[Fix] All in one + add dice

This commit is contained in:
2026-02-23 22:24:46 +07:00
parent 4f942cd7c0
commit 2f9e082d75
1593 changed files with 474068 additions and 31 deletions
@@ -0,0 +1,80 @@
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace AllIn1SpriteShader
{
public static class AllIn1InputSystem
{
#if ENABLE_INPUT_SYSTEM
public static bool GetKeyDown(KeyCode keyCode)
{
Key key = InputKeyConverter.GetKeyFromKeycode(keyCode);
bool res = Keyboard.current[key].wasPressedThisFrame;
return res;
}
public static bool GetKey(KeyCode keyCode)
{
Key key = InputKeyConverter.GetKeyFromKeycode(keyCode);
bool res = Keyboard.current[key].isPressed;
return res;
}
public static float GetMouseXAxis()
{
Vector2 delta = Mouse.current.delta.ReadValue();
float res = delta.x * 0.1f;
return res;
}
public static float GetMouseYAxis()
{
Vector2 delta = Mouse.current.delta.ReadValue();
float res = delta.y * 0.1f;
return res;
}
public static float GetMouseScroll()
{
Vector2 scrollValue = Mouse.current.scroll.ReadValue();
float res = scrollValue.y * 0.1f;
return res;
}
#elif ENABLE_LEGACY_INPUT_MANAGER
public static bool GetKeyDown(KeyCode keyCode)
{
bool res = Input.GetKeyDown(keyCode);
return res;
}
public static bool GetKey(KeyCode keyCode)
{
bool res = Input.GetKey(keyCode);
return res;
}
public static float GetMouseXAxis()
{
float res = Input.GetAxis("Mouse X");
return res;
}
public static float GetMouseYAxis()
{
float res = Input.GetAxis("Mouse Y");
return res;
}
public static float GetMouseScroll()
{
float res = Input.GetAxis("Mouse ScrollWheel");
return res;
}
#endif
}
}