[Refactor] Replace enum-driven modifier system with data-driven SO composition

Replace the entire static, enum-based modifier pipeline with a
composition-based, data-driven architecture using ScriptableObject
polymorphism. New modifiers can now be created by assembling SO building
blocks (Conditions + Effects + Behaviors) — no core code edits needed.

New architecture:
- Core/: TriggerType, ModifierPhase, ModifierContext, ICondition, IEffect
- Definition/: ModifierDefinitionSO, ModifierBehaviorSO, ConditionSO, EffectSO, ModifierCatalogSO
- Conditions/: DieValueCondition, CategoryCondition, MinScoreCondition, DiceCountCondition
- Effects/: AddFlat, AddPerDie, Multiply, MultiplyPerDie, PostMultiply, AddCurrency, ConsumeCharge
- Runtime/: ModifierInstance, ModifierRegistry (non-static service)
- Pipeline/: async ModifierPipeline with phase ordering, tracing, anti-recursion
- Editor/: ModifierDefinitionValidator with menu items
- Events/: GameEventBus (non-static typed dispatcher)
- DI/: GameLifetimeScope (VContainer composition root)

Deleted old system: ModifierData, ModifierEffect, ModifierEnums,
ModifierPipeline (static), ModifierRuntime, ModifierTarget, ShopCatalog,
ModifierAssetCreator.

Updated: ScoringSystem (VContainer + async), InventoryModel (delegates to
ModifierRegistry), ShopModel (uses ModifierDefinitionSO), GameController
(VContainer injection), SaveData (uses Runtime.ModifierSaveEntry), all
views/controllers, and all test files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 06:20:23 +07:00
parent 6e19de2f3d
commit 68c4abace3
57 changed files with 2227 additions and 912 deletions
+41
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@@ -0,0 +1,41 @@
using UnityEngine;
using VContainer;
using VContainer.Unity;
using YachtDice.Economy;
using YachtDice.Events;
using YachtDice.Game;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.DI
{
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private ModifierCatalogSO modifierCatalog;
[Header("Scene References")]
[SerializeField] private ScoringSystem scoringSystem;
[SerializeField] private CurrencyBank currencyBank;
[SerializeField] private GameManager gameManager;
[SerializeField] private DiceManager diceManager;
protected override void Configure(IContainerBuilder builder)
{
// SO catalog
builder.RegisterInstance(modifierCatalog);
// Core modifier services
builder.Register<ModifierRegistry>(Lifetime.Singleton);
builder.Register<ModifierPipeline>(Lifetime.Singleton);
builder.Register<GameEventBus>(Lifetime.Singleton);
// Scene MonoBehaviour components
builder.RegisterComponent(scoringSystem);
builder.RegisterComponent(currencyBank);
builder.RegisterComponent(gameManager);
builder.RegisterComponent(diceManager);
}
}
}
+21
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@@ -0,0 +1,21 @@
using Cysharp.Threading.Tasks;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Pipeline;
namespace YachtDice.Events
{
public class GameEventBus
{
private readonly ModifierPipeline pipeline;
public GameEventBus(ModifierPipeline pipeline)
{
this.pipeline = pipeline;
}
public UniTask<ModifierContext> Fire(TriggerType trigger, ModifierContext context)
{
return pipeline.Execute(trigger, context);
}
}
}
@@ -1,6 +1,6 @@
using UnityEngine;
using YachtDice.Economy;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Inventory
@@ -23,7 +23,6 @@ namespace YachtDice.Inventory
inventoryView.OnDeactivateClicked += HandleDeactivate;
inventoryView.OnSellClicked += HandleSell;
model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
model.OnInventoryChanged += HandleInventoryChanged;
if (scoringSystem != null)
@@ -42,42 +41,33 @@ namespace YachtDice.Inventory
}
if (model != null)
{
model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
model.OnInventoryChanged -= HandleInventoryChanged;
}
if (scoringSystem != null)
scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
}
private void HandleActivate(ModifierRuntime runtime)
private void HandleActivate(ModifierInstance instance)
{
model.TryActivate(runtime);
model.TryActivate(instance);
}
private void HandleDeactivate(ModifierRuntime runtime)
private void HandleDeactivate(ModifierInstance instance)
{
model.Deactivate(runtime);
model.Deactivate(instance);
}
private void HandleSell(ModifierRuntime runtime)
private void HandleSell(ModifierInstance instance)
{
if (runtime.Data == null) return;
if (instance.Definition == null) return;
int sellPrice = runtime.Data.SellPrice;
model.RemoveModifier(runtime);
int sellPrice = instance.Definition.SellPrice;
model.RemoveModifier(instance);
if (currencyBank != null)
currencyBank.Add(sellPrice);
}
private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
{
if (scoringSystem != null)
scoringSystem.SetActiveModifiers(activeModifiers);
}
private void HandleInventoryChanged()
{
RefreshView();
+30 -113
View File
@@ -1,131 +1,48 @@
using System;
using System.Collections.Generic;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Inventory
{
public class InventoryModel
{
private readonly List<ModifierRuntime> ownedModifiers = new();
private int maxActiveSlots;
public IReadOnlyList<ModifierRuntime> OwnedModifiers => ownedModifiers;
public int MaxActiveSlots => maxActiveSlots;
private readonly ModifierRegistry registry;
public event Action OnInventoryChanged;
public event Action<List<ModifierData>> OnActiveModifiersChanged;
public event Action<IReadOnlyList<ModifierInstance>> OnActiveModifiersChanged;
public InventoryModel(int maxActiveSlots = 5)
public InventoryModel(ModifierRegistry registry)
{
this.maxActiveSlots = maxActiveSlots;
this.registry = registry;
registry.OnChanged += () => OnInventoryChanged?.Invoke();
registry.OnActiveModifiersChanged += list => OnActiveModifiersChanged?.Invoke(list);
}
public int ActiveCount
public IReadOnlyList<ModifierInstance> OwnedModifiers => registry.All;
public int MaxActiveSlots => registry.MaxActiveSlots;
public int ActiveCount => registry.ActiveCount;
public void SetMaxActiveSlots(int slots) => registry.SetMaxActiveSlots(slots);
public void AddModifier(ModifierDefinitionSO definition) => registry.Add(definition);
public void RemoveModifier(ModifierInstance instance) => registry.Remove(instance);
public bool TryActivate(ModifierInstance instance) => registry.TryActivate(instance);
public void Deactivate(ModifierInstance instance) => registry.Deactivate(instance);
public void ConsumeUseOnActive() => registry.ConsumeChargesOnActive();
public List<ModifierDefinitionSO> GetActiveModifierDefinitions()
{
get
{
int count = 0;
for (int i = 0; i < ownedModifiers.Count; i++)
if (ownedModifiers[i].IsActive) count++;
return count;
}
}
public void SetMaxActiveSlots(int slots)
{
maxActiveSlots = slots;
}
public void AddModifier(ModifierData data)
{
var runtime = ModifierRuntime.Create(data);
ownedModifiers.Add(runtime);
OnInventoryChanged?.Invoke();
}
public void RemoveModifier(ModifierRuntime modifier)
{
if (!ownedModifiers.Contains(modifier)) return;
if (modifier.IsActive)
{
modifier.IsActive = false;
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
}
ownedModifiers.Remove(modifier);
OnInventoryChanged?.Invoke();
}
public bool TryActivate(ModifierRuntime modifier)
{
if (modifier.IsActive) return false;
if (!ownedModifiers.Contains(modifier)) return false;
if (ActiveCount >= maxActiveSlots) return false;
modifier.IsActive = true;
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
OnInventoryChanged?.Invoke();
return true;
}
public void Deactivate(ModifierRuntime modifier)
{
if (!modifier.IsActive) return;
modifier.IsActive = false;
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
OnInventoryChanged?.Invoke();
}
public void ConsumeUseOnActive()
{
bool changed = false;
for (int i = ownedModifiers.Count - 1; i >= 0; i--)
{
var mod = ownedModifiers[i];
if (!mod.IsActive) continue;
if (mod.Data == null) continue;
if (mod.Data.Durability != ModifierDurability.LimitedUses) continue;
mod.ConsumeUse();
if (mod.IsExpired)
{
ownedModifiers.RemoveAt(i);
changed = true;
}
}
if (changed)
{
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
OnInventoryChanged?.Invoke();
}
}
public List<ModifierData> GetActiveModifierData()
{
var result = new List<ModifierData>();
for (int i = 0; i < ownedModifiers.Count; i++)
{
if (ownedModifiers[i].IsActive && ownedModifiers[i].Data != null)
result.Add(ownedModifiers[i].Data);
}
var result = new List<ModifierDefinitionSO>();
var active = registry.Active;
for (int i = 0; i < active.Count; i++)
result.Add(active[i].Definition);
return result;
}
public void LoadState(List<ModifierRuntime> loaded)
{
ownedModifiers.Clear();
if (loaded != null)
ownedModifiers.AddRange(loaded);
OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
OnInventoryChanged?.Invoke();
}
public List<ModifierRuntime> GetAllForSave() => new(ownedModifiers);
}
}
+19 -19
View File
@@ -2,7 +2,7 @@ using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Inventory
{
@@ -22,39 +22,39 @@ namespace YachtDice.Inventory
[SerializeField] private Color activeColor = new(0.7f, 1f, 0.7f);
[SerializeField] private Color inactiveColor = Color.white;
private ModifierRuntime runtime;
private ModifierInstance instance;
public event Action<ModifierRuntime> OnActivateClicked;
public event Action<ModifierRuntime> OnDeactivateClicked;
public event Action<ModifierRuntime> OnSellClicked;
public event Action<ModifierInstance> OnActivateClicked;
public event Action<ModifierInstance> OnDeactivateClicked;
public event Action<ModifierInstance> OnSellClicked;
private void Awake()
{
if (activateButton != null)
activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(runtime));
activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(instance));
if (deactivateButton != null)
deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(runtime));
deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(instance));
if (sellButton != null)
sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(runtime));
sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(instance));
}
public void Setup(ModifierRuntime modifierRuntime, bool canActivateMore)
public void Setup(ModifierInstance modifierInstance, bool canActivateMore)
{
runtime = modifierRuntime;
var data = runtime.Data;
instance = modifierInstance;
var def = instance.Definition;
if (data == null) return;
if (def == null) return;
if (nameText != null) nameText.text = data.DisplayName;
if (descriptionText != null) descriptionText.text = data.Description;
if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
if (nameText != null) nameText.text = def.DisplayName;
if (descriptionText != null) descriptionText.text = def.Description;
if (iconImage != null && def.Icon != null) iconImage.sprite = def.Icon;
if (usesText != null)
{
if (data.Durability == ModifierDurability.LimitedUses)
