[Add] All in one shader
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namespace AllIn13DShader
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{
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public static class ConstantsRuntime
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{
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//Special Properties
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public const string GLOBAL_PROPERTY_GLOBAL_TIME = "allIn13DShader_globalTime";
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#if UNITY_EDITOR
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public const string SESSION_KEY_ROOT_PLUGIN_PATH = "AllIn13DShader_sessionKey_rootPluginPath";
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//Standard Shader
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#if ALLIN13DSHADER_BIRP
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public const string STANDARD_SHADER_NAME = "Standard";
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#elif ALLIN13DSHADER_URP
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public const string STANDARD_SHADER_NAME = "Universal Render Pipeline/Lit";
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#else
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public const string STANDARD_SHADER_NAME = "Standard";
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#endif
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#endif
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}
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}
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