[Add] All in one shader
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using UnityEngine;
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namespace AllIn13DShader
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{
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[CreateAssetMenu(menuName = "AllIn13DShader/Shader Pass Collection")]
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public class ShaderPassCollection : ScriptableObject
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{
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public ShaderPassConfig mainPass;
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public ShaderPassConfig outlinePass;
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public ShaderPassConfig shadowCasterPass;
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public ShaderPassConfig depthOnlyPass;
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public ShaderPassConfig depthNormalsPass;
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public ShaderPassConfig metaPass;
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public ShaderPassConfig forwardAdd;
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public ShaderPassConfig GetShaderPassConfig(AllIn13DPassType passType)
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{
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ShaderPassConfig res = null;
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switch (passType)
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{
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case AllIn13DPassType.MAIN:
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res = mainPass;
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break;
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case AllIn13DPassType.OUTLINE:
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res = outlinePass;
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break;
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case AllIn13DPassType.SHADOW_CASTER:
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res = shadowCasterPass;
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break;
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case AllIn13DPassType.DEPTH_ONLY:
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res = depthOnlyPass;
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break;
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case AllIn13DPassType.DEPTH_NORMALS:
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res = depthNormalsPass;
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break;
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case AllIn13DPassType.META:
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res = metaPass;
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break;
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case AllIn13DPassType.FORWARD_ADD:
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res = forwardAdd;
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break;
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}
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return res;
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}
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}
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}
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