[Add] All in one shader
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namespace AllIn13DShader
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{
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[System.Serializable]
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public class SubkeywordEntryToggle
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{
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public string propertyName;
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public bool isEnabled;
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public string keyword;
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public string displayName;
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public SubkeywordEntryToggle(bool isEnabled, string keyword, string displayName)
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{
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this.isEnabled = isEnabled;
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this.keyword = keyword;
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this.displayName = displayName;
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}
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public SubkeywordEntryToggle(SubkeywordEntryToggle copyFrom)
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{
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this.isEnabled = copyFrom.isEnabled;
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this.keyword = copyFrom.keyword;
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this.displayName = copyFrom.displayName;
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}
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}
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}
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