[Add] All in one shader
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#ifndef ALLIN13DSHADER_FEATURESURP
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#define ALLIN13DSHADER_FEATURESURP
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma target 4.5
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#else
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#pragma target 3.0
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#endif
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#if defined(ALLIN1_FORWARD_PASS)
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#ifdef ALLIN1_GPU_INSTANCING_SUPPORT
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#pragma multi_compile_instancing
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#endif
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#endif
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#ifdef ALLIN1_FOG_SUPPORT
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#if UNITY_VERSION >= 60020000
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl"
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#else
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#pragma multi_compile_fog
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#endif
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#endif
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#ifdef ALLIN1_CAST_SHADOWS_SUPPORT
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _SHADOWS_SOFT
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#endif
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#ifdef ALLIN1_SSO_SUPPORT
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#endif
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#ifdef ALLIN1_ADDITIONAL_LIGHTS_SUPPORT
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#endif
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#ifdef ALLIN1_REFLECTIONS_PROBES_SUPPORT_UNITY6
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_ATLAS
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#endif
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#ifdef ALLIN1_ADAPTATIVE_PROBE_VOLUMES_UNITY6
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#if UNITY_VERSION >= 60000000
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl"
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#endif
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#endif
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#ifdef ALLIN1_LIGHT_LAYERS_SUPPORT
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#pragma multi_compile _ _LIGHT_LAYERS
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#endif
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#ifdef ALLIN1_SHADOW_MASK_SUPPORT
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#pragma multi_compile _ SHADOWS_SHADOWMASK // v10+ only
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#endif
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#ifdef ALLIN1_FORWARD_PLUS_SUPPORT_UNITY6
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#if UNITY_VERSION >= 60020000
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#define ALLIN1_USE_FORWARD_PLUS USE_CLUSTER_LIGHT_LOOP
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#define ALLIN1_FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK CLUSTER_LIGHT_LOOP_SUBTRACTIVE_LIGHT_CHECK
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#pragma multi_compile _ _CLUSTER_LIGHT_LOOP
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#else
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#define ALLIN1_USE_FORWARD_PLUS USE_FORWARD_PLUS
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#define ALLIN1_FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK
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#pragma multi_compile _ _FORWARD_PLUS
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#endif
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#endif
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#ifdef ALLIN1_LIGHTMAPS_SUPPORT
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING // v10+ only, renamed from "_MIXED_LIGHTING_SUBTRACTIVE"
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#endif
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#ifdef ALLIN1_LIGHT_COOKIES_SUPPORT
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#endif
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#ifdef ALLIN1_DECALS_SUPPORT
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#endif
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#ifdef ALLIN1_LODCROSSFADE_SUPPORT
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#pragma multi_compile _ LOD_FADE_CROSSFADE
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#endif
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#elif defined(SHADOW_CASTER_PASS)
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#pragma multi_compile_fwdadd_fullshadows
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#ifdef ALLIN1_GPU_INSTANCING_SUPPORT
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#pragma multi_compile_instancing
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#endif
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#endif
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#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
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#elif defined(ALLIN1_DEPTH_ONLY_PASS)
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#ifdef ALLIN1_GPU_INSTANCING_SUPPORT
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#pragma multi_compile_instancing
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#endif
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#endif
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#elif defined(ALLIN1_DEPTH_NORMALS_PASS)
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#ifdef ALLIN1_GPU_INSTANCING_SUPPORT
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#pragma multi_compile_instancing
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#endif
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#endif
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#elif defined(ALLIN1_OUTLINE_PASS)
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#ifdef ALLIN1_GPU_INSTANCING_SUPPORT
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#pragma multi_compile_instancing
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#endif
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#ifdef ALLIN1_DOTS_INSTANCING_SUPPORT
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#endif
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#ifdef ALLIN1_FOG_SUPPORT
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#if UNITY_VERSION >= 60020000
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl"
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#else
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#pragma multi_compile_fog
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#endif
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#endif
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#endif
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#endif //ALLIN13DSHADER_FEATURESURP
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