[Add] All in one shader
This commit is contained in:
+894
@@ -0,0 +1,894 @@
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#if UNITY_EDITOR
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using System.Linq;
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using AllIn1SpriteShader;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace AllIn1SpriteShader
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{
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[CanEditMultipleObjects]
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public class AllIn12DRendererMaterialInspector : ShaderGUI
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{
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private Material targetMat;
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private BlendMode srcMode, dstMode;
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private CompareFunction zTestMode = CompareFunction.LessEqual;
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private CullMode cullMode;
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private GUIStyle propertiesStyle, bigLabelStyle, smallLabelStyle, toggleButtonStyle;
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private const int bigFontSize = 16, smallFontSize = 11;
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private string[] oldKeyWords;
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private int effectCount = 1;
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private Material originalMaterialCopy;
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private MaterialEditor matEditor;
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private MaterialProperty[] matProperties;
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private uint[] materialDrawers = new uint[] { 1, 2, 4, 8 };
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bool[] currEnabledDrawers;
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private const uint advancedConfigDrawer = 0;
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private const uint colorFxShapeDrawer = 1;
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private const uint uvFxShapeDrawer = 2;
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private const uint lightingDrawer = 3;
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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matEditor = materialEditor;
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matProperties = properties;
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targetMat = materialEditor.target as Material;
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effectCount = 1;
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oldKeyWords = targetMat.shaderKeywords;
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propertiesStyle = new GUIStyle(EditorStyles.helpBox);
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propertiesStyle.margin = new RectOffset(0, 0, 0, 0);
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bigLabelStyle = new GUIStyle(EditorStyles.boldLabel);
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bigLabelStyle.fontSize = bigFontSize;
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smallLabelStyle = new GUIStyle(EditorStyles.boldLabel);
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smallLabelStyle.fontSize = smallFontSize;
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toggleButtonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleCenter, richText = true };
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currEnabledDrawers = new bool[materialDrawers.Length];
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uint iniDrawers = (uint)ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue;
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for(int i = 0; i < materialDrawers.Length; i++) currEnabledDrawers[i] = (materialDrawers[i] & iniDrawers) > 0;
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GUILayout.Label("General Properties", bigLabelStyle);
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DrawProperty(0);
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DrawProperty(177);
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DrawProperty(1);
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DrawProperty(2);
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currEnabledDrawers[advancedConfigDrawer] = GUILayout.Toggle(currEnabledDrawers[advancedConfigDrawer], new GUIContent("<size=12>Show Advanced Configuration</size>"), toggleButtonStyle);
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if(currEnabledDrawers[advancedConfigDrawer])
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{
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EditorGUILayout.BeginVertical(propertiesStyle);
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Blending();
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DrawLine(Color.grey, 1, 3);
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Culling();
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DrawLine(Color.grey, 1, 3);
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ZTest();
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DrawLine(Color.grey, 1, 3);
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ZWrite();
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DrawLine(Color.grey, 1, 3);
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Billboard("Bilboard active", "BILBOARD_ON");
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DrawLine(Color.grey, 1, 3);
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SpriteAtlas("Sprite inside an atlas?", "ATLAS_ON");
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DrawLine(Color.grey, 1, 3);
