[Add] All in one shader
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#ifndef ALLIN1SPRITESHADERSRP_STRUCTS
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#define ALLIN1SPRITESHADERSRP_STRUCTS
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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half4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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half4 color : COLOR;
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#if OUTTEX_ON
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half2 uvOutTex : TEXCOORD1;
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#endif
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#if OUTDIST_ON
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half2 uvOutDistTex : TEXCOORD2;
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#endif
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#if DISTORT_ON
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half2 uvDistTex : TEXCOORD3;
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#endif
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#if FOG_ON
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float fogCoord : TEXCOORD4;
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#endif
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float3 positionWS : TEXCOORD5;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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#endif
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