[Add] All in one shader
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namespace AllIn13DShader
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{
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public struct EffectAttributeData
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{
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public string effectID;
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public string groupID;
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public string drawerID;
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public string incompatibleWithEffectID;
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public string dependentEffectID;
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public bool docEnabled;
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public string[] extraPasses;
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public void Init()
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{
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this.effectID = string.Empty;
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this.groupID = string.Empty;
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this.drawerID = string.Empty;
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this.incompatibleWithEffectID = string.Empty;
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this.dependentEffectID = string.Empty;
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this.docEnabled = false;
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this.extraPasses = new string[0];
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}
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}
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}
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