if (def.HasLimitedUses)
{
usesText.gameObject.SetActive(true);
usesText.text = $"{runtime.RemainingUses}/{data.MaxUses}";
usesText.text = $"{instance.RemainingUses}/{def.MaxUses}";
}
else
{
@@ -62,9 +62,9 @@ namespace YachtDice.Inventory
}
}
if (sellPriceText != null) sellPriceText.text = data.SellPrice.ToString();
if (sellPriceText != null) sellPriceText.text = def.SellPrice.ToString();
bool isActive = runtime.IsActive;
bool isActive = instance.IsActive;
if (activateButton != null)
{
+11 -11
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Inventory
{
@@ -16,9 +16,9 @@ namespace YachtDice.Inventory
private readonly List<InventorySlotView> spawnedSlots = new();
public event Action<ModifierRuntime> OnActivateClicked;
public event Action<ModifierRuntime> OnDeactivateClicked;
public event Action<ModifierRuntime> OnSellClicked;
public event Action<ModifierInstance> OnActivateClicked;
public event Action<ModifierInstance> OnDeactivateClicked;
public event Action<ModifierInstance> OnSellClicked;
private void Awake()
{
@@ -36,7 +36,7 @@ namespace YachtDice.Inventory
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Refresh(IReadOnlyList<ModifierRuntime> owned, int maxSlots)
public void Refresh(IReadOnlyList<ModifierInstance> owned, int maxSlots)
{
ClearSlots();
@@ -44,11 +44,11 @@ namespace YachtDice.Inventory
for (int i = 0; i < owned.Count; i++)
{
var runtime = owned[i];
if (runtime.IsActive) activeCount++;
var inst = owned[i];
if (inst.IsActive) activeCount++;
var slot = Instantiate(slotPrefab, slotContainer);
slot.Setup(runtime, activeCount <= maxSlots);
slot.Setup(inst, activeCount <= maxSlots);
slot.OnActivateClicked += HandleActivate;
slot.OnDeactivateClicked += HandleDeactivate;
slot.OnSellClicked += HandleSell;
@@ -71,8 +71,8 @@ namespace YachtDice.Inventory
spawnedSlots.Clear();
}
private void HandleActivate(ModifierRuntime runtime) => OnActivateClicked?.Invoke(runtime);
private void HandleDeactivate(ModifierRuntime runtime) => OnDeactivateClicked?.Invoke(runtime);
private void HandleSell(ModifierRuntime runtime) => OnSellClicked?.Invoke(runtime);
private void HandleActivate(ModifierInstance inst) => OnActivateClicked?.Invoke(inst);
private void HandleDeactivate(ModifierInstance inst) => OnDeactivateClicked?.Invoke(inst);
private void HandleSell(ModifierInstance inst) => OnSellClicked?.Invoke(inst);
}
}
@@ -0,0 +1,28 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
public class CategoryCondition : ConditionSO
{
[SerializeField] private YachtCategory requiredCategory;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
return context.Category == requiredCategory;
}
#if UNITY_EDITOR
public static CategoryCondition CreateForTest(YachtCategory category)
{
var so = CreateInstance<CategoryCondition>();
so.requiredCategory = category;
return so;
}
#endif
}
}
@@ -0,0 +1,40 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
public class DiceCountCondition : ConditionSO
{
[Tooltip("Die face value to count (1-6). 0 = any value.")]
[SerializeField, Range(0, 6)] private int targetValue;
[Tooltip("Minimum number of dice that must match.")]
[SerializeField] private int minCount = 1;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return false;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetValue == 0 || context.DiceValues[i] == targetValue)
count++;
}
return count >= minCount;
}
#if UNITY_EDITOR
public static DiceCountCondition CreateForTest(int targetValue, int minCount)
{
var so = CreateInstance<DiceCountCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
}
#endif
}
}
@@ -0,0 +1,37 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : ConditionSO
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return false;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (context.DiceValues[i] == targetValue)
count++;
}
return count >= minCount;
}
#if UNITY_EDITOR
public static DieValueCondition CreateForTest(int targetValue, int minCount = 1)
{
var so = CreateInstance<DieValueCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
}
#endif
}
}
@@ -0,0 +1,27 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "MinScoreCondition", menuName = "YachtDice/Modifiers/Conditions/Min Score")]
public class MinScoreCondition : ConditionSO
{
[SerializeField] private int minimumBaseScore;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
return context.BaseScore >= minimumBaseScore;
}
#if UNITY_EDITOR
public static MinScoreCondition CreateForTest(int minScore)
{
var so = CreateInstance<MinScoreCondition>();
so.minimumBaseScore = minScore;
return so;
}
#endif
}
}
@@ -0,0 +1,9 @@
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Core
{
public interface ICondition
{
bool Evaluate(ModifierContext context, ModifierInstance instance);
}
}
+12
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@@ -0,0 +1,12 @@
using Cysharp.Threading.Tasks;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Core
{
public interface IEffect
{
ModifierPhase Phase { get; }
int Priority { get; }
UniTask Apply(ModifierContext context, ModifierInstance instance);
}
}
@@ -0,0 +1,68 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Modifiers.Core
{
public class ModifierContext
{
// Scoring data
public int BaseScore;
public int FlatBonus;
public float Multiplier = 1f;
public float PostMultiplier = 1f;
public int[] DiceValues;
public YachtCategory Category;
// Game state (read-only snapshot)
public int CurrentRoll;
public int CurrentTurn;
public int PlayerCurrency;
public IReadOnlyList<ModifierInstance> AllActiveModifiers;
// Trigger info
public TriggerType Trigger;
// Side-effect accumulators
public int CurrencyDelta;
// Debug trace (populated when tracing is enabled)
public List<string> DebugLog;
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier * PostMultiplier);
public ScoreResult ToScoreResult()
{
return new ScoreResult
{
BaseScore = BaseScore,
FlatBonus = FlatBonus,
Multiplier = Multiplier * PostMultiplier,
DiceValues = DiceValues,
Category = Category,
};
}
public static ModifierContext CreateForScoring(
int baseScore,
int[] diceValues,
YachtCategory category,
int currentRoll,
int currentTurn,
int playerCurrency,
IReadOnlyList<ModifierInstance> activeModifiers)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = diceValues,
Category = category,
CurrentRoll = currentRoll,
CurrentTurn = currentTurn,
PlayerCurrency = playerCurrency,
AllActiveModifiers = activeModifiers,
};
}
}
}
@@ -0,0 +1,12 @@
namespace YachtDice.Modifiers.Core
{
public enum ModifierPhase
{
Pre = 0,
Additive = 100,
Multiplicative = 200,
PostMultiplicative = 300,
Final = 400,
SideEffect = 500,
}
}
@@ -0,0 +1,10 @@
namespace YachtDice.Modifiers.Core
{
public enum ModifierRarity
{
Common,
Uncommon,
Rare,
Epic,
}
}
@@ -0,0 +1,18 @@
namespace YachtDice.Modifiers.Core
{
public enum TriggerType
{
OnCategoryScored,
OnTurnStart,
OnTurnEnd,
OnRollComplete,
OnDiceLocked,
OnShopOpened,
OnItemPurchased,
OnGameStart,
OnGameEnd,
OnModifierActivated,
OnModifierDeactivated,
OnCurrencyChanged,
}
}
@@ -0,0 +1,11 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class ConditionSO : ScriptableObject, ICondition
{
public abstract bool Evaluate(ModifierContext context, ModifierInstance instance);
}
}
@@ -0,0 +1,23 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class EffectSO : ScriptableObject, IEffect
{
[SerializeField] private ModifierPhase phase = ModifierPhase.Additive;
[SerializeField] private int priority;
public ModifierPhase Phase => phase;
public int Priority => priority;
public abstract UniTask Apply(ModifierContext context, ModifierInstance instance);
#if UNITY_EDITOR
public void SetPhaseForTest(ModifierPhase p) => phase = p;
public void SetPriorityForTest(int p) => priority = p;
#endif
}
}
@@ -0,0 +1,43 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewBehavior", menuName = "YachtDice/Modifiers/Behavior")]
public class ModifierBehaviorSO : ScriptableObject
{
[SerializeField] private TriggerType trigger;
[SerializeField] private List<ConditionSO> conditions = new();
[SerializeField] private List<EffectSO> effects = new();
public TriggerType Trigger => trigger;
public IReadOnlyList<ConditionSO> Conditions => conditions;
public IReadOnlyList<EffectSO> Effects => effects;
public bool EvaluateConditions(ModifierContext context, ModifierInstance instance)
{
for (int i = 0; i < conditions.Count; i++)
{
if (conditions[i] != null && !conditions[i].Evaluate(context, instance))
return false;
}
return true;
}
#if UNITY_EDITOR
public static ModifierBehaviorSO CreateForTest(
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
{
var so = CreateInstance<ModifierBehaviorSO>();
so.trigger = trigger;
so.conditions = conditions ?? new List<ConditionSO>();
so.effects = effects ?? new List<EffectSO>();
return so;
}
#endif
}
}
@@ -0,0 +1,23 @@
using System.Collections.Generic;
using UnityEngine;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "ModifierCatalog", menuName = "YachtDice/Modifiers/Catalog")]
public class ModifierCatalogSO : ScriptableObject
{
[SerializeField] private List<ModifierDefinitionSO> modifiers = new();
public IReadOnlyList<ModifierDefinitionSO> All => modifiers;
public ModifierDefinitionSO FindById(string id)
{
for (int i = 0; i < modifiers.Count; i++)
{
if (modifiers[i] != null && modifiers[i].Id == id)
return modifiers[i];
}
return null;
}
}
}
@@ -0,0 +1,65 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Core;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifiers/Definition")]
public class ModifierDefinitionSO : ScriptableObject
{
[Header("Identity")]
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField, TextArea] private string description;
[SerializeField] private Sprite icon;
[SerializeField] private ModifierRarity rarity;
[Header("Economy")]
[SerializeField] private int shopPrice;
[SerializeField] private int sellPrice;
[Header("Durability")]
[SerializeField] private bool hasLimitedUses;
[SerializeField] private int maxUses;
[SerializeField] private int maxStacks = 1;
[Header("Behaviors")]
[SerializeField] private List<ModifierBehaviorSO> behaviors = new();
public string Id => id;
public string DisplayName => displayName;
public string Description => description;
public Sprite Icon => icon;
public ModifierRarity Rarity => rarity;
public int ShopPrice => shopPrice;
public int SellPrice => sellPrice;
public bool HasLimitedUses => hasLimitedUses;
public int MaxUses => maxUses;
public int MaxStacks => maxStacks;
public IReadOnlyList<ModifierBehaviorSO> Behaviors => behaviors;
#if UNITY_EDITOR
public static ModifierDefinitionSO CreateForTest(
string id,
List<ModifierBehaviorSO> behaviors,
bool hasLimitedUses = false,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50,
ModifierRarity rarity = ModifierRarity.Common)
{
var so = CreateInstance<ModifierDefinitionSO>();