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materialEditor.EnableInstancingField();
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DrawLine(Color.grey, 1, 3);
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materialEditor.RenderQueueField();
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EditorGUILayout.EndVertical();
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}
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DrawLine(Color.grey, 1, 3);
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GUILayout.Label("Lighting Properties", bigLabelStyle);
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currEnabledDrawers[lightingDrawer] = GUILayout.Toggle(currEnabledDrawers[lightingDrawer], new GUIContent("Show Lighting Properties"), toggleButtonStyle);
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if(currEnabledDrawers[lightingDrawer])
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{
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for (int i = 172; i <= 175; i++) DrawProperty(i);
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DrawProperty(176, true);
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MaterialProperty glowLight = properties[176];
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if (glowLight.floatValue == 1) targetMat.EnableKeyword("GLOWLIGHT_ON");
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else targetMat.DisableKeyword("GLOWLIGHT_ON");
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}
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EditorGUILayout.Separator();
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DrawLine(Color.grey, 1, 3);
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GUILayout.Label("Color Effects", bigLabelStyle);
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currEnabledDrawers[colorFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[colorFxShapeDrawer], new GUIContent("Show Color Effects"), toggleButtonStyle);
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if(currEnabledDrawers[colorFxShapeDrawer])
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{
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Glow("Glow", "GLOW_ON");
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Fade("Fade", "FADE_ON");
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Outline("Outline", "OUTBASE_ON");
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GenericEffect("Alpha Outline", "ALPHAOUTLINE_ON", 26, 30, true, "A more performant but less flexible outline");
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InnerOutline("Inner Outline", "INNEROUTLINE_ON", 66, 69);
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Gradient("Gradient & Radial Gradient", "GRADIENT_ON");
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GenericEffect("Color Swap", "COLORSWAP_ON", 36, 42, true, "You will need a mask texture (see Documentation)", new int[] { 154 });
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GenericEffect("Hue Shift", "HSV_ON", 43, 45);
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ColorChange("Change 1 Color", "CHANGECOLOR_ON");
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ColorRamp("Color Ramp", "COLORRAMP_ON");
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GenericEffect("Hit Effect", "HITEFFECT_ON", 46, 48);
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GenericEffect("Negative", "NEGATIVE_ON", 49, 49);
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GenericEffect("Pixelate", "PIXELATE_ON", 50, 50, true, "Looks bad with distorition effects");
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GreyScale("GreyScale", "GREYSCALE_ON");
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Posterize("Posterize", "POSTERIZE_ON");
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Blur("Blur", "BLUR_ON");
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GenericEffect("Motion Blur", "MOTIONBLUR_ON", 62, 63);
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GenericEffect("Ghost", "GHOST_ON", 64, 65, true, "This effect will not affect the outline", new int[] { 157 });
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GenericEffect("Hologram", "HOLOGRAM_ON", 73, 77, true, null, new int[] { 140, 158 });
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GenericEffect("Chromatic Aberration", "CHROMABERR_ON", 78, 79);
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GenericEffect("Glitch", "GLITCH_ON", 80, 80, true, null, new int[] { 139, 184 });
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GenericEffect("Flicker", "FLICKER_ON", 81, 83);
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GenericEffect("Shadow", "SHADOW_ON", 84, 87);
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GenericEffect("Shine", "SHINE_ON", 133, 138);
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GenericEffect("Contrast & Brightness", "CONTRAST_ON", 152, 153);
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Overlay("Overlay Texture", "OVERLAY_ON");
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GenericEffect("Alpha Cutoff", "ALPHACUTOFF_ON", 70, 70);
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GenericEffect("Alpha Round", "ALPHAROUND_ON", 144, 144);
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}
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DrawLine(Color.grey, 1, 3);
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GUILayout.Label("UV Effects", bigLabelStyle);
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currEnabledDrawers[uvFxShapeDrawer] = GUILayout.Toggle(currEnabledDrawers[uvFxShapeDrawer], new GUIContent("Show Alpha Effects"), toggleButtonStyle);
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if(currEnabledDrawers[uvFxShapeDrawer])
