[Refactor] Fix GameController

This commit is contained in:
2026-03-04 06:48:21 +07:00
parent 244f635062
commit 3031d2e4c2
24 changed files with 708 additions and 303 deletions
@@ -0,0 +1,87 @@
using System;
using YachtDice.Game;
namespace YachtDice.UI.Presentation
{
public sealed class DicePanelPresenter : IDisposable
{
private readonly DicePanelView _view;
private readonly GameManager _gameManager;
private readonly DiceManager _diceManager;
public event Action RollClicked;
public event Action<int> DiceToggled;
public DicePanelPresenter(DicePanelView view, GameManager gameManager, DiceManager diceManager)
{
_view = view;
_gameManager = gameManager;
_diceManager = diceManager;
}
public void Initialize()
{
_view.OnRollClicked += HandleRollClicked;
_view.OnDiceToggled += HandleDiceToggled;
_diceManager.OnDiceSettled += HandleDiceSettled;
}
public void Dispose()
{
_view.OnRollClicked -= HandleRollClicked;
_view.OnDiceToggled -= HandleDiceToggled;
_diceManager.OnDiceSettled -= HandleDiceSettled;
}
public void ResetForNewTurn()
{
_view.ResetForNewTurn();
_view.SetRollButtonState(true, 0, _gameManager.MaxRollsPerTurn);
}
public void PrepareForRoll()
{
_view.SetRollButtonState(false, _gameManager.CurrentRoll, _gameManager.MaxRollsPerTurn);
_view.SetDiceInteractable(false);
}
public void HandleRollComplete(int rollNumber)
{
var canRollAgain = _gameManager.CanRoll;
_view.SetRollButtonState(canRollAgain, rollNumber, _gameManager.MaxRollsPerTurn);
_view.SetDiceInteractable(true);
_view.SetAllDiceValues(_diceManager.GetCurrentValues());
}
public void HandleGameOver()
{
_view.SetRollButtonState(false, _gameManager.MaxRollsPerTurn, _gameManager.MaxRollsPerTurn);
_view.SetDiceInteractable(false);
}
public void ResetForNewGame()
{
_view.ResetForNewGame(_gameManager.MaxRollsPerTurn);
}
public void SetDiceLocked(int index, bool isLocked)
{
_view.SetDiceLocked(index, isLocked);
}
private void HandleRollClicked()
{
RollClicked?.Invoke();
}
private void HandleDiceToggled(int index)
{
DiceToggled?.Invoke(index);
}
private void HandleDiceSettled(int index, int value)
{
_view.SetDiceValue(index, value);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f201ff4903d62894bb6245d78d5fa3f9
@@ -0,0 +1,189 @@
using System;
using YachtDice.Categories;
using YachtDice.Economy;
using YachtDice.Game;
using YachtDice.Inventory;
using YachtDice.Player;
using YachtDice.Scoring;
using YachtDice.Shop;
namespace YachtDice.UI.Presentation
{
public sealed class GameFlowPresenter : IDisposable
{
private readonly GameManager _gameManager;
private readonly ScoringSystem _scoringSystem;
private readonly DiceManager _diceManager;
private readonly CurrencyBank _currencyBank;
private readonly ShopController _shopController;
private readonly InventoryController _inventoryController;
private readonly CategoryCatalog _categoryCatalog;
private readonly PlayerModel _playerModel;
private readonly IGameSaveService _saveService;
private readonly IScoreSummaryService _scoreSummaryService;
private readonly DicePanelPresenter _dicePanelPresenter;
private readonly ScoreCardPresenter _scoreCardPresenter;
private readonly GameInfoPresenter _gameInfoPresenter;
public GameFlowPresenter(
GameManager gameManager,
ScoringSystem scoringSystem,
DiceManager diceManager,
CurrencyBank currencyBank,
ShopController shopController,
InventoryController inventoryController,
CategoryCatalog categoryCatalog,
PlayerModel playerModel,
IGameSaveService saveService,
IScoreSummaryService scoreSummaryService,
DicePanelPresenter dicePanelPresenter,
ScoreCardPresenter scoreCardPresenter,
GameInfoPresenter gameInfoPresenter)
{
_gameManager = gameManager;
_scoringSystem = scoringSystem;
_diceManager = diceManager;
_currencyBank = currencyBank;
_shopController = shopController;
_inventoryController = inventoryController;
_categoryCatalog = categoryCatalog;
_playerModel = playerModel;
_saveService = saveService;
_scoreSummaryService = scoreSummaryService;