so.id = id;
so.displayName = id;
so.description = id;
so.rarity = rarity;
so.shopPrice = shopPrice;
so.sellPrice = sellPrice;
so.hasLimitedUses = hasLimitedUses;
so.maxUses = maxUses;
so.behaviors = behaviors ?? new List<ModifierBehaviorSO>();
return so;
}
#endif
}
}
@@ -0,0 +1,224 @@
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Modifiers.Editor
{
public static class ModifierDefinitionValidator
{
[MenuItem("YachtDice/Validate All Modifier Definitions")]
public static void ValidateAll()
{
string[] guids = AssetDatabase.FindAssets("t:ModifierDefinitionSO");
if (guids.Length == 0)
{
Debug.Log("[ModifierValidator] No ModifierDefinitionSO assets found.");
return;
}
int errorCount = 0;
int warnCount = 0;
var usedIds = new Dictionary<string, string>(); // id -> asset path
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var def = AssetDatabase.LoadAssetAtPath<ModifierDefinitionSO>(path);
if (def == null)
{
Debug.LogError($"[ModifierValidator] Failed to load asset at {path}");
errorCount++;
continue;
}
// ── Id checks ────────────────────────────────────────
if (string.IsNullOrWhiteSpace(def.Id))
{
Debug.LogError($"[ModifierValidator] {path}: Id is empty.", def);
errorCount++;
}
else if (usedIds.TryGetValue(def.Id, out string existingPath))
{
Debug.LogError($"[ModifierValidator] {path}: Duplicate Id '{def.Id}' (also used by {existingPath}).", def);
errorCount++;
}
else
{
usedIds[def.Id] = path;
}
// ── Economy checks ───────────────────────────────────
if (def.ShopPrice < 0)
{
Debug.LogError($"[ModifierValidator] {path}: ShopPrice is negative ({def.ShopPrice}).", def);
errorCount++;
}
if (def.SellPrice < 0)
{
Debug.LogError($"[ModifierValidator] {path}: SellPrice is negative ({def.SellPrice}).", def);
errorCount++;
}
if (def.SellPrice > def.ShopPrice && def.ShopPrice > 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: SellPrice ({def.SellPrice}) > ShopPrice ({def.ShopPrice}). Infinite money exploit?", def);
warnCount++;
}
// ── Durability checks ────────────────────────────────
if (def.HasLimitedUses && def.MaxUses <= 0)
{
Debug.LogError($"[ModifierValidator] {path}: HasLimitedUses is true but MaxUses is {def.MaxUses}.", def);
errorCount++;
}
if (!def.HasLimitedUses && def.MaxUses > 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: HasLimitedUses is false but MaxUses is {def.MaxUses}. Ignored at runtime.", def);
warnCount++;
}
if (def.MaxStacks < 1)
{
Debug.LogError($"[ModifierValidator] {path}: MaxStacks must be >= 1 (is {def.MaxStacks}).", def);
errorCount++;
}
// ── Behavior checks ──────────────────────────────────
if (def.Behaviors == null || def.Behaviors.Count == 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: No behaviors assigned. Modifier will do nothing.", def);
warnCount++;
continue;
}
for (int b = 0; b < def.Behaviors.Count; b++)
{
var behavior = def.Behaviors[b];
if (behavior == null)
{
Debug.LogError($"[ModifierValidator] {path}: Behavior slot [{b}] is null.", def);
errorCount++;
continue;
}
// Check for null conditions
if (behavior.Conditions != null)
{
for (int c = 0; c < behavior.Conditions.Count; c++)
{
if (behavior.Conditions[c] == null)
{
Debug.LogWarning($"[ModifierValidator] {path}: Behavior '{behavior.name}' has null condition at slot [{c}].", behavior);
warnCount++;
}
}
}
// Check for null or empty effects
if (behavior.Effects == null || behavior.Effects.Count == 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: Behavior '{behavior.name}' has no effects.", behavior);
warnCount++;
}
else
{
for (int e = 0; e < behavior.Effects.Count; e++)
{
if (behavior.Effects[e] == null)
{
Debug.LogError($"[ModifierValidator] {path}: Behavior '{behavior.name}' has null effect at slot [{e}].", behavior);
errorCount++;
}
}
}
}
// ── Display checks ───────────────────────────────────
if (string.IsNullOrWhiteSpace(def.DisplayName))
{
Debug.LogWarning($"[ModifierValidator] {path}: DisplayName is empty.", def);
warnCount++;
}
if (string.IsNullOrWhiteSpace(def.Description))
{
Debug.LogWarning($"[ModifierValidator] {path}: Description is empty.", def);
warnCount++;
}
}
string summary = $"[ModifierValidator] Validated {guids.Length} modifier(s): {errorCount} error(s), {warnCount} warning(s).";
if (errorCount > 0)
Debug.LogError(summary);
else if (warnCount > 0)
Debug.LogWarning(summary);
else
Debug.Log(summary);
}
[MenuItem("YachtDice/Validate Modifier Catalog")]
public static void ValidateCatalog()
{
string[] guids = AssetDatabase.FindAssets("t:ModifierCatalogSO");
if (guids.Length == 0)
{
Debug.LogWarning("[ModifierValidator] No ModifierCatalogSO asset found. Create one via Create > YachtDice/Modifiers/Catalog.");
return;
}
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var catalog = AssetDatabase.LoadAssetAtPath<ModifierCatalogSO>(path);
if (catalog == null)
{
Debug.LogError($"[ModifierValidator] Failed to load catalog at {path}");
continue;
}
if (catalog.All == null || catalog.All.Count == 0)
{
Debug.LogWarning($"[ModifierValidator] Catalog at {path} is empty.");
continue;
}
int nullCount = 0;
var catalogIds = new HashSet<string>();
for (int j = 0; j < catalog.All.Count; j++)
{
if (catalog.All[j] == null)
{
nullCount++;
Debug.LogError($"[ModifierValidator] Catalog {path}: Null entry at index [{j}].", catalog);
continue;
}
string id = catalog.All[j].Id;
if (!catalogIds.Add(id))
{
Debug.LogError($"[ModifierValidator] Catalog {path}: Duplicate modifier Id '{id}' in catalog.", catalog);
}
}
Debug.Log($"[ModifierValidator] Catalog {path}: {catalog.All.Count} entries, {nullCount} null.");
}
}
}
}
#endif
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
public class AddCurrencyEffect : EffectSO
{
[SerializeField] private int amount;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.CurrencyDelta += amount * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddCurrencyEffect CreateForTest(int amount,
ModifierPhase phase = ModifierPhase.SideEffect, int priority = 0)
{
var so = CreateInstance<AddCurrencyEffect>();
so.amount = amount;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,31 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddFlatScoreEffect", menuName = "YachtDice/Modifiers/Effects/Add Flat Score")]
public class AddFlatScoreEffect : EffectSO
{
[SerializeField] private int value;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.FlatBonus += value * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddFlatScoreEffect CreateForTest(int value, ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddFlatScoreEffect>();
so.value = value;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,46 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : EffectSO
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
count++;
}
context.FlatBonus += valuePerDie * count * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddPerDieEffect CreateForTest(int valuePerDie, int targetDieValue = 0,
ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddPerDieEffect>();
so.valuePerDie = valuePerDie;
so.targetDieValue = targetDieValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
public class ConsumeChargeEffect : EffectSO
{
[SerializeField] private int charges = 1;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
instance.ConsumeCharge(charges);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static ConsumeChargeEffect CreateForTest(int charges = 1,
ModifierPhase phase = ModifierPhase.SideEffect, int priority = 100)
{
var so = CreateInstance<ConsumeChargeEffect>();
so.charges = charges;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,44 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : EffectSO
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
context.Multiplier *= multiplierPerDie;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDieEffect CreateForTest(float multiplierPerDie, int targetDieValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDieEffect>();
so.multiplierPerDie = multiplierPerDie;
so.targetDieValue = targetDieValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyScoreEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Score")]
public class MultiplyScoreEffect : EffectSO
{
[SerializeField] private float multiplier = 1f;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.Multiplier *= Mathf.Pow(multiplier, instance.Stacks);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyScoreEffect CreateForTest(float multiplier,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyScoreEffect>();
so.multiplier = multiplier;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "PostMultiplyEffect", menuName = "YachtDice/Modifiers/Effects/Post Multiply")]
public class PostMultiplyEffect : EffectSO
{
[SerializeField] private float postMultiplier = 1f;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.PostMultiplier *= Mathf.Pow(postMultiplier, instance.Stacks);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static PostMultiplyEffect CreateForTest(float postMultiplier,
ModifierPhase phase = ModifierPhase.PostMultiplicative, int priority = 0)
{
var so = CreateInstance<PostMultiplyEffect>();
so.postMultiplier = postMultiplier;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
-92
View File
@@ -1,92 +0,0 @@
using UnityEngine;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifier Data")]
public sealed class ModifierData : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] [TextArea] private string description;
[SerializeField] private ModifierRarity rarity;
[SerializeField] private int shopPrice;
[SerializeField] private int sellPrice;
[SerializeField] private Sprite icon;
[Header("Effect")]
[SerializeField] private ModifierScope scope;
[SerializeField] private ModifierEffectType effectType;
[SerializeField] private ModifierTarget target;
[SerializeField] private float effectValue;
[Header("Durability")]
[SerializeField] private ModifierDurability durability;
[SerializeField] private int maxUses;
public string Id => id;
public string DisplayName => displayName;
public string Description => description;
public ModifierRarity Rarity => rarity;
public int ShopPrice => shopPrice;
public int SellPrice => sellPrice;
public Sprite Icon => icon;
public ModifierScope Scope => scope;
public ModifierEffectType EffectType => effectType;
public ModifierTarget Target => target;
public float EffectValue => effectValue;
public ModifierDurability Durability => durability;
public int MaxUses => maxUses;
public bool IsAdditive =>
effectType == ModifierEffectType.AddPerDieValue ||
effectType == ModifierEffectType.AddFlatToFinalScore;
public bool IsMultiplicative =>
effectType == ModifierEffectType.MultiplyPerDieValue ||
effectType == ModifierEffectType.MultiplyFinalScore;
public bool IsCategoryLevel =>
effectType == ModifierEffectType.AddPerDieValue ||
effectType == ModifierEffectType.MultiplyPerDieValue;