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{
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GenericEffect("Hand Drawn", "DOODLE_ON", 88, 89);
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Grass("Grass Movement / Wind", "WIND_ON");
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GenericEffect("Wave", "WAVEUV_ON", 94, 98);
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GenericEffect("Round Wave", "ROUNDWAVEUV_ON", 127, 128);
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GenericEffect("Rect Size (Enable wireframe to see result)", "RECTSIZE_ON", 99, 99, true, "Only on single sprites spritesheets NOT supported");
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GenericEffect("Offset", "OFFSETUV_ON", 100, 101);
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GenericEffect("Clipping / Fill Amount", "CLIPPING_ON", 102, 105);
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GenericEffect("Radial Clipping / Radial Fill", "RADIALCLIPPING_ON", 164, 166);
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GenericEffect("Texture Scroll", "TEXTURESCROLL_ON", 106, 107, true, "Set Texture Wrap Mode to Repeat");
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GenericEffect("Zoom", "ZOOMUV_ON", 108, 108);
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GenericEffect("Distortion", "DISTORT_ON", 109, 112, true, null, new int[] { 182 });
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GenericEffect("Warp Distortion", "WARP_ON", 167, 169);
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GenericEffect("Twist", "TWISTUV_ON", 113, 116);
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GenericEffect("Rotate", "ROTATEUV_ON", 117, 117, true, "_Tip_ Use Clipping effect to avoid possible undesired parts");
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GenericEffect("Polar Coordinates (Tile texture for good results)", "POLARUV_ON", -1, -1);
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GenericEffect("Fish Eye", "FISHEYE_ON", 118, 118);
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GenericEffect("Pinch", "PINCH_ON", 119, 119);
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GenericEffect("Shake", "SHAKEUV_ON", 120, 122);
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}
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SetAndSaveEnabledDrawers(iniDrawers);
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}
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private void SetAndSaveEnabledDrawers(uint iniDrawers)
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{
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uint currDrawers = 0;
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for(int i = 0; i < currEnabledDrawers.Length; i++)
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{
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if(currEnabledDrawers[i]) currDrawers |= materialDrawers[i];
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}
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if(iniDrawers != currDrawers) ShaderGUI.FindProperty("_EditorDrawers", matProperties).floatValue = currDrawers;
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}
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private void Blending()
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{
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MaterialProperty srcM = ShaderGUI.FindProperty("_MySrcMode", matProperties);
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MaterialProperty dstM = ShaderGUI.FindProperty("_MyDstMode", matProperties);
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if(srcM.floatValue == 0 && dstM.floatValue == 0)
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{
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srcM.floatValue = 5;
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dstM.floatValue = 10;
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}
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GUILayout.Label("Look for 'ShaderLab: Blending' if you don't know what this is", smallLabelStyle);
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if(GUILayout.Button("Back To Default Blending"))
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{
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srcM.floatValue = 5;
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dstM.floatValue = 10;
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targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
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}
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srcMode = (BlendMode)srcM.floatValue;
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dstMode = (BlendMode)dstM.floatValue;
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srcMode = (BlendMode)EditorGUILayout.EnumPopup("SrcMode", srcMode);
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dstMode = (BlendMode)EditorGUILayout.EnumPopup("DstMode", dstMode);
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srcM.floatValue = (float)(srcMode);
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dstM.floatValue = (float)(dstMode);
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bool ini = oldKeyWords.Contains("PREMULTIPLYALPHA_ON");
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bool toggle = EditorGUILayout.Toggle("Premultiply Alpha?", ini);
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if(ini != toggle) Save();
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if(toggle) targetMat.EnableKeyword("PREMULTIPLYALPHA_ON");
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else targetMat.DisableKeyword("PREMULTIPLYALPHA_ON");
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}
