[Add] All in one shader

This commit is contained in:
2026-02-23 22:01:07 +07:00
parent ec0aa86ac2
commit 4f942cd7c0
806 changed files with 401510 additions and 33 deletions
@@ -0,0 +1,61 @@
using UnityEngine.Rendering;
namespace AllIn13DShader
{
[System.Serializable]
public class ZTestCommand : ShaderCommand
{
private const string SHADER_ENTRY_FORMAT = @"ZTest {0}";
private const string STR_DEFINED_IN_PROPERTIES = @"[_ZTestMode]";
public CompareFunction zTestMode;
protected override string GetShaderEntryFormat()
{
return SHADER_ENTRY_FORMAT;
}
protected override string GetShaderEntryValueDefinedInCode()
{
string res = string.Empty;
switch (zTestMode)
{
case CompareFunction.Disabled:
res = "Disabled";
break;
case CompareFunction.Never:
res = "Never";
break;
case CompareFunction.Less:
res = "Less";
break;
case CompareFunction.Equal:
res = "Equal";
break;
case CompareFunction.LessEqual:
res = "LEqual";
break;
case CompareFunction.Greater:
res = "Greater";
break;
case CompareFunction.NotEqual:
res = "NotEqual";
break;
case CompareFunction.GreaterEqual:
res = "GEqual";
break;
case CompareFunction.Always:
res = "Always";
break;
}
return res;
}
protected override string GetShaderEntryValueDefinedInProperties()
{
return STR_DEFINED_IN_PROPERTIES;
}
}
}