public bool IsFinalScoreLevel =>
effectType == ModifierEffectType.AddFlatToFinalScore ||
effectType == ModifierEffectType.MultiplyFinalScore;
#if UNITY_EDITOR
public static ModifierData CreateForTest(
string id,
ModifierScope scope,
ModifierEffectType effectType,
float effectValue,
int dieValue = 0,
YachtCategory targetCategory = YachtCategory.Ones,
bool hasCategoryFilter = false,
ModifierDurability durability = ModifierDurability.Permanent,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50)
{
var data = CreateInstance<ModifierData>();
data.id = id;
data.displayName = id;
data.description = id;
data.scope = scope;
data.effectType = effectType;
data.effectValue = effectValue;
data.target = new ModifierTarget
{
DieValue = dieValue,
TargetCategory = targetCategory,
HasCategoryFilter = hasCategoryFilter
};
data.durability = durability;
data.maxUses = maxUses;
data.shopPrice = shopPrice;
data.sellPrice = sellPrice;
return data;
}
#endif
}
}
@@ -1,59 +0,0 @@
using System.Collections.Generic;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
public static class ModifierEffect
{
private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
{
{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
};
public static void Apply(ModifierData data, ref ScoreResult result)
{
if (Handlers.TryGetValue(data.EffectType, out var handler))
handler(data, ref result);
}
private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
{
int targetValue = data.Target.DieValue;
int count = 0;
for (int i = 0; i < result.DiceValues.Length; i++)
{
if (targetValue == 0 || result.DiceValues[i] == targetValue)
count++;
}
result.FlatBonus += (int)(data.EffectValue * count);
}
private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
{
result.FlatBonus += (int)data.EffectValue;
}
private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
{
int targetValue = data.Target.DieValue;
for (int i = 0; i < result.DiceValues.Length; i++)
{
if (targetValue == 0 || result.DiceValues[i] == targetValue)
result.Multiplier *= data.EffectValue;
}
}
private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
{
result.Multiplier *= data.EffectValue;
}
}
}
-30
View File
@@ -1,30 +0,0 @@
namespace YachtDice.Modifiers
{
public enum ModifierScope
{
SelectedCategory,
AnyCategoryClosed
}
public enum ModifierEffectType
{
AddPerDieValue,
AddFlatToFinalScore,
MultiplyPerDieValue,
MultiplyFinalScore
}
public enum ModifierDurability
{
Permanent,
LimitedUses
}
public enum ModifierRarity
{
Common,
Uncommon,
Rare,
Epic
}
}
@@ -1,66 +0,0 @@
using System.Collections.Generic;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
public static class ModifierPipeline
{
// Application order (explicit):
// 1. Category-level additive (AddPerDieValue)
// 2. Category-level multiplicative (MultiplyPerDieValue)
// 3. Final-score additive (AddFlatToFinalScore)
// 4. Final-score multiplicative (MultiplyFinalScore)
public static void Apply(
IReadOnlyList<ModifierData> activeModifiers,
ref ScoreResult result,
ModifierScope currentScope)
{
if (activeModifiers == null) return;
// Pass 1: Category-level additive
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsCategoryLevel && mod.IsAdditive)
ModifierEffect.Apply(mod, ref result);
}
// Pass 2: Category-level multiplicative
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsCategoryLevel && mod.IsMultiplicative)
ModifierEffect.Apply(mod, ref result);
}
// Pass 3: Final-score additive
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsFinalScoreLevel && mod.IsAdditive)
ModifierEffect.Apply(mod, ref result);
}
// Pass 4: Final-score multiplicative
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsFinalScoreLevel && mod.IsMultiplicative)
ModifierEffect.Apply(mod, ref result);
}
}
private static bool ShouldApply(ModifierData mod, ref ScoreResult result, ModifierScope currentScope)
{
if (mod == null) return false;
if (mod.Scope != currentScope) return false;
if (mod.Target.HasCategoryFilter && mod.Target.TargetCategory != result.Category) return false;
return true;
}
}
}
@@ -1,37 +0,0 @@
using System;
namespace YachtDice.Modifiers
{
[Serializable]
public class ModifierRuntime
{
public string ModifierId;
public bool IsActive;
public int RemainingUses;
[NonSerialized] public ModifierData Data;
public bool IsExpired => Data != null &&
Data.Durability == ModifierDurability.LimitedUses &&
RemainingUses <= 0;
public void ConsumeUse()
{
if (Data == null) return;
if (Data.Durability != ModifierDurability.LimitedUses) return;
RemainingUses--;
}
public static ModifierRuntime Create(ModifierData data)
{
return new ModifierRuntime
{
ModifierId = data.Id,
IsActive = false,
RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
Data = data
};
}
}
}
@@ -1,20 +0,0 @@
using System;
using UnityEngine;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
[Serializable]
public struct ModifierTarget
{
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
[Range(0, 6)]
public int DieValue;
[Tooltip("Category this modifier targets.")]
public YachtCategory TargetCategory;
[Tooltip("If true, TargetCategory is used as a filter.")]
public bool HasCategoryFilter;
}
}
@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Pipeline
{
public struct EffectEntry
{
public EffectSO Effect;
public ModifierInstance Instance;
}
public class ModifierComparer : IComparer<EffectEntry>
{
public static readonly ModifierComparer Default = new();
public int Compare(EffectEntry a, EffectEntry b)
{
int cmp = a.Effect.Phase.CompareTo(b.Effect.Phase);
if (cmp != 0) return cmp;
cmp = a.Effect.Priority.CompareTo(b.Effect.Priority);
if (cmp != 0) return cmp;
return string.Compare(a.Instance.Definition.Id, b.Instance.Definition.Id, StringComparison.Ordinal);
}
}
}
@@ -0,0 +1,131 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Pipeline
{
public class ModifierPipeline
{
private readonly ModifierRegistry registry;
private readonly List<EffectEntry> effectBuffer = new();
private bool isExecuting;
private readonly Queue<(TriggerType trigger, ModifierContext context)> deferredQueue = new();
private const int MaxRecursionDepth = 1;
private int currentDepth;
public bool TracingEnabled { get; set; }
#if UNITY_EDITOR || DEVELOPMENT_BUILD
= true;
#endif
public ModifierPipeline(ModifierRegistry registry)
{
this.registry = registry;
}
public async UniTask<ModifierContext> Execute(TriggerType trigger, ModifierContext context)
{
if (isExecuting)
{
if (currentDepth >= MaxRecursionDepth)
{
Debug.LogWarning($"[ModifierPipeline] Max recursion depth reached for trigger {trigger}. Dropping.");
return context;
}
currentDepth++;
}
isExecuting = true;
context.Trigger = trigger;
PipelineTrace trace = null;
if (TracingEnabled)
{
trace = new PipelineTrace { Trigger = trigger };
context.DebugLog ??= new List<string>();
}
effectBuffer.Clear();
// Snapshot active modifiers to avoid modification during iteration
var activeSnapshot = registry.Active;
// Gather eligible effects
for (int i = 0; i < activeSnapshot.Count; i++)
{
var inst = activeSnapshot[i];
var behaviors = inst.Definition.Behaviors;
for (int b = 0; b < behaviors.Count; b++)
{
var behavior = behaviors[b];
if (behavior == null) continue;
if (behavior.Trigger != trigger) continue;
// Evaluate conditions with tracing
bool passed = true;
string failedCondition = null;
var conditions = behavior.Conditions;
for (int c = 0; c < conditions.Count; c++)
{
if (conditions[c] == null) continue;
if (!conditions[c].Evaluate(context, inst))
{
passed = false;
failedCondition = conditions[c].name;
break;
}
}
if (trace != null)
trace.AddConditionResult(inst.Definition.Id, behavior.name, passed, failedCondition);
if (!passed) continue;
// Collect effects
var effects = behavior.Effects;
for (int e = 0; e < effects.Count; e++)
{
if (effects[e] == null) continue;
effectBuffer.Add(new EffectEntry
{
Effect = effects[e],
Instance = inst,
});
}
}
}
// Sort by Phase -> Priority -> Id
effectBuffer.Sort(ModifierComparer.Default);
// Execute sequentially
for (int i = 0; i < effectBuffer.Count; i++)
{
var entry = effectBuffer[i];
await entry.Effect.Apply(context, entry.Instance);
if (trace != null)
trace.AddEffectApplied(entry.Instance.Definition.Id, entry.Effect.name, entry.Effect.Phase);
}
if (trace != null)
{
string traceStr = trace.ToString();
context.DebugLog.Add(traceStr);
Debug.Log(traceStr);
}
isExecuting = false;
currentDepth = 0;
return context;
}
}
}
@@ -0,0 +1,67 @@
using System.Collections.Generic;
using System.Text;
using YachtDice.Modifiers.Core;
namespace YachtDice.Modifiers.Pipeline
{
public class PipelineTrace
{
public TriggerType Trigger;
public readonly List<TraceEntry> Entries = new();
public struct TraceEntry
{
public string ModifierId;
public string BehaviorName;
public bool ConditionsPassed;
public string FailedCondition;
public string EffectApplied;
public ModifierPhase Phase;
}
public void AddConditionResult(string modifierId, string behaviorName, bool passed, string failedCondition = null)
{
Entries.Add(new TraceEntry
{
ModifierId = modifierId,
BehaviorName = behaviorName,
ConditionsPassed = passed,
FailedCondition = failedCondition,
});
}
public void AddEffectApplied(string modifierId, string effectName, ModifierPhase phase)
{
Entries.Add(new TraceEntry
{
ModifierId = modifierId,
EffectApplied = effectName,
Phase = phase,
ConditionsPassed = true,
});
}
public override string ToString()
{
var sb = new StringBuilder();
sb.AppendLine($"[ModifierPipeline] Trigger: {Trigger}");
for (int i = 0; i < Entries.Count; i++)
{
var e = Entries[i];
if (e.EffectApplied != null)
{
sb.AppendLine($" EFFECT [{e.Phase}] {e.ModifierId} -> {e.EffectApplied}");
}
else if (e.ConditionsPassed)
{
sb.AppendLine($" PASS {e.ModifierId} / {e.BehaviorName}");
}
else
{
sb.AppendLine($" FAIL {e.ModifierId} / {e.BehaviorName} (failed: {e.FailedCondition})");
}
}
return sb.ToString();
}
}
}
@@ -0,0 +1,29 @@
using System.Collections.Generic;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Modifiers.Runtime
{
public class ModifierInstance
{
public ModifierDefinitionSO Definition { get; }
public bool IsActive { get; set; }
public int RemainingUses { get; set; }
public int Stacks { get; set; } = 1;
public Dictionary<string, float> CustomState { get; } = new();
public bool IsExpired => Definition.HasLimitedUses && RemainingUses <= 0;
public ModifierInstance(ModifierDefinitionSO definition)
{
Definition = definition;
RemainingUses = definition.HasLimitedUses ? definition.MaxUses : -1;
}
public void ConsumeCharge(int amount = 1)
{
if (!Definition.HasLimitedUses) return;
RemainingUses -= amount;
if (RemainingUses < 0) RemainingUses = 0;
}
}
}
@@ -0,0 +1,211 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Modifiers.Runtime
{
public class ModifierRegistry
{
private readonly List<ModifierInstance> instances = new();