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private void Billboard(string inspector, string keyword)
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{
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bool toggle = oldKeyWords.Contains(keyword);
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bool ini = toggle;
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GUIContent effectNameLabel = new GUIContent();
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effectNameLabel.tooltip = keyword + " (C#)";
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effectNameLabel.text = inspector;
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toggle = GUILayout.Toggle(toggle, effectNameLabel);
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if(ini != toggle) Save();
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if(toggle)
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{
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targetMat.EnableKeyword(keyword);
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GUILayout.Label("Don't use this feature on UI elements!", smallLabelStyle);
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DrawProperty(129, true);
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MaterialProperty billboardY = matProperties[129];
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if(billboardY.floatValue == 1) targetMat.EnableKeyword("BILBOARDY_ON");
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else targetMat.DisableKeyword("BILBOARDY_ON");
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}
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else targetMat.DisableKeyword(keyword);
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}
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private void ZWrite()
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{
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MaterialProperty zWrite = ShaderGUI.FindProperty("_ZWrite", matProperties);
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bool toggle = zWrite.floatValue > 0.9f ? true : false;
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EditorGUILayout.BeginHorizontal();
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{
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float tempValue = zWrite.floatValue;
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toggle = GUILayout.Toggle(toggle, new GUIContent("Enable Z Write"));
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if(toggle) zWrite.floatValue = 1.0f;
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else zWrite.floatValue = 0.0f;
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if(tempValue != zWrite.floatValue && !Application.isPlaying) Save();
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}
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EditorGUILayout.EndHorizontal();
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}
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private void ZTest()
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{
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MaterialProperty zTestM = ShaderGUI.FindProperty("_ZTestMode", matProperties);
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float tempValue = zTestM.floatValue;
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zTestMode = (UnityEngine.Rendering.CompareFunction)zTestM.floatValue;
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zTestMode = (UnityEngine.Rendering.CompareFunction)EditorGUILayout.EnumPopup("Z TestMode", zTestMode);
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zTestM.floatValue = (float)(zTestMode);
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if(tempValue != zTestM.floatValue && !Application.isPlaying) Save();
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}
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private void Culling()
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{
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MaterialProperty cullO = ShaderGUI.FindProperty("_CullingOption", matProperties);;
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float tempValue = cullO.floatValue;
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cullMode = (UnityEngine.Rendering.CullMode)cullO.floatValue;
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cullMode = (UnityEngine.Rendering.CullMode)EditorGUILayout.EnumPopup("Culling Mode", cullMode);
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cullO.floatValue = (float)(cullMode);
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if(tempValue != cullO.floatValue && !Application.isPlaying) Save();
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}
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private void SpriteAtlas(string inspector, string keyword)
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{
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bool toggle = oldKeyWords.Contains(keyword);
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bool ini = toggle;
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toggle = GUILayout.Toggle(toggle, inspector);
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if(ini != toggle) Save();
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if(toggle)
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{
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targetMat.EnableKeyword(keyword);
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EditorGUILayout.BeginVertical(propertiesStyle);
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{
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GUILayout.Label("Make sure SpriteAtlasUV component is added \n " +
