[Add] All in one shader
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using UnityEngine;
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namespace AllIn13DShader
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{
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[CreateAssetMenu(fileName = "RGBAPackerValues", menuName = "AllIn1 3D Shader/RGBA Packer Values")]
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public class RGBAPackerValues : ScriptableObject
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{
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[SerializeField] public Texture2D rChannelTexture;
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[SerializeField] public bool rChannelDefaultWhite = false;
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[SerializeField] public Texture2D gChannelTexture;
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[SerializeField] public bool gChannelDefaultWhite = false;
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[SerializeField] public Texture2D bChannelTexture;
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[SerializeField] public bool bChannelDefaultWhite = false;
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[SerializeField] public Texture2D aChannelTexture;
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[SerializeField] public bool aChannelDefaultWhite = false;
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[SerializeField] public TextureSizes textureSizes = TextureSizes._512;
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[SerializeField] public FilterMode filtering = FilterMode.Bilinear;
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[System.NonSerialized] public Texture2D createdRGBATexture;
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}
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}
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