[Add] All in one shader
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using UnityEngine.Rendering;
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namespace AllIn13DShader
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{
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[System.Serializable]
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public class ZTestCommand : ShaderCommand
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{
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private const string SHADER_ENTRY_FORMAT = @"ZTest {0}";
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private const string STR_DEFINED_IN_PROPERTIES = @"[_ZTestMode]";
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public CompareFunction zTestMode;
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protected override string GetShaderEntryFormat()
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{
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return SHADER_ENTRY_FORMAT;
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}
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protected override string GetShaderEntryValueDefinedInCode()
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{
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string res = string.Empty;
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switch (zTestMode)
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{
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case CompareFunction.Disabled:
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res = "Disabled";
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break;
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case CompareFunction.Never:
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res = "Never";
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break;
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case CompareFunction.Less:
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res = "Less";
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break;
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case CompareFunction.Equal:
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res = "Equal";
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break;
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case CompareFunction.LessEqual:
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res = "LEqual";
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break;
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case CompareFunction.Greater:
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res = "Greater";
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break;
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case CompareFunction.NotEqual:
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res = "NotEqual";
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break;
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case CompareFunction.GreaterEqual:
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res = "GEqual";
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break;
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case CompareFunction.Always:
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res = "Always";
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break;
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}
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return res;
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}
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protected override string GetShaderEntryValueDefinedInProperties()
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{
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return STR_DEFINED_IN_PROPERTIES;
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}
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}
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}
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