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"*Check documentation if unsure what this does or how it works", smallLabelStyle);
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}
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EditorGUILayout.EndVertical();
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}
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else targetMat.DisableKeyword(keyword);
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}
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private void Fade(string inspector, string keyword)
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{
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bool toggle = oldKeyWords.Contains(keyword);
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bool ini = toggle;
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GUIContent effectNameLabel = new GUIContent();
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effectNameLabel.tooltip = keyword + " (C#)";
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effectNameLabel.text = effectCount + ".Fade";
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toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
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effectCount++;
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if (ini != toggle) Save();
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if (toggle)
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{
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targetMat.EnableKeyword(keyword);
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EditorGUILayout.BeginVertical(propertiesStyle);
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{
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DrawProperty(7);
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DrawProperty(178);
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DrawProperty(8);
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DrawProperty(9);
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DrawProperty(10);
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DrawProperty(11);
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DrawProperty(12);
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DrawProperty(179);
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DrawProperty(13);
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}
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EditorGUILayout.EndVertical();
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}
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else
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{
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targetMat.DisableKeyword(keyword);
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}
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EditorGUILayout.EndToggleGroup();
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}
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private void Outline(string inspector, string keyword)
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{
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bool toggle = oldKeyWords.Contains(keyword);
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bool ini = toggle;
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GUIContent effectNameLabel = new GUIContent();
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effectNameLabel.tooltip = keyword + " (C#)";
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effectNameLabel.text = effectCount + ".Outline";
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toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
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effectCount++;
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if(ini != toggle) Save();
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if(toggle)
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{
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targetMat.EnableKeyword("OUTBASE_ON");
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EditorGUILayout.BeginVertical(propertiesStyle);
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{
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DrawProperty(14);
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DrawProperty(15);
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DrawProperty(16);
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DrawEffectSubKeywordToggle("Outline High Resolution?", "OUTBASE8DIR_ON");
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DrawLine(Color.grey, 1, 3);
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bool outlinePixelPerf = DrawEffectSubKeywordToggle("Outline is Pixel Perfect?", "OUTBASEPIXELPERF_ON");
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if(outlinePixelPerf) DrawProperty(18);
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else DrawProperty(17);
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DrawLine(Color.grey, 1, 3);
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bool outlineTexture = DrawEffectSubKeywordToggle("Outline uses texture?", "OUTTEX_ON");
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if(outlineTexture)
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{
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DrawProperty(19);
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DrawProperty(20);
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DrawProperty(21);
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DrawProperty(180);
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}
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DrawLine(Color.grey, 1, 3);
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bool outlineDistort = DrawEffectSubKeywordToggle("Outline uses distortion?", "OUTDIST_ON");