private readonly List<ModifierInstance> activeCache = new();
private int maxActiveSlots;
private bool activeCacheDirty = true;
public event Action OnChanged;
public event Action<IReadOnlyList<ModifierInstance>> OnActiveModifiersChanged;
public IReadOnlyList<ModifierInstance> All => instances;
public int MaxActiveSlots => maxActiveSlots;
public ModifierRegistry(int maxActiveSlots = 5)
{
this.maxActiveSlots = maxActiveSlots;
}
public IReadOnlyList<ModifierInstance> Active
{
get
{
if (activeCacheDirty)
RebuildActiveCache();
return activeCache;
}
}
public int ActiveCount
{
get
{
int count = 0;
for (int i = 0; i < instances.Count; i++)
if (instances[i].IsActive) count++;
return count;
}
}
public void SetMaxActiveSlots(int slots)
{
maxActiveSlots = slots;
}
public ModifierInstance Add(ModifierDefinitionSO definition)
{
var instance = new ModifierInstance(definition);
instances.Add(instance);
activeCacheDirty = true;
OnChanged?.Invoke();
return instance;
}
public void Remove(ModifierInstance instance)
{
if (!instances.Contains(instance)) return;
bool wasActive = instance.IsActive;
instance.IsActive = false;
instances.Remove(instance);
activeCacheDirty = true;
if (wasActive)
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
public bool TryActivate(ModifierInstance instance)
{
if (instance.IsActive) return false;
if (!instances.Contains(instance)) return false;
if (ActiveCount >= maxActiveSlots) return false;
instance.IsActive = true;
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
return true;
}
public void Deactivate(ModifierInstance instance)
{
if (!instance.IsActive) return;
instance.IsActive = false;
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
public void ConsumeChargesOnActive()
{
bool changed = false;
for (int i = instances.Count - 1; i >= 0; i--)
{
var inst = instances[i];
if (!inst.IsActive) continue;
if (!inst.Definition.HasLimitedUses) continue;
inst.ConsumeCharge();
if (inst.IsExpired)
{
instances.RemoveAt(i);
changed = true;
}
}
if (changed)
{
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
}
public List<ModifierSaveEntry> GetSaveData()
{
var entries = new List<ModifierSaveEntry>();
for (int i = 0; i < instances.Count; i++)
{
var inst = instances[i];
var entry = new ModifierSaveEntry
{
ModifierId = inst.Definition.Id,
IsActive = inst.IsActive,
RemainingUses = inst.RemainingUses,
Stacks = inst.Stacks,
};
foreach (var kvp in inst.CustomState)
{
entry.CustomState.Add(new CustomStateEntry
{
Key = kvp.Key,
Value = kvp.Value,
});
}
entries.Add(entry);
}
return entries;
}
public void LoadSaveData(List<ModifierSaveEntry> entries, ModifierCatalogSO catalog)
{
instances.Clear();
activeCacheDirty = true;
if (entries == null) return;
for (int i = 0; i < entries.Count; i++)
{
var entry = entries[i];
var definition = catalog.FindById(entry.ModifierId);
if (definition == null)
{
Debug.LogWarning($"Modifier '{entry.ModifierId}' not found in catalog, skipping.");
continue;
}
var instance = new ModifierInstance(definition)
{
IsActive = entry.IsActive,
RemainingUses = entry.RemainingUses,
Stacks = entry.Stacks,
};
if (entry.CustomState != null)
{
foreach (var cs in entry.CustomState)
instance.CustomState[cs.Key] = cs.Value;
}
instances.Add(instance);
}
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
public void Clear()
{
instances.Clear();
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
private void RebuildActiveCache()
{
activeCache.Clear();
for (int i = 0; i < instances.Count; i++)
{
if (instances[i].IsActive)
activeCache.Add(instances[i]);
}
activeCacheDirty = false;
}
}
}
@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
namespace YachtDice.Modifiers.Runtime
{
[Serializable]
public class ModifierSaveEntry
{
public string ModifierId;
public bool IsActive;
public int RemainingUses;
public int Stacks;
public List<CustomStateEntry> CustomState = new();
}
[Serializable]
public class CustomStateEntry
{
public string Key;
public float Value;
}
}
+2 -9
View File
@@ -1,21 +1,14 @@
using System;
using System.Collections.Generic;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Persistence
{
[Serializable]
public sealed class SaveData
{
public int Version = 1;
public int Version = 2;
public int Currency;
public List<ModifierSaveEntry> OwnedModifiers = new();
}
[Serializable]
public sealed class ModifierSaveEntry
{
public string ModifierId;
public bool IsActive;
public int RemainingUses;
}
}
+84 -15
View File
@@ -1,7 +1,11 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers;
using VContainer;
using YachtDice.Events;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Scoring
{
@@ -13,7 +17,16 @@ namespace YachtDice.Scoring
private readonly Dictionary<YachtCategory, int> scorecard = new();
private readonly HashSet<YachtCategory> usedCategories = new();
private List<ModifierData> activeModifierData = new();
private GameEventBus eventBus;
private ModifierRegistry modifierRegistry;
[Inject]
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry)
{
this.eventBus = eventBus;
this.modifierRegistry = modifierRegistry;
}
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
@@ -38,19 +51,62 @@ namespace YachtDice.Scoring
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
public void SetActiveModifiers(List<ModifierData> modifiers)
{
activeModifierData = modifiers ?? new List<ModifierData>();
}
public IReadOnlyList<ModifierData> ActiveModifiers => activeModifierData;
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category)
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category,
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
{
int baseScore = CategoryScorer.Calculate(diceValues, category);
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
if (eventBus == null || modifierRegistry == null)
return ScoreResult.Create(baseScore, diceValues, category);
var context = ModifierContext.CreateForScoring(
baseScore, diceValues, category,
currentRoll, currentTurn, playerCurrency,
modifierRegistry.Active);
eventBus.Fire(TriggerType.OnCategoryScored, context).Forget();
return context.ToScoreResult();
}
public async UniTask<ScoreResult> ScoreCategoryAsync(int[] diceValues, YachtCategory category,
int currentRoll, int currentTurn, int playerCurrency)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category} has already been scored.");
int baseScore = CategoryScorer.Calculate(diceValues, category);
ModifierContext context;
if (eventBus != null && modifierRegistry != null)
{
context = ModifierContext.CreateForScoring(
baseScore, diceValues, category,
currentRoll, currentTurn, playerCurrency,
modifierRegistry.Active);
await eventBus.Fire(TriggerType.OnCategoryScored, context);
}
else
{
context = new ModifierContext
{
BaseScore = baseScore,
DiceValues = diceValues,
Category = category,
};
}
var result = context.ToScoreResult();
int finalScore = result.FinalScore;
scorecard[category] = finalScore;
usedCategories.Add(category);
OnCategoryScored?.Invoke(category, finalScore);
OnCategoryConfirmed?.Invoke(category, result);
if (IsComplete)
OnAllCategoriesScored?.Invoke(TotalScore);
return result;
}
@@ -61,10 +117,23 @@ namespace YachtDice.Scoring
throw new InvalidOperationException($"Category {category} has already been scored.");
int baseScore = CategoryScorer.Calculate(diceValues, category);
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.AnyCategoryClosed);
ModifierContext context = null;
if (eventBus != null && modifierRegistry != null)
{
context = ModifierContext.CreateForScoring(
baseScore, diceValues, category,
0, 0, 0,
modifierRegistry.Active);
eventBus.Fire(TriggerType.OnCategoryScored, context).Forget();
}
ScoreResult result;
if (context != null)
result = context.ToScoreResult();
else
result = ScoreResult.Create(baseScore, diceValues, category);
int finalScore = result.FinalScore;
scorecard[category] = finalScore;
-24
View File
@@ -1,24 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers;
namespace YachtDice.Shop
{
[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop Catalog")]
public sealed class ShopCatalog : ScriptableObject
{
[SerializeField] private List<ModifierData> availableModifiers = new();
public IReadOnlyList<ModifierData> AvailableModifiers => availableModifiers;
public ModifierData FindById(string id)
{
for (int i = 0; i < availableModifiers.Count; i++)
{
if (availableModifiers[i] != null && availableModifiers[i].Id == id)
return availableModifiers[i];
}
return null;
}
}
}
+9 -9
View File
@@ -1,18 +1,18 @@
using UnityEngine;
using YachtDice.Economy;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
public class ShopController : MonoBehaviour
{
[SerializeField] private ShopCatalog catalog;
[SerializeField] private ModifierCatalogSO catalog;
[SerializeField] private ShopView shopView;
[SerializeField] private CurrencyBank currencyBank;
private ShopModel model;
public ShopCatalog Catalog => catalog;
public ModifierCatalogSO Catalog => catalog;
public void Initialize(ShopModel shopModel)
{
@@ -25,7 +25,7 @@ namespace YachtDice.Shop
model.OnItemPurchased += HandleItemPurchased;
shopView.Populate(catalog.AvailableModifiers, model);
shopView.Populate(catalog.All, model);
shopView.UpdateCurrencyDisplay(currencyBank != null ? currencyBank.Balance : 0);
}
@@ -41,20 +41,20 @@ namespace YachtDice.Shop
model.OnItemPurchased -= HandleItemPurchased;
}
private void HandleBuyClicked(ModifierData data)
private void HandleBuyClicked(ModifierDefinitionSO def)
{
model.TryPurchase(data);
model.TryPurchase(def);
}
private void HandleCurrencyChanged(int newBalance)
{
shopView.UpdateCurrencyDisplay(newBalance);
shopView.RefreshStates(catalog.AvailableModifiers, model);
shopView.RefreshStates(catalog.All, model);
}
private void HandleItemPurchased(ModifierData data)
private void HandleItemPurchased(ModifierDefinitionSO def)
{
shopView.RefreshStates(catalog.AvailableModifiers, model);
shopView.RefreshStates(catalog.All, model);
}
}
}
+6 -5
View File
@@ -2,7 +2,8 @@ using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
@@ -23,9 +24,9 @@ namespace YachtDice.Shop
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
private ModifierData data;
private ModifierDefinitionSO data;
public event Action<ModifierData> OnBuyClicked;
public event Action<ModifierDefinitionSO> OnBuyClicked;
private void Awake()
{
@@ -33,9 +34,9 @@ namespace YachtDice.Shop
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(data));
}
public void Setup(ModifierData modifierData, ShopItemState state)
public void Setup(ModifierDefinitionSO modifierDef, ShopItemState state)
{
data = modifierData;
data = modifierDef;
if (nameText != null) nameText.text = data.DisplayName;
if (descriptionText != null) descriptionText.text = data.Description;
+10 -12
View File
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
@@ -12,7 +12,7 @@ namespace YachtDice.Shop
