[Add] All in one shader

This commit is contained in:
2026-02-23 22:01:07 +07:00
parent ec0aa86ac2
commit 4f942cd7c0
806 changed files with 401510 additions and 33 deletions
@@ -0,0 +1,35 @@
using UnityEditor;
namespace AllIn13DShader
{
public class OutlineEffectDrawer : AbstractEffectDrawer
{
private MaterialProperty stencilRefMatProperty;
public OutlineEffectDrawer(AllIn13DShaderInspectorReferences references,
PropertiesConfig propertiesConfig) : base(references, propertiesConfig)
{
this.drawerID = Constants.OUTLINE_DRAWER_ID;
stencilRefMatProperty = FindPropertyByName("_StencilRef");
}
protected override void DrawProperties()
{
base.DrawProperties();
if (stencilRefMatProperty != null)
{
EffectPropertyDrawer.DrawProperty(
materialProperty: stencilRefMatProperty,
labelPrefix: string.Empty,
displayName: stencilRefMatProperty.displayName,
customValue: string.Empty,
allowReset: true,
isKeywordProperty: false,
propertyType: EffectProperty.PropertyType.BASIC,
references: references);
}
}
}
}