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if(outlineDistort)
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{
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DrawProperty(22);
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DrawProperty(23);
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DrawProperty(24);
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DrawProperty(25);
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DrawProperty(181);
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}
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DrawLine(Color.grey, 1, 3);
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DrawEffectSubKeywordToggle("Only render outline?", "ONLYOUTLINE_ON");
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}
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EditorGUILayout.EndVertical();
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}
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else targetMat.DisableKeyword("OUTBASE_ON");
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EditorGUILayout.EndToggleGroup();
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}
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private void GenericEffect(string inspector, string keyword, int first, int last, bool effectCounter = true, string preMessage = null, int[] extraProperties = null, bool boldToggleLetters = true)
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{
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bool toggle = oldKeyWords.Contains(keyword);
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bool ini = toggle;
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GUIContent effectNameLabel = new GUIContent();
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effectNameLabel.tooltip = keyword + " (C#)";
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if(effectCounter)
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{
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effectNameLabel.text = effectCount + "." + inspector;
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effectCount++;
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}
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else effectNameLabel.text = inspector;
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if(boldToggleLetters) toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
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else toggle = GUILayout.Toggle(toggle, effectNameLabel);
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if(ini != toggle) Save();
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if(toggle)
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{
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targetMat.EnableKeyword(keyword);
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if(first > 0)
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{
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EditorGUILayout.BeginVertical(propertiesStyle);
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{
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if(preMessage != null) GUILayout.Label(preMessage, smallLabelStyle);
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for(int i = first; i <= last; i++) DrawProperty(i);
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if(extraProperties != null)
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foreach(int i in extraProperties)
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DrawProperty(i);
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}
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EditorGUILayout.EndVertical();
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}
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}
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else targetMat.DisableKeyword(keyword);
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if(boldToggleLetters) EditorGUILayout.EndToggleGroup();
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}
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private void Glow(string inspector, string keyword)
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{
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bool toggle = oldKeyWords.Contains(keyword);
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bool ini = toggle;
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GUIContent effectNameLabel = new GUIContent();
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effectNameLabel.tooltip = keyword + " (C#)";
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effectNameLabel.text = effectCount + "." + inspector;
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toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
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effectCount++;
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if(ini != toggle) Save();
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if(toggle)
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{
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targetMat.EnableKeyword("GLOW_ON");
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EditorGUILayout.BeginVertical(propertiesStyle);
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||||
{
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bool useGlowTex = DrawEffectSubKeywordToggle("Use Glow Texture?", "GLOWTEX_ON");
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if(useGlowTex) DrawProperty(6);
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DrawProperty(3);
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DrawProperty(4);