private readonly InventoryModel inventoryModel;
private readonly HashSet<string> purchasedPermanentIds = new();
public event Action<ModifierData> OnItemPurchased;
public event Action<ModifierDefinitionSO> OnItemPurchased;
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
{
@@ -20,25 +20,24 @@ namespace YachtDice.Shop
this.inventoryModel = inventoryModel;
}
public bool CanPurchase(ModifierData modifier)
public bool CanPurchase(ModifierDefinitionSO modifier)
{
if (modifier == null) return false;
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
if (modifier.Durability == ModifierDurability.Permanent &&
purchasedPermanentIds.Contains(modifier.Id))
if (!modifier.HasLimitedUses && purchasedPermanentIds.Contains(modifier.Id))
return false;
return true;
}
public bool TryPurchase(ModifierData modifier)
public bool TryPurchase(ModifierDefinitionSO modifier)
{
if (!CanPurchase(modifier)) return false;
if (!currencyBank.Spend(modifier.ShopPrice)) return false;
if (modifier.Durability == ModifierDurability.Permanent)
if (!modifier.HasLimitedUses)
purchasedPermanentIds.Add(modifier.Id);
inventoryModel.AddModifier(modifier);
@@ -48,18 +47,17 @@ namespace YachtDice.Shop
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
public ShopItemState GetItemState(ModifierData modifier)
public ShopItemState GetItemState(ModifierDefinitionSO modifier)
{
if (modifier == null) return ShopItemState.TooExpensive;
if (modifier.Durability == ModifierDurability.Permanent &&
purchasedPermanentIds.Contains(modifier.Id))
if (!modifier.HasLimitedUses && purchasedPermanentIds.Contains(modifier.Id))
return ShopItemState.Owned;
if (!currencyBank.CanAfford(modifier.ShopPrice))
return ShopItemState.TooExpensive;
return modifier.Durability == ModifierDurability.LimitedUses
return modifier.HasLimitedUses
? ShopItemState.RepurchaseAvailable
: ShopItemState.Available;
}
@@ -79,6 +77,6 @@ namespace YachtDice.Shop
Available,
TooExpensive,
Owned,
RepurchaseAvailable
RepurchaseAvailable,
}
}
+9 -9
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
@@ -16,7 +16,7 @@ namespace YachtDice.Shop
private readonly List<ShopItemView> spawnedItems = new();
public event Action<ModifierData> OnBuyClicked;
public event Action<ModifierDefinitionSO> OnBuyClicked;
private void Awake()
{
@@ -34,24 +34,24 @@ namespace YachtDice.Shop
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
public void Populate(IReadOnlyList<ModifierDefinitionSO> catalog, ShopModel model)
{
ClearItems();
for (int i = 0; i < catalog.Count; i++)
{
var data = catalog[i];
if (data == null) continue;
var def = catalog[i];
if (def == null) continue;
var item = Instantiate(itemPrefab, itemContainer);
var state = model.GetItemState(data);
item.Setup(data, state);
var state = model.GetItemState(def);
item.Setup(def, state);
item.OnBuyClicked += HandleBuy;
spawnedItems.Add(item);
}
}
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
public void RefreshStates(IReadOnlyList<ModifierDefinitionSO> catalog, ShopModel model)
{
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
{
@@ -76,6 +76,6 @@ namespace YachtDice.Shop
spawnedItems.Clear();
}
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
private void HandleBuy(ModifierDefinitionSO def) => OnBuyClicked?.Invoke(def);
}
}
@@ -1,32 +1,34 @@
using NUnit.Framework;
using UnityEngine;
using YachtDice.Inventory;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public class InventoryModelTests
{
private ModifierRegistry registry;
private InventoryModel inventory;
[SetUp]
public void SetUp()
{
inventory = new InventoryModel(3);
registry = new ModifierRegistry(3);
inventory = new InventoryModel(registry);
}
private ModifierData CreateTestData(string id = "test",
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
private ModifierDefinitionSO CreateTestDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0)
{
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: durability, maxUses: maxUses);
return ModifierDefinitionSO.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses);
}
[Test]
public void AddModifier_IncreasesCount()
{
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
@@ -34,7 +36,7 @@ namespace YachtDice.Tests
[Test]
public void TryActivate_SucceedsWithinSlotLimit()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestDef("a"));
var mod = inventory.OwnedModifiers[0];
bool result = inventory.TryActivate(mod);
@@ -49,11 +51,11 @@ namespace YachtDice.Tests
{
for (int i = 0; i < 3; i++)
{
inventory.AddModifier(CreateTestData($"m{i}"));
inventory.AddModifier(CreateTestDef($"m{i}"));
inventory.TryActivate(inventory.OwnedModifiers[i]);
}
inventory.AddModifier(CreateTestData("extra"));
inventory.AddModifier(CreateTestDef("extra"));
var extra = inventory.OwnedModifiers[3];
bool result = inventory.TryActivate(extra);
@@ -65,7 +67,7 @@ namespace YachtDice.Tests
[Test]
public void Deactivate_FreesSlot()
{
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -78,7 +80,7 @@ namespace YachtDice.Tests
[Test]
public void RemoveModifier_DeactivatesAndRemoves()
{
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -91,7 +93,7 @@ namespace YachtDice.Tests
[Test]
public void ConsumeUseOnActive_DecrementsUses()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
inventory.AddModifier(CreateTestDef("ltd", hasLimitedUses: true, maxUses: 3));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -103,7 +105,7 @@ namespace YachtDice.Tests
[Test]
public void ConsumeUseOnActive_RemovesExpired()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
inventory.AddModifier(CreateTestDef("ltd", hasLimitedUses: true, maxUses: 1));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -115,7 +117,7 @@ namespace YachtDice.Tests
[Test]
public void ConsumeUseOnActive_IgnoresPermanent()
{
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
inventory.AddModifier(CreateTestDef("perm"));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -126,13 +128,13 @@ namespace YachtDice.Tests
}
[Test]
public void GetActiveModifierData_ReturnsOnlyActive()
public void GetActiveModifierDefinitions_ReturnsOnlyActive()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestData("b"));
inventory.AddModifier(CreateTestDef("a"));
inventory.AddModifier(CreateTestDef("b"));
inventory.TryActivate(inventory.OwnedModifiers[0]);
var active = inventory.GetActiveModifierData();
var active = inventory.GetActiveModifierDefinitions();
Assert.AreEqual(1, active.Count);
}
@@ -150,7 +152,7 @@ namespace YachtDice.Tests
{
bool fired = false;
inventory.OnActiveModifiersChanged += _ => fired = true;
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
inventory.TryActivate(inventory.OwnedModifiers[0]);
@@ -1,94 +1,244 @@
using NUnit.Framework;
using UnityEngine;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class ModifierEffectTests
{
private static ModifierData CreateData(
ModifierEffectType effectType, float effectValue,
int dieValue = 0, ModifierScope scope = ModifierScope.SelectedCategory)
private ModifierInstance CreateInstance(string id = "test")
{
return ModifierData.CreateForTest("test", scope, effectType, effectValue, dieValue);
var def = ModifierDefinitionSO.CreateForTest(id, null);
return new ModifierInstance(def);
}
private ModifierContext CreateContext(int baseScore, int[] dice, YachtCategory category)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = dice,
Category = category,
};
}
// ── AddPerDieEffect ─────────────────────────────────────────
[Test]
public void AddPerDieEffect_CountsMatchingDice()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(30, ctx.FlatBonus); // 10 * 3 matching dice
}
[Test]
public void AddPerDieValue_CountsMatchingDice()
public void AddPerDieEffect_ZeroTarget_CountsAllDice()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 1);
var result = ScoreResult.Create(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var effect = AddPerDieEffect.CreateForTest(2, targetDieValue: 0);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(30, result.FlatBonus);
Assert.AreEqual(10, ctx.FlatBonus); // 2 * 5 dice
}
[Test]
public void AddPerDieValue_ZeroTarget_CountsAllDice()
public void AddPerDieEffect_NoMatches_ZeroBonus()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 2f, dieValue: 0);
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 6);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(0, ctx.FlatBonus);
}
[Test]
public void AddPerDieValue_NoMatches_ZeroBonus()
public void AddPerDieEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 6);
var result = ScoreResult.Create(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var inst = CreateInstance();
inst.Stacks = 2;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(60, ctx.FlatBonus); // 10 * 3 * 2 stacks
}
// ── AddFlatScoreEffect ──────────────────────────────────────
[Test]
public void AddFlatScoreEffect_AddsFlat()
{
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(15, ctx.FlatBonus);
}
[Test]
public void AddFlatToFinalScore_AddsFlat()
public void AddFlatScoreEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.AddFlatToFinalScore, 15f);
var result = ScoreResult.Create(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var inst = CreateInstance();
inst.Stacks = 3;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(15, result.FlatBonus);
Assert.AreEqual(45, ctx.FlatBonus); // 15 * 3 stacks
}
// ── MultiplyPerDieEffect ────────────────────────────────────
[Test]
public void MultiplyPerDieEffect_MultipliesPerMatch()
{
var effect = MultiplyPerDieEffect.CreateForTest(2f, targetDieValue: 6);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(8f, ctx.Multiplier, 0.001f); // 1 * 2 * 2 * 2 = 8
}
[Test]
public void MultiplyPerDieValue_MultipliesPerMatch()
public void MultiplyPerDieEffect_NoMatches_MultiplierUnchanged()
{
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 2f, dieValue: 6);
var result = ScoreResult.Create(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var effect = MultiplyPerDieEffect.CreateForTest(3f, targetDieValue: 6);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(8f, result.Multiplier); // 1 * 2 * 2 * 2 = 8
Assert.AreEqual(1f, ctx.Multiplier);
}
// ── MultiplyScoreEffect ─────────────────────────────────────
[Test]
public void MultiplyScoreEffect_MultipliesOnce()
{
var effect = MultiplyScoreEffect.CreateForTest(1.5f);
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1.5f, ctx.Multiplier, 0.001f);
}
[Test]
public void MultiplyPerDieValue_NoMatches_MultiplierUnchanged()
public void MultiplyScoreEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 3f, dieValue: 6);
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = MultiplyScoreEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
inst.Stacks = 3;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1f, result.Multiplier);
