[Fix] All in one + add dice
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@@ -0,0 +1,16 @@
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using UnityEngine;
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namespace AllIn1SpriteShader.Demo.Scripts
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{
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public class AllIn1AutoRotate : MonoBehaviour
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{
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[SerializeField] private float rotationSpeed = 30f;
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[SerializeField] private Vector3 rotationAxis = Vector3.up;
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[SerializeField] private bool useLocalRotation;
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private void Update()
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{
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transform.Rotate(rotationAxis * (rotationSpeed * Time.deltaTime), useLocalRotation ? Space.Self : Space.World);
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}
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}
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}
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