[Add] All in one shader
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using UnityEngine;
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namespace AllIn13DShader
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{
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public class EffectProfileMaterialInfo : AbstractMaterialInfo
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{
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public EffectsProfile effectProfile;
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public EffectProfileMaterialInfo(EffectsProfile effectProfile, Material mat) : base(mat)
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{
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this.effectProfile = effectProfile;
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RefreshKeywords();
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}
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public override void DisableKeyword(string keyword)
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{}
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public override void EnableKeyword(string keyword)
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{}
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public override bool IsShaderVariant()
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{
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return true;
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}
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public override void RefreshKeywords()
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{
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this.enabledKeywords = effectProfile.GetKeywordsEnabled().ToArray();
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}
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}
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}
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