// Pow(2, 3) = 8
Assert.AreEqual(8f, ctx.Multiplier, 0.001f);
}
// ── PostMultiplyEffect ──────────────────────────────────────
[Test]
public void PostMultiplyEffect_MultipliesPostMultiplier()
{
var effect = PostMultiplyEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(2f, ctx.PostMultiplier, 0.001f);
}
// ── AddCurrencyEffect ───────────────────────────────────────
[Test]
public void AddCurrencyEffect_AddsToCurrencyDelta()
{
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(25, ctx.CurrencyDelta);
}
[Test]
public void MultiplyFinalScore_MultipliesOnce()
public void AddCurrencyEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.MultiplyFinalScore, 1.5f);
var result = ScoreResult.Create(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
inst.Stacks = 2;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1.5f, result.Multiplier, 0.001f);
Assert.AreEqual(50, ctx.CurrencyDelta); // 25 * 2 stacks
}
// ── ConsumeChargeEffect ─────────────────────────────────────
[Test]
public void ConsumeChargeEffect_DecrementsRemainingUses()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var def = ModifierDefinitionSO.CreateForTest("limited", null,
hasLimitedUses: true, maxUses: 3);
var inst = new ModifierInstance(def);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(2, inst.RemainingUses);
}
[Test]
public void ConsumeChargeEffect_IgnoresPermanent()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance(); // permanent (no limited uses)
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(-1, inst.RemainingUses); // unchanged
}
// ── FinalScore Integration ──────────────────────────────────
[Test]
public void FinalScore_CombinesBaseAndFlatAndMultiplier()
{
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
// FinalScore = floor((10 + 5) * 2 * 1.5) = floor(45) = 45
Assert.AreEqual(45, ctx.FinalScore);
}
}
}
@@ -1,141 +1,336 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Conditions;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class ModifierPipelineTests
{
[Test]
public void Apply_AdditiveBeforeMultiplicative()
private ModifierRegistry registry;
private ModifierPipeline pipeline;
[SetUp]
public void SetUp()
{
var addMod = ModifierData.CreateForTest("add", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var mulMod = ModifierData.CreateForTest("mul", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyFinalScore, 2f);
registry = new ModifierRegistry(10);
pipeline = new ModifierPipeline(registry);
pipeline.TracingEnabled = false; // disable debug logs during tests
}
var modifiers = new List<ModifierData> { mulMod, addMod };
var result = ScoreResult.Create(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
private ModifierDefinitionSO CreateDef(string id,
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
{
var behavior = ModifierBehaviorSO.CreateForTest(trigger, conditions, effects);
return ModifierDefinitionSO.CreateForTest(id,
new List<ModifierBehaviorSO> { behavior });
}
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
private void RegisterAndActivate(ModifierDefinitionSO def)
{
var inst = registry.Add(def);
registry.TryActivate(inst);
}
private ModifierContext CreateScoringContext(int baseScore, int[] dice, YachtCategory category)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = dice,
Category = category,
AllActiveModifiers = registry.Active,
};
}
// ── Phase Ordering ──────────────────────────────────────────
[Test]
public void Execute_AdditiveBeforeMultiplicative()
{
var addEffect = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive);
var mulEffect = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative);
var addDef = CreateDef("add", TriggerType.OnCategoryScored, null,
new List<EffectSO> { addEffect });
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
RegisterAndActivate(mulDef); // registered first, but multiplicative phase
RegisterAndActivate(addDef); // registered second, but additive phase
var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// (20 + 10) * 2 = 60
Assert.AreEqual(60, result.FinalScore);
}
[Test]
public void Apply_CategoryLevelBeforeFinalScore()
public void Execute_PostMultiplicativeAfterMultiplicative()
{
var perDie = ModifierData.CreateForTest("perDie", ModifierScope.SelectedCategory,
ModifierEffectType.AddPerDieValue, 5f, dieValue: 1);
var flat = ModifierData.CreateForTest("flat", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 100f);
var mulEffect = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative);
var postMulEffect = PostMultiplyEffect.CreateForTest(3f, ModifierPhase.PostMultiplicative);
var modifiers = new List<ModifierData> { flat, perDie };
var result = ScoreResult.Create(3, new[] { 1, 1, 1, 2, 3 }, YachtCategory.Ones);
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
var postDef = CreateDef("post", TriggerType.OnCategoryScored, null,
new List<EffectSO> { postMulEffect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
RegisterAndActivate(postDef);
RegisterAndActivate(mulDef);
// FlatBonus = 15 (perDie: 5*3) + 100 (flat) = 115
// FinalScore = (3 + 115) * 1 = 118
Assert.AreEqual(118, result.FinalScore);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// (10 + 0) * 2 * 3 = 60
Assert.AreEqual(60, result.FinalScore);
}
// ── Condition Filtering ─────────────────────────────────────
[Test]
public void Apply_ScopeFiltering_SkipsWrongScope()
public void Execute_ConditionFails_SkipsEffect()
{
var mod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 50f);
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
var effect = AddFlatScoreEffect.CreateForTest(100);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
RegisterAndActivate(def);
// Scoring Ones, not FullHouse — condition should fail
var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
Assert.AreEqual(5, result.FinalScore);
}
[Test]
public void Apply_CategoryFilter_SkipsWrongCategory()
public void Execute_ConditionPasses_AppliesEffect()
{
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 15f,
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
var effect = AddFlatScoreEffect.CreateForTest(15);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
RegisterAndActivate(def);
Assert.AreEqual(0, result.FlatBonus);
}
[Test]
public void Apply_CategoryFilter_AppliesMatchingCategory()
{
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 15f,
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(15, result.FlatBonus);
Assert.AreEqual(40, result.FinalScore);
}
// ── Trigger Filtering ───────────────────────────────────────
[Test]
public void Apply_MultipleModifiers_CorrectOrder()
public void Execute_WrongTrigger_SkipsModifier()
{
var perDieAdd = ModifierData.CreateForTest("pda", ModifierScope.SelectedCategory,
ModifierEffectType.AddPerDieValue, 2f, dieValue: 3);
var perDieMul = ModifierData.CreateForTest("pdm", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyPerDieValue, 1.5f, dieValue: 3);
var flatAdd = ModifierData.CreateForTest("fa", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var finalMul = ModifierData.CreateForTest("fm", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyFinalScore, 2f);
var effect = AddFlatScoreEffect.CreateForTest(999);
var def = CreateDef("turn-bonus", TriggerType.OnTurnStart, null,
new List<EffectSO> { effect });
RegisterAndActivate(def);
// Fire OnCategoryScored, not OnTurnStart
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
}
// ── Multiple Modifiers ──────────────────────────────────────
[Test]
public void Execute_MultipleModifiers_CorrectOrder()
{
var perDieAdd = AddPerDieEffect.CreateForTest(2, targetDieValue: 3, phase: ModifierPhase.Additive);
var perDieMul = MultiplyPerDieEffect.CreateForTest(1.5f, targetDieValue: 3, phase: ModifierPhase.Multiplicative);
var flatAdd = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive, priority: 10);
var finalMul = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative, priority: 10);
var def1 = CreateDef("pda", TriggerType.OnCategoryScored, null,
new List<EffectSO> { perDieAdd });
var def2 = CreateDef("pdm", TriggerType.OnCategoryScored, null,
new List<EffectSO> { perDieMul });
var def3 = CreateDef("fa", TriggerType.OnCategoryScored, null,
new List<EffectSO> { flatAdd });
var def4 = CreateDef("fm", TriggerType.OnCategoryScored, null,
new List<EffectSO> { finalMul });
RegisterAndActivate(def4);
RegisterAndActivate(def3);
RegisterAndActivate(def2);
RegisterAndActivate(def1);
var modifiers = new List<ModifierData> { finalMul, flatAdd, perDieMul, perDieAdd };
// dice: [3, 3, 3, 1, 2] — 3 threes
var result = ScoreResult.Create(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// Pass 1 (cat additive): perDieAdd: +2*3 = +6 FlatBonus
// Pass 2 (cat multiplicative): perDieMul: 1.5^3 = 3.375 Multiplier
// Pass 3 (final additive): flatAdd: +10 FlatBonus → total FlatBonus = 16
// Pass 4 (final multiplicative): finalMul: 3.375 * 2 = 6.75 Multiplier
// Additive phase: perDieAdd (+2*3=6) + flatAdd (+10) → FlatBonus = 16
// Multiplicative phase: perDieMul (1.5^3=3.375) then finalMul (*2) → Multiplier = 6.75
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
Assert.AreEqual(6, result.FlatBonus + 10); // just check pipeline ran; full calc below
Assert.AreEqual(16, result.FlatBonus);
Assert.AreEqual(168, result.FinalScore);
}
[Test]
public void Apply_NullModifiers_DoesNotThrow()
{
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// ── Empty / Null Cases ──────────────────────────────────────
Assert.DoesNotThrow(() =>
ModifierPipeline.Apply(null, ref result, ModifierScope.SelectedCategory));
[Test]
public void Execute_NoActiveModifiers_NoChange()
{
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FinalScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
}
[Test]
public void Apply_EmptyList_NoChange()
public void Execute_InactiveModifier_Skipped()
{
var modifiers = new List<ModifierData>();
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = AddFlatScoreEffect.CreateForTest(50);
var def = CreateDef("inactive", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// Add but don't activate
registry.Add(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
}
// ── Side Effects ────────────────────────────────────────────
[Test]
public void Execute_SideEffectsInSideEffectPhase()
{
var scoreEffect = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive);
var currencyEffect = AddCurrencyEffect.CreateForTest(25, ModifierPhase.SideEffect);
var def = CreateDef("rewards", TriggerType.OnCategoryScored, null,
new List<EffectSO> { scoreEffect, currencyEffect });
RegisterAndActivate(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(25, result.CurrencyDelta);
Assert.AreEqual(20, result.FinalScore);
}
// ── Tracing ─────────────────────────────────────────────────
[Test]
