[Add] All in one shader

This commit is contained in:
2026-02-23 22:01:07 +07:00
parent ec0aa86ac2
commit 4f942cd7c0
806 changed files with 401510 additions and 33 deletions
@@ -0,0 +1,42 @@
using UnityEngine;
namespace AllIn13DShader
{
public class MaterialPresetCollection : ScriptableObject
{
public BlendingMode this[int key]
{
get => presets[key];
}
public BlendingMode[] presets;
public string[] CreateStringsArray()
{
string[] res = new string[presets.Length];
for(int i = 0; i < presets.Length; i++)
{
res[i] = presets[i].displayName;
}
return res;
}
public int GetIndex(BlendingMode materialPreset)
{
int res = -1;
for(int i = 0; i < presets.Length; i++)
{
if (presets[i] == materialPreset)
{
res = i;
break;
}
}
return res;
}
}
}