[Fix] All in one + add dice

This commit is contained in:
2026-02-23 22:24:46 +07:00
parent 4f942cd7c0
commit 2f9e082d75
1593 changed files with 474068 additions and 31 deletions
@@ -0,0 +1,41 @@
using UnityEngine;
namespace AllIn13DShader
{
[System.Serializable]
public class PropertyTweenCollection
{
public Material mat;
public PropertyTweenFader[] faderTweens;
public PropertyTweenSinWave[] sinWaveTweens;
public void Init()
{
if(mat == null) return;
for (int i = 0; i < faderTweens.Length; i++)
{
faderTweens[i].Init(mat);
}
for (int i = 0; i < sinWaveTweens.Length; i++)
{
sinWaveTweens[i].Init(mat);
}
}
public void Update(float deltaTime)
{
for(int i = 0; i < faderTweens.Length; i++)
{
faderTweens[i].Update(deltaTime);
}
for (int i = 0; i < sinWaveTweens.Length; i++)
{
sinWaveTweens[i].Update(deltaTime);
}
}
}
}