[Add] All in one shader

This commit is contained in:
2026-02-23 22:01:07 +07:00
parent ec0aa86ac2
commit 4f942cd7c0
806 changed files with 401510 additions and 33 deletions
@@ -0,0 +1,30 @@
using UnityEngine;
namespace AllIn13DShader
{
public class EffectToggleOverride : AbstractEffectOverride
{
public bool boolValue;
public EffectToggleOverride(AllIn13DEffectConfig effectConfig) : base(effectConfig)
{
}
protected override void ApplyMainPropertyChanges(Material mat)
{
if (boolValue)
{
mat.EnableKeyword(keywords[0].keyword);
mat.SetFloat(propertyName, 1f);
}
else
{
mat.DisableKeyword(keywords[0].keyword);
mat.SetFloat(propertyName, 0f);
}
MaterialUtils.CheckMaterialShader(mat);
}
}
}