_dicePanelPresenter = dicePanelPresenter;
_scoreCardPresenter = scoreCardPresenter;
_gameInfoPresenter = gameInfoPresenter;
}
public void Initialize()
{
_gameManager.OnTurnStarted += HandleTurnStarted;
_gameManager.OnRollComplete += HandleRollComplete;
_gameManager.OnScored += HandleScored;
_gameManager.OnGameOver += HandleGameOver;
_dicePanelPresenter.RollClicked += HandleRollClicked;
_dicePanelPresenter.DiceToggled += HandleDiceToggled;
_scoreCardPresenter.CategorySelected += HandleCategorySelected;
_gameInfoPresenter.NewGameClicked += HandleNewGameClicked;
_gameInfoPresenter.ShopClicked += HandleShopClicked;
_gameInfoPresenter.InventoryClicked += HandleInventoryClicked;
_currencyBank.OnBalanceChanged += HandleCurrencyChanged;
_playerModel.OnChanged += HandlePlayerChangedForSave;
_saveService.Load();
_gameInfoPresenter.SetCurrencyText(_currencyBank.Balance);
_gameManager.StartNewGame();
}
public void Dispose()
{
_gameManager.OnTurnStarted -= HandleTurnStarted;
_gameManager.OnRollComplete -= HandleRollComplete;
_gameManager.OnScored -= HandleScored;
_gameManager.OnGameOver -= HandleGameOver;
_dicePanelPresenter.RollClicked -= HandleRollClicked;
_dicePanelPresenter.DiceToggled -= HandleDiceToggled;
_scoreCardPresenter.CategorySelected -= HandleCategorySelected;
_gameInfoPresenter.NewGameClicked -= HandleNewGameClicked;
_gameInfoPresenter.ShopClicked -= HandleShopClicked;
_gameInfoPresenter.InventoryClicked -= HandleInventoryClicked;
_currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
if (_playerModel != null)
_playerModel.OnChanged -= HandlePlayerChangedForSave;
}
private void HandleTurnStarted(int turn)
{
_gameInfoPresenter.SetTurnText(turn, _categoryCatalog.Count);
_dicePanelPresenter.ResetForNewTurn();
_scoreCardPresenter.ClearAllPreviews();
}
private void HandleRollComplete(int rollNumber)
{
_dicePanelPresenter.HandleRollComplete(rollNumber);
_scoreCardPresenter.UpdatePreviewScores();
}
private void HandleScored(CategoryDefinition category, int finalScore)
{
_scoreCardPresenter.SetCategoryScored(category, finalScore);
_scoreCardPresenter.UpdateTotalDisplay(_scoreSummaryService.Calculate());
_saveService.Save();
}
private void HandleGameOver(int totalScore)
{
_dicePanelPresenter.HandleGameOver();
_scoreCardPresenter.SetAllInteractable(false);
_gameInfoPresenter.ShowGameOver(_scoreSummaryService.Calculate().DisplayTotal);
_saveService.Save();
}
private void HandleRollClicked()
{
if (!_gameManager.CanRoll)
return;
_dicePanelPresenter.PrepareForRoll();
_scoreCardPresenter.SetAllInteractable(false);
_gameManager.Roll();
}
private void HandleDiceToggled(int index)
{
if (_gameManager.CurrentRoll == 0)
return;
if (_diceManager.IsAnyRolling)
return;
_gameManager.ToggleDiceLock(index);
_dicePanelPresenter.SetDiceLocked(index, _diceManager.IsLocked(index));
}
private void HandleCategorySelected(CategoryDefinition category)
{
if (!_gameManager.CanScore)
return;
if (_scoringSystem.IsCategoryUsed(category))
return;
_gameManager.ScoreInCategory(category);
}
private void HandleNewGameClicked()
{
_gameInfoPresenter.HideGameOver();
_scoreCardPresenter.ResetAll();
_dicePanelPresenter.ResetForNewGame();
_gameManager.StartNewGame();
}
private void HandleShopClicked()
{
_shopController.ToggleVisibility();
}
private void HandleInventoryClicked()
{
_inventoryController.ToggleVisibility();
}
private void HandleCurrencyChanged(int newBalance)
{
_gameInfoPresenter.SetCurrencyText(newBalance);
}
private void HandlePlayerChangedForSave()
{
_saveService.Save();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 88b64c71e3be57d4c84a553cc2bd3bf3
@@ -0,0 +1,67 @@
using System;
namespace YachtDice.UI.Presentation
{
public sealed class GameInfoPresenter : IDisposable
{
private readonly GameInfoView _view;
public event Action NewGameClicked;
public event Action ShopClicked;
public event Action InventoryClicked;
public GameInfoPresenter(GameInfoView view)
{
