[Add] All in one shader
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using System.Collections.Generic;
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namespace AllIn13DShader
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{
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public class EffectPropertyAttributeData
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{
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public string parentEffectID;
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public List<string> keywords;
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public List<string> incompatibleWithKws;
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public List<string> propertyKeywords;
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public List<string> keywordsDisplayNames;
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public bool allowReset;
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public KeywordsOp keywordsOp;
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public EffectPropertyAttributeData()
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{
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parentEffectID = string.Empty;
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keywords = new List<string>();
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incompatibleWithKws = new List<string>();
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propertyKeywords = new List<string>();
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keywordsDisplayNames = new List<string>();
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allowReset = true;
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keywordsOp = KeywordsOp.OR;
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}
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public void AddKeyword(string keyword)
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{
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this.keywords.Add(keyword);
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}
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public void AddIncompatibleKeyword(string keyword)
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{
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this.incompatibleWithKws.Add(keyword);
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}
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public void AddPropertyKeyword(string propertyKeyword)
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{
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this.propertyKeywords.Add(propertyKeyword);
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}
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public void AddPropertyKeywords(string[] propertyKeywords)
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{
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for(int i = 0; i < propertyKeywords.Length; i++)
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{
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AddPropertyKeyword(propertyKeywords[i].Trim());
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}
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}
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}
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}
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