[Add] All in one shader

This commit is contained in:
2026-02-23 22:01:07 +07:00
parent ec0aa86ac2
commit 4f942cd7c0
806 changed files with 401510 additions and 33 deletions
@@ -0,0 +1,22 @@
using UnityEngine;
namespace AllIn13DShader
{
[CreateAssetMenu(fileName = "RGBAPackerValues", menuName = "AllIn1 3D Shader/RGBA Packer Values")]
public class RGBAPackerValues : ScriptableObject
{
[SerializeField] public Texture2D rChannelTexture;
[SerializeField] public bool rChannelDefaultWhite = false;
[SerializeField] public Texture2D gChannelTexture;
[SerializeField] public bool gChannelDefaultWhite = false;
[SerializeField] public Texture2D bChannelTexture;
[SerializeField] public bool bChannelDefaultWhite = false;
[SerializeField] public Texture2D aChannelTexture;
[SerializeField] public bool aChannelDefaultWhite = false;
[SerializeField] public TextureSizes textureSizes = TextureSizes._512;
[SerializeField] public FilterMode filtering = FilterMode.Bilinear;
[System.NonSerialized] public Texture2D createdRGBATexture;
}
}