[Add] All in one shader
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namespace AllIn13DShader
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{
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public class TextureCreatorTabDrawer : AssetWindowTabDrawer
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{
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private const string TAB_NAME = "Texture Creators";
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private NormalMapCreatorTool normalMapCreatorTool;
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private NormalMapCreatorDrawer normalMapCreatorDrawer;
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private GradientCreatorTool gradientCreatorTool;
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private GradientCreatorDrawer gradientCreatorDrawer;
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private AtlasPackerTool atlasPackerTool;
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private AtlasPackerDrawer atlasPackerDrawer;
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private NoiseCreatorTool noiseCreatorTool;
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private NoiseCreatorDrawer noiseCreatorDrawer;
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private RGBAPackerTool rgbaPackerTool;
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private RGBAPackerDrawer rgbaPackerDrawer;
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public TextureCreatorTabDrawer(CommonStyles commonStyles, AllIn13DShaderWindow parentWindow) : base(commonStyles, parentWindow)
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{
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Initialize();
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}
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private void Initialize()
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{
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normalMapCreatorTool = new NormalMapCreatorTool();
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normalMapCreatorDrawer = new NormalMapCreatorDrawer(normalMapCreatorTool, commonStyles, Repaint);
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gradientCreatorTool = new GradientCreatorTool();
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gradientCreatorDrawer = new GradientCreatorDrawer(gradientCreatorTool, commonStyles);
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atlasPackerTool = new AtlasPackerTool();
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atlasPackerDrawer = new AtlasPackerDrawer(atlasPackerTool, commonStyles);
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noiseCreatorTool = new NoiseCreatorTool();
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noiseCreatorDrawer = new NoiseCreatorDrawer(noiseCreatorTool, commonStyles);
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rgbaPackerTool = new RGBAPackerTool();
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rgbaPackerDrawer = new RGBAPackerDrawer(rgbaPackerTool, commonStyles);
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}
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public override void OnEnable()
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{
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}
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public override void OnDisable()
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{
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}
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public override void Show()
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{
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Initialize();
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}
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public override void Hide()
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{
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}
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public override void EnteredPlayMode()
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{
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}
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public override void Draw()
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{
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normalMapCreatorDrawer.Draw();
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EditorUtils.DrawThinLine();
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gradientCreatorDrawer.Draw();
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EditorUtils.DrawThinLine();
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atlasPackerDrawer.Draw();
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EditorUtils.DrawThinLine();
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noiseCreatorDrawer.Draw();
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EditorUtils.DrawThinLine();
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rgbaPackerDrawer.Draw();
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}
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private void Repaint()
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{
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parentWindow.Repaint();
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}
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public override string GetTabName()
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{
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return TAB_NAME;
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}
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}
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}
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