[Refactor] Fix GameController
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using System;
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using YachtDice.Categories;
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using YachtDice.Economy;
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using YachtDice.Game;
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using YachtDice.Inventory;
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using YachtDice.Player;
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using YachtDice.Scoring;
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using YachtDice.Shop;
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namespace YachtDice.UI.Presentation
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{
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public sealed class GameFlowPresenter : IDisposable
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{
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private readonly GameManager _gameManager;
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private readonly ScoringSystem _scoringSystem;
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private readonly DiceManager _diceManager;
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private readonly CurrencyBank _currencyBank;
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private readonly ShopController _shopController;
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private readonly InventoryController _inventoryController;
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private readonly CategoryCatalog _categoryCatalog;
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private readonly PlayerModel _playerModel;
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private readonly IGameSaveService _saveService;
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private readonly IScoreSummaryService _scoreSummaryService;
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private readonly DicePanelPresenter _dicePanelPresenter;
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private readonly ScoreCardPresenter _scoreCardPresenter;
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private readonly GameInfoPresenter _gameInfoPresenter;
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public GameFlowPresenter(
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GameManager gameManager,
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ScoringSystem scoringSystem,
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DiceManager diceManager,
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CurrencyBank currencyBank,
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ShopController shopController,
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InventoryController inventoryController,
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CategoryCatalog categoryCatalog,
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PlayerModel playerModel,
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IGameSaveService saveService,
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IScoreSummaryService scoreSummaryService,
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DicePanelPresenter dicePanelPresenter,
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ScoreCardPresenter scoreCardPresenter,
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GameInfoPresenter gameInfoPresenter)
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{
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_gameManager = gameManager;
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_scoringSystem = scoringSystem;
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_diceManager = diceManager;
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_currencyBank = currencyBank;
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_shopController = shopController;
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_inventoryController = inventoryController;
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_categoryCatalog = categoryCatalog;
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_playerModel = playerModel;
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_saveService = saveService;
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_scoreSummaryService = scoreSummaryService;
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_dicePanelPresenter = dicePanelPresenter;
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_scoreCardPresenter = scoreCardPresenter;
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_gameInfoPresenter = gameInfoPresenter;
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}
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public void Initialize()
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{
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_gameManager.OnTurnStarted += HandleTurnStarted;
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_gameManager.OnRollComplete += HandleRollComplete;
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_gameManager.OnScored += HandleScored;
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_gameManager.OnGameOver += HandleGameOver;
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_dicePanelPresenter.RollClicked += HandleRollClicked;
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_dicePanelPresenter.DiceToggled += HandleDiceToggled;
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_scoreCardPresenter.CategorySelected += HandleCategorySelected;
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_gameInfoPresenter.NewGameClicked += HandleNewGameClicked;
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_gameInfoPresenter.ShopClicked += HandleShopClicked;
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_gameInfoPresenter.InventoryClicked += HandleInventoryClicked;
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_currencyBank.OnBalanceChanged += HandleCurrencyChanged;
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_playerModel.OnChanged += HandlePlayerChangedForSave;
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_saveService.Load();
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_gameInfoPresenter.SetCurrencyText(_currencyBank.Balance);
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_gameManager.StartNewGame();
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}
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public void Dispose()
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{
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_gameManager.OnTurnStarted -= HandleTurnStarted;
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_gameManager.OnRollComplete -= HandleRollComplete;
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_gameManager.OnScored -= HandleScored;
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_gameManager.OnGameOver -= HandleGameOver;
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_dicePanelPresenter.RollClicked -= HandleRollClicked;
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_dicePanelPresenter.DiceToggled -= HandleDiceToggled;
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_scoreCardPresenter.CategorySelected -= HandleCategorySelected;
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_gameInfoPresenter.NewGameClicked -= HandleNewGameClicked;
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_gameInfoPresenter.ShopClicked -= HandleShopClicked;
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_gameInfoPresenter.InventoryClicked -= HandleInventoryClicked;
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_currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
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if (_playerModel != null)
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_playerModel.OnChanged -= HandlePlayerChangedForSave;
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}
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private void HandleTurnStarted(int turn)
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{
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_gameInfoPresenter.SetTurnText(turn, _categoryCatalog.Count);
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_dicePanelPresenter.ResetForNewTurn();
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_scoreCardPresenter.ClearAllPreviews();
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}
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private void HandleRollComplete(int rollNumber)
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{
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_dicePanelPresenter.HandleRollComplete(rollNumber);
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_scoreCardPresenter.UpdatePreviewScores();
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}
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private void HandleScored(CategoryDefinition category, int finalScore)
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{
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_scoreCardPresenter.SetCategoryScored(category, finalScore);
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_scoreCardPresenter.UpdateTotalDisplay(_scoreSummaryService.Calculate());
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_saveService.Save();
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}
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private void HandleGameOver(int totalScore)
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{
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_dicePanelPresenter.HandleGameOver();
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_scoreCardPresenter.SetAllInteractable(false);
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_gameInfoPresenter.ShowGameOver(_scoreSummaryService.Calculate().DisplayTotal);
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_saveService.Save();
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}
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private void HandleRollClicked()
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{
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if (!_gameManager.CanRoll)
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return;
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_dicePanelPresenter.PrepareForRoll();
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_scoreCardPresenter.SetAllInteractable(false);
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_gameManager.Roll();
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}
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private void HandleDiceToggled(int index)
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{
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if (_gameManager.CurrentRoll == 0)
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return;
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if (_diceManager.IsAnyRolling)
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return;
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_gameManager.ToggleDiceLock(index);
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_dicePanelPresenter.SetDiceLocked(index, _diceManager.IsLocked(index));
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}
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private void HandleCategorySelected(CategoryDefinition category)
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{
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if (!_gameManager.CanScore)
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return;
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if (_scoringSystem.IsCategoryUsed(category))
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return;
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_gameManager.ScoreInCategory(category);
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}
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private void HandleNewGameClicked()
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{
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_gameInfoPresenter.HideGameOver();
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_scoreCardPresenter.ResetAll();
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_dicePanelPresenter.ResetForNewGame();
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_gameManager.StartNewGame();
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}
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private void HandleShopClicked()
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{
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_shopController.ToggleVisibility();
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}
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private void HandleInventoryClicked()
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{
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_inventoryController.ToggleVisibility();
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}
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private void HandleCurrencyChanged(int newBalance)
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{
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_gameInfoPresenter.SetCurrencyText(newBalance);
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}
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private void HandlePlayerChangedForSave()
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{
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_saveService.Save();
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}
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}
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}
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