_view = view;
}
public void Initialize()
{
_view.OnNewGameClicked += HandleNewGameClicked;
_view.OnShopClicked += HandleShopClicked;
_view.OnInventoryClicked += HandleInventoryClicked;
}
public void Dispose()
{
_view.OnNewGameClicked -= HandleNewGameClicked;
_view.OnShopClicked -= HandleShopClicked;
_view.OnInventoryClicked -= HandleInventoryClicked;
}
public void SetTurnText(int turn, int maxTurns)
{
_view.SetTurnText(turn, maxTurns);
}
public void SetCurrencyText(int amount)
{
_view.SetCurrencyText(amount);
}
public void ShowGameOver(int finalScore)
{
_view.ShowGameOver(finalScore);
}
public void HideGameOver()
{
_view.HideGameOver();
}
private void HandleNewGameClicked()
{
NewGameClicked?.Invoke();
}
private void HandleShopClicked()
{
ShopClicked?.Invoke();
}
private void HandleInventoryClicked()
{
InventoryClicked?.Invoke();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 6bc663d9adf9e9e4a921541dd9cf307d
@@ -0,0 +1,112 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Dice;
using YachtDice.Economy;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
using YachtDice.Persistence;
using YachtDice.Player;
using YachtDice.Shop;
namespace YachtDice.UI.Presentation
{
public sealed class GameSaveService : IGameSaveService
{
private readonly CurrencyBank _currencyBank;
private readonly ModifierRegistry _modifierRegistry;
private readonly ModifierCatalog _modifierCatalog;
private readonly DiceCatalog _diceCatalog;
private readonly ShopModel _shopModel;
private readonly PlayerModel _playerModel;
public GameSaveService(
CurrencyBank currencyBank,
ModifierRegistry modifierRegistry,
ModifierCatalog modifierCatalog,
DiceCatalog diceCatalog,
ShopModel shopModel,
PlayerModel playerModel)
{
_currencyBank = currencyBank;
_modifierRegistry = modifierRegistry;
_modifierCatalog = modifierCatalog;
_diceCatalog = diceCatalog;
_shopModel = shopModel;
_playerModel = playerModel;
}
public void Load()
{
var save = SaveSystem.Load();
if (save.currency > 0)
_currencyBank.SetBalance(save.currency);
if (_modifierCatalog != null && save.ownedModifiers != null && save.ownedModifiers.Count > 0)
LoadModifiers(save.ownedModifiers);
if (_diceCatalog != null && save.ownedDiceIds != null && save.ownedDiceIds.Count > 0)
LoadDice(save.ownedDiceIds);
}
public void Save()
{
var save = new SaveData
{
currency = _currencyBank.Balance,
ownedDiceIds = _playerModel.Dice.GetSaveData(),
};
var entries = _modifierRegistry.GetSaveData();
for (var i = 0; i < entries.Count; i++)
save.ownedModifiers.Add(entries[i]);
SaveSystem.Save(save);
}
private void LoadModifiers(List<ModifierSaveEntry> savedModifiers)
{
var validEntries = new List<ModifierSaveEntry>();
var permanentIds = new HashSet<string>();
for (var i = 0; i < savedModifiers.Count; i++)
{
var entry = savedModifiers[i];
var definition = _modifierCatalog.FindById(entry.modifierId);
if (definition == null)
{
Debug.LogWarning($"Modifier '{entry.modifierId}' not found in catalog, skipping.");
continue;
}
validEntries.Add(new ModifierSaveEntry
{
modifierId = entry.modifierId,
isActive = entry.isActive,
remainingUses = entry.remainingUses,
stacks = entry.stacks,
customState = entry.customState,
});
if (!definition.HasLimitedUses)
permanentIds.Add(definition.Id);
}
_modifierRegistry.LoadSaveData(validEntries, _modifierCatalog);
_shopModel.LoadPurchasedPermanentIds(permanentIds);
}
private void LoadDice(List<string> ownedDiceIds)
{
_playerModel.Dice.LoadSaveData(ownedDiceIds, _diceCatalog);
var dicePermanentIds = new HashSet<string>(ownedDiceIds);
var existingPermanentIds = _shopModel.GetPurchasedPermanentIds();
foreach (var id in dicePermanentIds)
existingPermanentIds.Add(id);
_shopModel.LoadPurchasedPermanentIds(existingPermanentIds);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2bed20289c2dd584ca7c6d6803c5f5ae
@@ -0,0 +1,8 @@
namespace YachtDice.UI.Presentation
{
public interface IGameSaveService
{
void Load();
