[Add] All in one shader
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using UnityEngine.Rendering;
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namespace AllIn13DShader
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{
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public class ConverterURPLit : ConverterStandard
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{
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protected override void ConvertBlending()
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{
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if (from.IsKeywordEnabled("_SURFACE_TYPE_TRANSPARENT"))
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{
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if (from.IsKeywordEnabled("_ALPHAPREMULTIPLY_ON"))
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{
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SetBlendSrc(UnityEngine.Rendering.BlendMode.One);
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SetBlendDst(UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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}
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else
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{
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SetBlendSrc(UnityEngine.Rendering.BlendMode.SrcAlpha);
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SetBlendDst(UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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}
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SetAlphaPreset();
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}
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else
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{
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SetBlendSrc(UnityEngine.Rendering.BlendMode.One);
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SetBlendDst(UnityEngine.Rendering.BlendMode.Zero);
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SetOpaquePreset();
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}
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}
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}
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}
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