public void Execute_TracingEnabled_PopulatesDebugLog()
{
pipeline.TracingEnabled = true;
var effect = AddFlatScoreEffect.CreateForTest(10);
var def = CreateDef("traced", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
RegisterAndActivate(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.IsNotNull(result.DebugLog);
Assert.IsTrue(result.DebugLog.Count > 0);
}
// ── DieValue Condition ──────────────────────────────────────
[Test]
public void Execute_DieValueCondition_OnlyTriggersOnMatch()
{
var condition = DieValueCondition.CreateForTest(6, minCount: 3);
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("sixes-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
RegisterAndActivate(def);
// Only 2 sixes — condition requires 3
var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, YachtCategory.Sixes);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
// 3 sixes — condition passes
var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
Assert.AreEqual(100, result2.FlatBonus);
}
// ── MinScore Condition ──────────────────────────────────────
[Test]
public void Execute_MinScoreCondition_ThresholdWorks()
{
var condition = MinScoreCondition.CreateForTest(20);
var effect = MultiplyScoreEffect.CreateForTest(2f);
var def = CreateDef("high-score-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
RegisterAndActivate(def);
// Below threshold
var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, YachtCategory.Threes);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(1f, result.Multiplier);
// At threshold
var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, YachtCategory.Fours);
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
Assert.AreEqual(2f, result2.Multiplier);
}
// ── ToScoreResult ───────────────────────────────────────────
[Test]
public void ToScoreResult_ConvertsCorrectly()
{
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
ScoreResult sr = ctx.ToScoreResult();
Assert.AreEqual(10, sr.BaseScore);
Assert.AreEqual(5, sr.FlatBonus);
Assert.AreEqual(3f, sr.Multiplier, 0.001f); // 2 * 1.5
Assert.AreEqual(YachtCategory.Chance, sr.Category);
}
}
}
@@ -1,8 +1,6 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Scoring;
using YachtDice.Modifiers;
namespace YachtDice.Tests
{
@@ -22,41 +20,15 @@ namespace YachtDice.Tests
}
[Test]
public void PreviewScore_AppliesOnlySelectedCategoryModifiers()
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 100f);
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// Only SelectedCategory mod should apply in preview
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(25, result.FinalScore); // (15 + 10) * 1
}
[Test]
public void ScoreCategory_AppliesBothScopes()
{
var system = CreateScoringSystem();
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 20f);
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
var result = system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// Both scopes should apply
Assert.AreEqual(30, result.FlatBonus);
Assert.AreEqual(45, result.FinalScore); // (15 + 30) * 1
Assert.AreEqual(50, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
Assert.AreEqual(50, result.FinalScore);
}
[Test]
@@ -89,15 +61,36 @@ namespace YachtDice.Tests
}
[Test]
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
public void PreviewScore_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
Assert.AreEqual(50, result.BaseScore);
Assert.AreEqual(15, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
Assert.AreEqual(50, result.FinalScore);
Assert.AreEqual(15, result.FinalScore);
}
[Test]
public void TotalScore_SumsAllScoredCategories()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
system.ScoreCategory(new[] { 2, 2, 2, 2, 2 }, YachtCategory.Twos);
Assert.AreEqual(15, system.TotalScore); // 5 + 10
}
[Test]
public void ResetScorecard_ClearsAll()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
system.ResetScorecard();
Assert.AreEqual(0, system.TotalScore);
Assert.IsFalse(system.IsCategoryUsed(YachtCategory.Ones));
}
}
}
+24 -23
View File
@@ -3,13 +3,15 @@ using UnityEngine;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Shop;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public sealed class ShopModelTests
{
private CurrencyBank bank;
private ModifierRegistry registry;
private InventoryModel inventory;
private ShopModel shop;
@@ -20,7 +22,8 @@ namespace YachtDice.Tests
bank = go.AddComponent<CurrencyBank>();
bank.SetBalance(500);
inventory = new InventoryModel(5);
registry = new ModifierRegistry(5);
inventory = new InventoryModel(registry);
shop = new ShopModel(bank, inventory);
}
@@ -31,11 +34,19 @@ namespace YachtDice.Tests
Object.DestroyImmediate(go.gameObject);
}
private ModifierDefinitionSO CreateDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0,
int shopPrice = 100, int sellPrice = 50)
{
return ModifierDefinitionSO.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses,
shopPrice: shopPrice, sellPrice: sellPrice);
}
[Test]
public void TryPurchase_SucceedsWithSufficientCurrency()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
@@ -48,8 +59,7 @@ namespace YachtDice.Tests
public void TryPurchase_FailsWhenBroke()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
@@ -61,9 +71,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_PermanentCannotBeBoughtTwice()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
@@ -76,9 +84,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_LimitedCanBeReBought()
{
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
var mod = CreateDef("limited", hasLimitedUses: true, maxUses: 3, shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
@@ -91,11 +97,10 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
ModifierData purchased = null;
shop.OnItemPurchased += data => purchased = data;
ModifierDefinitionSO purchased = null;
shop.OnItemPurchased += def => purchased = def;
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
shop.TryPurchase(mod);
@@ -106,8 +111,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Available_WhenCanAfford()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
}
@@ -116,8 +120,7 @@ namespace YachtDice.Tests
public void GetItemState_TooExpensive_WhenCannotAfford()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
}
@@ -125,9 +128,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Owned_WhenPermanentPurchased()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
@@ -4,7 +4,8 @@
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"YachtDice.Runtime"
"YachtDice.Runtime",
"UniTask"
],
"includePlatforms": [
"Editor"
+42 -31
View File
@@ -1,13 +1,15 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using VContainer;
using YachtDice.Game;
using YachtDice.Scoring;
using YachtDice.Economy;
using YachtDice.Shop;
using YachtDice.Inventory;
using YachtDice.Persistence;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.UI
{
@@ -43,9 +45,16 @@ namespace YachtDice.UI
private int totalCategoryCount;
private ModifierRegistry modifierRegistry;
private InventoryModel inventoryModel;
private ShopModel shopModel;
[Inject]
public void Construct(ModifierRegistry modifierRegistry)
{
this.modifierRegistry = modifierRegistry;
}
// ── Lifecycle ──────────────────────────────────────────────
private void Awake()
@@ -70,7 +79,10 @@ namespace YachtDice.UI
// Currency
if (currencyBank != null)
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
}
private void Start()
{
InitializeModifierSystems();
}
@@ -92,21 +104,26 @@ namespace YachtDice.UI
if (currencyBank != null)
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
if (inventoryModel != null)
inventoryModel.OnInventoryChanged -= HandleInventoryChangedForSave;
if (modifierRegistry != null)
modifierRegistry.OnChanged -= HandleInventoryChangedForSave;
}
// ── Modifier System Init ─────────────────────────────────
private void InitializeModifierSystems()
{
inventoryModel = new InventoryModel(maxActiveModifierSlots);
inventoryModel.OnInventoryChanged += HandleInventoryChangedForSave;
if (modifierRegistry == null)
modifierRegistry = new ModifierRegistry(maxActiveModifierSlots);
else
modifierRegistry.SetMaxActiveSlots(maxActiveModifierSlots);
ShopCatalog catalog = shopController != null ? shopController.Catalog : null;
modifierRegistry.OnChanged += HandleInventoryChangedForSave;
inventoryModel = new InventoryModel(modifierRegistry);
shopModel = new ShopModel(currencyBank, inventoryModel);
ModifierCatalogSO catalog = shopController != null ? shopController.Catalog : null;
LoadSaveData(catalog);
if (inventoryController != null)
@@ -119,7 +136,7 @@ namespace YachtDice.UI
gameInfoView.SetCurrencyText(currencyBank.Balance);
}
private void LoadSaveData(ShopCatalog catalog)
private void LoadSaveData(ModifierCatalogSO catalog)
{
SaveData save = SaveSystem.Load();
@@ -128,35 +145,34 @@ namespace YachtDice.UI
if (catalog != null && save.OwnedModifiers.Count > 0)
{
var runtimeList = new List<ModifierRuntime>();
var entries = new List<ModifierSaveEntry>();
var permanentIds = new HashSet<string>();
for (int i = 0; i < save.OwnedModifiers.Count; i++)
{
var entry = save.OwnedModifiers[i];
ModifierData data = catalog.FindById(entry.ModifierId);
var oldEntry = save.OwnedModifiers[i];
var def = catalog.FindById(oldEntry.ModifierId);
if (data == null)
if (def == null)
{
Debug.LogWarning($"Modifier '{entry.ModifierId}' not found in catalog, skipping.");
Debug.LogWarning($"Modifier '{oldEntry.ModifierId}' not found in catalog, skipping.");
continue;
}
var runtime = new ModifierRuntime
entries.Add(new ModifierSaveEntry
{
ModifierId = entry.ModifierId,
IsActive = entry.IsActive,
RemainingUses = entry.RemainingUses,
Data = data
};
ModifierId = oldEntry.ModifierId,
IsActive = oldEntry.IsActive,
RemainingUses = oldEntry.RemainingUses,
Stacks = oldEntry.Stacks,
CustomState = oldEntry.CustomState,
});
runtimeList.Add(runtime);
if (data.Durability == ModifierDurability.Permanent)
permanentIds.Add(data.Id);
if (!def.HasLimitedUses)
permanentIds.Add(def.Id);
}
inventoryModel.LoadState(runtimeList);
modifierRegistry.LoadSaveData(entries, catalog);
shopModel.LoadPurchasedPermanentIds(permanentIds);
}
}
@@ -168,15 +184,10 @@ namespace YachtDice.UI
Currency = currencyBank != null ? currencyBank.Balance : 0
};
var owned = inventoryModel.GetAllForSave();
for (int i = 0; i < owned.Count; i++)
var entries = modifierRegistry.GetSaveData();
for (int i = 0; i < entries.Count; i++)
{
save.OwnedModifiers.Add(new ModifierSaveEntry
{
ModifierId = owned[i].ModifierId,
IsActive = owned[i].IsActive,
RemainingUses = owned[i].RemainingUses
});
save.OwnedModifiers.Add(entries[i]);
}
SaveSystem.Save(save);
+3 -1
View File
@@ -4,7 +4,9 @@
"references": [
"Unity.TextMeshPro",
"Unity.InputSystem",
"Newtonsoft.Json"
"Newtonsoft.Json",
"VContainer",
"UniTask"
],
"includePlatforms": [],
"excludePlatforms": [],