[Add] VHierachy 2

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2026-03-28 12:56:54 +07:00
parent a4f2654d0b
commit 600ec5eee8
41 changed files with 12400 additions and 0 deletions
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#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ShortcutManagement;
using System.Reflection;
using System.Linq;
using UnityEngine.UIElements;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Type = System.Type;
using static VHierarchy.VHierarchyData;
using static VHierarchy.Libs.VUtils;
using static VHierarchy.Libs.VGUI;
// using static VTools.VDebug;
namespace VHierarchy
{
[FilePath("Library/vHierarchy Cache.asset", FilePathAttribute.Location.ProjectFolder)]
public class VHierarchyCache : ScriptableSingleton<VHierarchyCache>
{
// used for finding SceneData and SceneIdMap for objects that were moved out of their original scene
public SerializableDictionary<int, string> originalSceneGuids_byInstanceId = new();
// used as cache for converting GlobalID to InstanceID and as a way to find GameObjectData for prefabs in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<string, SceneIdMap> sceneIdMaps_bySceneGuid = new();
// used for fetching icons set inside prefab instances in playmode (when prefabs produce invalid GlobalIDs)
public SerializableDictionary<int, GlobalID> prefabInstanceGlobalIds_byInstanceIds = new SerializableDictionary<int, GlobalID>();
[System.Serializable]
public class SceneIdMap
{
public SerializableDictionary<int, GlobalID> globalIds_byInstanceId = new();
public int instanceIdsHash;
public int globalIdsHash;
}
public static void Clear()
{
instance.originalSceneGuids_byInstanceId.Clear();
instance.sceneIdMaps_bySceneGuid.Clear();
}
}
}
#endif