void Save();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 80cd4768a27c8c842b94b00255c9ea18
@@ -0,0 +1,7 @@
namespace YachtDice.UI.Presentation
{
public interface IScoreSummaryService
{
ScoreSummary Calculate();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cfa9b05828486bc419ec4ea51ef6ad28
@@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using YachtDice.Categories;
using YachtDice.Game;
using YachtDice.Scoring;
namespace YachtDice.UI.Presentation
{
public sealed class ScoreCardPresenter : IDisposable
{
private readonly ScoreCardView _view;
private readonly CategoryCatalog _categoryCatalog;
private readonly ScoringSystem _scoringSystem;
private readonly DiceManager _diceManager;
public event Action<CategoryDefinition> CategorySelected;
public ScoreCardPresenter(
ScoreCardView view,
CategoryCatalog categoryCatalog,
ScoringSystem scoringSystem,
DiceManager diceManager)
{
_view = view;
_categoryCatalog = categoryCatalog;
_scoringSystem = scoringSystem;
_diceManager = diceManager;
}
public void Initialize()
{
_view.Initialize(_categoryCatalog);
_view.OnCategorySelected += HandleCategorySelected;
}
public void Dispose()
{
_view.OnCategorySelected -= HandleCategorySelected;
}
public void ClearAllPreviews()
{
_view.ClearAllPreviews();
}
public void UpdatePreviewScores()
{
var dice = _diceManager.GetDice();
var previews = new Dictionary<CategoryDefinition, int>();
var allCategories = _categoryCatalog.All;
for (var i = 0; i < allCategories.Count; i++)
{
var category = allCategories[i];
if (_scoringSystem.IsCategoryUsed(category))
continue;
var result = _scoringSystem.PreviewScore(dice, category);
previews[category] = result.FinalScore;
}
_view.UpdatePreviews(previews);
}
public void SetCategoryScored(CategoryDefinition category, int finalScore)
{
_view.SetCategoryScored(category, finalScore);
}
public void SetAllInteractable(bool interactable)
{
_view.SetAllInteractable(interactable);
}
public void UpdateTotalDisplay(ScoreSummary summary)
{
_view.UpdateTotalDisplay(summary.DisplayTotal, summary.UpperSum, summary.HasUpperBonus);
}
public void ResetAll()
{
_view.ResetAll();
}
private void HandleCategorySelected(CategoryDefinition category)
{
CategorySelected?.Invoke(category);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5c6cef29e168ca744b536c5f71a5c110
@@ -0,0 +1,16 @@
namespace YachtDice.UI.Presentation
{
public readonly struct ScoreSummary
{
public int DisplayTotal { get; }
public int UpperSum { get; }
public bool HasUpperBonus { get; }
public ScoreSummary(int displayTotal, int upperSum, bool hasUpperBonus)
{
DisplayTotal = displayTotal;
UpperSum = upperSum;
HasUpperBonus = hasUpperBonus;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: da4516c0d195c1e4cb0405efa3e731fd
@@ -0,0 +1,51 @@
using YachtDice.Categories;
using YachtDice.Scoring;
namespace YachtDice.UI.Presentation
{
public sealed class ScoreSummaryService : IScoreSummaryService
{
private const int UpperBonusThreshold = 63;
private const int UpperBonusValue = 35;
private readonly ScoringSystem _scoringSystem;
private readonly CategoryCatalog _categoryCatalog;
public ScoreSummaryService(ScoringSystem scoringSystem, CategoryCatalog categoryCatalog)
{
_scoringSystem = scoringSystem;
_categoryCatalog = categoryCatalog;
}
public ScoreSummary Calculate()
{
var upperSum = CalculateUpperSum();
var hasUpperBonus = upperSum >= UpperBonusThreshold;
var total = _scoringSystem.TotalScore;
if (hasUpperBonus)
total += UpperBonusValue;
return new ScoreSummary(total, upperSum, hasUpperBonus);
}
private int CalculateUpperSum()
{
var upperSum = 0;
var allCategories = _categoryCatalog.All;
for (var i = 0; i < allCategories.Count; i++)
{
var category = allCategories[i];
if (!category.IsUpperSection)
continue;
var categoryScore = _scoringSystem.GetCategoryScore(category);
if (categoryScore >= 0)
upperSum += categoryScore;
}
return upperSum;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fadb6232a88156d4a8f4373758fd160f