[Add] All in one shader
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namespace AllIn13DShader
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{
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public abstract class ShaderCommand
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{
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public ShaderCommandValue shaderCommandValue;
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public string GetShaderEntry()
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{
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string res = string.Empty;
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string shaderEntryValue = string.Empty;
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switch (shaderCommandValue)
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{
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case ShaderCommandValue.DEFINED_IN_CODE:
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shaderEntryValue = GetShaderEntryValueDefinedInCode();
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break;
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case ShaderCommandValue.DEFINED_IN_PROPERTIES:
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shaderEntryValue = GetShaderEntryValueDefinedInProperties();
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break;
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}
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if (!string.IsNullOrEmpty(shaderEntryValue))
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{
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string format = GetShaderEntryFormat();
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res = string.Format(format, shaderEntryValue);
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}
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return res;
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}
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protected abstract string GetShaderEntryFormat();
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protected abstract string GetShaderEntryValueDefinedInProperties();
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protected abstract string GetShaderEntryValueDefinedInCode();
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}
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}
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