[Fix] All in one + add dice

This commit is contained in:
2026-02-23 22:24:46 +07:00
parent 4f942cd7c0
commit 2f9e082d75
1593 changed files with 474068 additions and 31 deletions
@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AllIn1SpriteShader
{
public class DemoRepositionExpositor : MonoBehaviour
{
[SerializeField] private float paddingX = 10f;
[ContextMenu("RepositionExpositor")]
private void RepositionExpositor()
{
int i = 0;
Vector3 tempLocalPos = Vector3.zero;
foreach (Transform child in transform)
{
tempLocalPos.x = i * paddingX;
child.localPosition = tempLocalPos;
i++;
}
}
}
}