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DrawProperty(5, true);
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}
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EditorGUILayout.EndVertical();
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||||
}
|
||||
else targetMat.DisableKeyword("GLOW_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void ColorRamp(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword("COLORRAMP_ON");
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
bool useEditableGradient = false;
|
||||
if(AssetDatabase.Contains(targetMat))
|
||||
{
|
||||
useEditableGradient = oldKeyWords.Contains("GRADIENTCOLORRAMP_ON");
|
||||
bool gradientTex = useEditableGradient;
|
||||
gradientTex = GUILayout.Toggle(gradientTex, new GUIContent("Use Editable Gradient?"));
|
||||
if(useEditableGradient != gradientTex)
|
||||
{
|
||||
Save();
|
||||
if(gradientTex)
|
||||
{
|
||||
useEditableGradient = true;
|
||||
targetMat.EnableKeyword("GRADIENTCOLORRAMP_ON");
|
||||
}
|
||||
else targetMat.DisableKeyword("GRADIENTCOLORRAMP_ON");
|
||||
}
|
||||
|
||||
if(useEditableGradient) matEditor.ShaderProperty(matProperties[159], matProperties[159].displayName);
|
||||
}
|
||||
else GUILayout.Label("*Save to folder to allow for dynamic Gradient property", smallLabelStyle);
|
||||
|
||||
if(!useEditableGradient) DrawProperty(51);
|
||||
|
||||
DrawProperty(52);
|
||||
DrawProperty(53, true);
|
||||
MaterialProperty colorRampOut = matProperties[53];
|
||||
if(colorRampOut.floatValue == 1) targetMat.EnableKeyword("COLORRAMPOUTLINE_ON");
|
||||
else targetMat.DisableKeyword("COLORRAMPOUTLINE_ON");
|
||||
DrawProperty(155);
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword("COLORRAMP_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void ColorChange(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword("CHANGECOLOR_ON");
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
for(int i = 123; i < 127; i++) DrawProperty(i);
|
||||
|
||||
DrawLine(Color.grey, 1, 3);
|
||||
ini = oldKeyWords.Contains("CHANGECOLOR2_ON");
|
||||
bool toggle2 = ini;
|
||||
toggle2 = EditorGUILayout.Toggle("Use Color 2", ini);
|
||||
if(ini != toggle2) Save();
|
||||
if(toggle2)
|
||||
{
|
||||
targetMat.EnableKeyword("CHANGECOLOR2_ON");
|
||||
for(int i = 146; i < 149; i++) DrawProperty(i);
|
||||
}
|
||||
else targetMat.DisableKeyword("CHANGECOLOR2_ON");
|
||||
|
||||
DrawLine(Color.grey, 1, 3);
|
||||
ini = oldKeyWords.Contains("CHANGECOLOR3_ON");
|
||||
toggle2 = ini;
|
||||
toggle2 = EditorGUILayout.Toggle("Use Color 3", toggle2);
|
||||
if(ini != toggle2) Save();
|
||||
if(toggle2)
|
||||
{
|
||||
targetMat.EnableKeyword("CHANGECOLOR3_ON");
|
||||
for(int i = 149; i < 152; i++) DrawProperty(i);
|
||||
}
|
||||
else targetMat.DisableKeyword("CHANGECOLOR3_ON");
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword("CHANGECOLOR_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void GreyScale(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword("GREYSCALE_ON");
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
DrawProperty(54);
|
||||
DrawProperty(56);
|
||||
DrawProperty(55, true);
|
||||
MaterialProperty greyScaleOut = matProperties[55];
|
||||
if(greyScaleOut.floatValue == 1) targetMat.EnableKeyword("GREYSCALEOUTLINE_ON");
|
||||
else targetMat.DisableKeyword("GREYSCALEOUTLINE_ON");
|
||||
DrawProperty(156);
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword("GREYSCALE_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void Posterize(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword("POSTERIZE_ON");
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
DrawProperty(57);
|
||||
DrawProperty(58);
|
||||
DrawProperty(59, true);
|
||||
MaterialProperty posterizeOut = matProperties[59];
|
||||
if(posterizeOut.floatValue == 1) targetMat.EnableKeyword("POSTERIZEOUTLINE_ON");
|
||||
else targetMat.DisableKeyword("POSTERIZEOUTLINE_ON");
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword("POSTERIZE_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void Blur(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword("BLUR_ON");
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
GUILayout.Label("This effect will not affect the outline", smallLabelStyle);
|
||||
DrawProperty(60);
|
||||
DrawProperty(61, true);
|
||||
MaterialProperty blurIsHd = matProperties[61];
|
||||
if(blurIsHd.floatValue == 1) targetMat.EnableKeyword("BLURISHD_ON");
|
||||
else targetMat.DisableKeyword("BLURISHD_ON");
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword("BLUR_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void Grass(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword("WIND_ON");
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
DrawProperty(90);
|
||||
DrawProperty(91);
|
||||
DrawProperty(145);
|
||||
DrawProperty(92);
|
||||
DrawProperty(93, true);
|
||||
MaterialProperty grassManual = matProperties[92];
|
||||
if(grassManual.floatValue == 1) targetMat.EnableKeyword("MANUALWIND_ON");
|
||||
else targetMat.DisableKeyword("MANUALWIND_ON");
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword("WIND_ON");
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void InnerOutline(string inspector, string keyword, int first, int last)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword(keyword);
|
||||
if(first > 0)
|
||||
{
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
for(int i = first; i <= last; i++) DrawProperty(i);
|
||||
|
||||
EditorGUILayout.Separator();
|
||||
DrawProperty(72, true);
|
||||
MaterialProperty onlyInOutline = matProperties[72];
|
||||
if(onlyInOutline.floatValue == 1) targetMat.EnableKeyword("ONLYINNEROUTLINE_ON");
|
||||
else targetMat.DisableKeyword("ONLYINNEROUTLINE_ON");
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
