Extend VContainer DI: eliminate manual composition and duplicate references

- Register InventoryModel, ShopModel as container-managed singletons
- Register GameController, ShopController, InventoryController via RegisterComponent
- Replace [SerializeField] with [Inject] for service dependencies in controllers
- Move maxActiveModifierSlots config to GameLifetimeScope (composition root)
- Remove manual model creation and Initialize() calls from GameController
- Add ToggleVisibility() to ShopController/InventoryController, removing GetComponentInChildren
- Move event subscriptions from Awake to Start for safe VContainer injection order
- Transfer game startup orchestration to GameController.Start()

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 16:14:44 +07:00
parent 6c10a35bf9
commit 3c50415111
5 changed files with 116 additions and 98 deletions
+18 -1
View File
@@ -5,10 +5,13 @@ using YachtDice.Categories;
using YachtDice.Economy;
using YachtDice.Events;
using YachtDice.Game;
using YachtDice.Inventory;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
using YachtDice.Shop;
using YachtDice.UI;
namespace YachtDice.DI
{
@@ -22,6 +25,12 @@ namespace YachtDice.DI
[SerializeField] private CurrencyBank currencyBank;
[SerializeField] private GameManager gameManager;
[SerializeField] private DiceManager diceManager;
[SerializeField] private GameController gameController;
[SerializeField] private ShopController shopController;
[SerializeField] private InventoryController inventoryController;
[Header("Settings")]
[SerializeField] private int maxActiveModifierSlots = 5;
protected override void Configure(IContainerBuilder builder)
{
@@ -30,15 +39,23 @@ namespace YachtDice.DI
builder.RegisterInstance(categoryCatalog);
// Core modifier services
builder.Register<ModifierRegistry>(Lifetime.Singleton);
builder.Register<ModifierRegistry>(Lifetime.Singleton)
.WithParameter<int>(maxActiveModifierSlots);
builder.Register<ModifierPipeline>(Lifetime.Singleton);
builder.Register<GameEventBus>(Lifetime.Singleton);
// Domain models
builder.Register<InventoryModel>(Lifetime.Singleton);
builder.Register<ShopModel>(Lifetime.Singleton);
// Scene MonoBehaviour components
builder.RegisterComponent(scoringSystem);
builder.RegisterComponent(currencyBank);
builder.RegisterComponent(gameManager);
builder.RegisterComponent(diceManager);
builder.RegisterComponent(gameController);
builder.RegisterComponent(shopController);
builder.RegisterComponent(inventoryController);
}
}
}