else targetMat.DisableKeyword(keyword);
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void Gradient(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword(keyword);
|
||||
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
DrawProperty(143, true);
|
||||
MaterialProperty gradIsRadial = matProperties[143];
|
||||
if(gradIsRadial.floatValue == 1)
|
||||
{
|
||||
targetMat.EnableKeyword("RADIALGRADIENT_ON");
|
||||
DrawProperty(31);
|
||||
DrawProperty(32);
|
||||
DrawProperty(34);
|
||||
DrawProperty(141);
|
||||
}
|
||||
else
|
||||
{
|
||||
targetMat.DisableKeyword("RADIALGRADIENT_ON");
|
||||
bool simpleGradient = oldKeyWords.Contains("GRADIENT2COL_ON");
|
||||
bool simpleGradToggle = EditorGUILayout.Toggle("2 Color Gradient?", simpleGradient);
|
||||
if(simpleGradient && !simpleGradToggle) targetMat.DisableKeyword("GRADIENT2COL_ON");
|
||||
else if(!simpleGradient && simpleGradToggle) targetMat.EnableKeyword("GRADIENT2COL_ON");
|
||||
DrawProperty(31);
|
||||
DrawProperty(32);
|
||||
if(!simpleGradToggle) DrawProperty(33);
|
||||
DrawProperty(34);
|
||||
if(!simpleGradToggle) DrawProperty(35);
|
||||
if(!simpleGradToggle) DrawProperty(141);
|
||||
DrawProperty(142);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword(keyword);
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void Overlay(string inspector, string keyword)
|
||||
{
|
||||
bool toggle = oldKeyWords.Contains(keyword);
|
||||
bool ini = toggle;
|
||||
|
||||
GUIContent effectNameLabel = new GUIContent();
|
||||
effectNameLabel.tooltip = keyword + " (C#)";
|
||||
effectNameLabel.text = effectCount + "." + inspector;
|
||||
toggle = EditorGUILayout.BeginToggleGroup(effectNameLabel, toggle);
|
||||
|
||||
effectCount++;
|
||||
if(ini != toggle) Save();
|
||||
if(toggle)
|
||||
{
|
||||
targetMat.EnableKeyword(keyword);
|
||||
EditorGUILayout.BeginVertical(propertiesStyle);
|
||||
{
|
||||
bool multModeOn = oldKeyWords.Contains("OVERLAYMULT_ON");
|
||||
bool isMultMode = multModeOn;
|
||||
isMultMode = GUILayout.Toggle(isMultMode, new GUIContent("Is overlay multiplicative?"));
|
||||
if(multModeOn != isMultMode)
|
||||
{
|
||||
Save();
|
||||
if(isMultMode)
|
||||
{
|
||||
multModeOn = true;
|
||||
targetMat.EnableKeyword("OVERLAYMULT_ON");
|
||||
}
|
||||
else targetMat.DisableKeyword("OVERLAYMULT_ON");
|
||||
}
|
||||
|
||||
if(multModeOn) GUILayout.Label("Overlay is set to multiplicative mode", smallLabelStyle);
|
||||
else GUILayout.Label("Overlay is set to additive mode", smallLabelStyle);
|
||||
|
||||
DrawProperty(160);
|
||||
DrawProperty(183);
|
||||
DrawProperty(161);
|
||||
DrawProperty(162);
|
||||
DrawProperty(163);
|
||||
|
||||
|
||||
for(int i = 170; i <= 171; i++) DrawProperty(i);
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
else targetMat.DisableKeyword(keyword);
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
}
|
||||
|
||||
private void DrawProperty(int index, bool noReset = false)
|
||||
{
|
||||
MaterialProperty targetProperty = matProperties[index];
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
GUIContent propertyLabel = new GUIContent();
|
||||
propertyLabel.text = targetProperty.displayName;
|
||||
propertyLabel.tooltip = targetProperty.name + " (C#)";
|
||||
|
||||
matEditor.ShaderProperty(targetProperty, propertyLabel);
|
||||
|
||||
if(!noReset)
|
||||
{
|
||||
GUIContent resetButtonLabel = new GUIContent();
|
||||
resetButtonLabel.text = "R";
|
||||
resetButtonLabel.tooltip = "Resets to default value";
|
||||
if(GUILayout.Button(resetButtonLabel, GUILayout.Width(20))) ResetProperty(targetProperty);
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void ResetProperty(MaterialProperty targetProperty)
|
||||
{
|
||||
AllIn1ShaderPropertyType propertyType = EditorUtils.GetShaderTypeByMaterialProperty(targetProperty);
|
||||
|
||||
if(originalMaterialCopy == null) originalMaterialCopy = new Material(targetMat.shader);
|
||||
if(propertyType == AllIn1ShaderPropertyType.Float || propertyType == AllIn1ShaderPropertyType.Range)
|
||||
{
|
||||
targetProperty.floatValue = originalMaterialCopy.GetFloat(targetProperty.name);
|
||||
}
|
||||
else if(propertyType == AllIn1ShaderPropertyType.Vector)
|
||||
{
|
||||
targetProperty.vectorValue = originalMaterialCopy.GetVector(targetProperty.name);
|
||||
}
|
||||
else if(propertyType == AllIn1ShaderPropertyType.Color)
|
||||
{
|
||||
targetProperty.colorValue = originalMaterialCopy.GetColor(targetProperty.name);
|
||||
}
|
||||
else if(propertyType == AllIn1ShaderPropertyType.Texture)
|
||||
{
|
||||
targetProperty.textureValue = originalMaterialCopy.GetTexture(targetProperty.name);
|
||||
}
|
||||
}
|
||||
|
||||
private bool DrawEffectSubKeywordToggle(string inspector, string keyword, bool setCustomConfigAfter = false)
|
||||
{
|
||||
GUIContent propertyLabel = new GUIContent();
|
||||
propertyLabel.text = inspector;
|
||||
propertyLabel.tooltip = keyword + " (C#)";
|
||||
|
||||
bool ini = oldKeyWords.Contains(keyword);
|
||||
bool toggle = ini;
|
||||
toggle = GUILayout.Toggle(toggle, propertyLabel);
|
||||
if(ini != toggle)
|
||||
{
|
||||
if(toggle) targetMat.EnableKeyword(keyword);
|
||||
else targetMat.DisableKeyword(keyword);
|
||||
}
|
||||
|
||||
return toggle;
|
||||
}
|
||||
|
||||
private void Save()
|
||||
{
|
||||
if(!Application.isPlaying) EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
||||
EditorUtility.SetDirty(targetMat);
|
||||
}
|
||||
|
||||
private void DrawLine(Color color, int thickness = 2, int padding = 10)
|
||||
{
|
||||
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
|
||||
r.height = thickness;
|
||||
r.y += (padding / 2);
|
||||
r.x -= 2;
|
||||
r.width += 6;
|
||||
EditorGUI.DrawRect(r, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user