[Refactor] Replace enum-driven modifier system with data-driven SO composition

Replace the entire static, enum-based modifier pipeline with a
composition-based, data-driven architecture using ScriptableObject
polymorphism. New modifiers can now be created by assembling SO building
blocks (Conditions + Effects + Behaviors) — no core code edits needed.

New architecture:
- Core/: TriggerType, ModifierPhase, ModifierContext, ICondition, IEffect
- Definition/: ModifierDefinitionSO, ModifierBehaviorSO, ConditionSO, EffectSO, ModifierCatalogSO
- Conditions/: DieValueCondition, CategoryCondition, MinScoreCondition, DiceCountCondition
- Effects/: AddFlat, AddPerDie, Multiply, MultiplyPerDie, PostMultiply, AddCurrency, ConsumeCharge
- Runtime/: ModifierInstance, ModifierRegistry (non-static service)
- Pipeline/: async ModifierPipeline with phase ordering, tracing, anti-recursion
- Editor/: ModifierDefinitionValidator with menu items
- Events/: GameEventBus (non-static typed dispatcher)
- DI/: GameLifetimeScope (VContainer composition root)

Deleted old system: ModifierData, ModifierEffect, ModifierEnums,
ModifierPipeline (static), ModifierRuntime, ModifierTarget, ShopCatalog,
ModifierAssetCreator.

Updated: ScoringSystem (VContainer + async), InventoryModel (delegates to
ModifierRegistry), ShopModel (uses ModifierDefinitionSO), GameController
(VContainer injection), SaveData (uses Runtime.ModifierSaveEntry), all
views/controllers, and all test files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 06:20:23 +07:00
parent 6e19de2f3d
commit 68c4abace3
57 changed files with 2227 additions and 912 deletions
@@ -0,0 +1,28 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
public class CategoryCondition : ConditionSO
{
[SerializeField] private YachtCategory requiredCategory;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
return context.Category == requiredCategory;
}
#if UNITY_EDITOR
public static CategoryCondition CreateForTest(YachtCategory category)
{
var so = CreateInstance<CategoryCondition>();
so.requiredCategory = category;
return so;
}
#endif
}
}
@@ -0,0 +1,40 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
public class DiceCountCondition : ConditionSO
{
[Tooltip("Die face value to count (1-6). 0 = any value.")]
[SerializeField, Range(0, 6)] private int targetValue;
[Tooltip("Minimum number of dice that must match.")]
[SerializeField] private int minCount = 1;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return false;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetValue == 0 || context.DiceValues[i] == targetValue)
count++;
}
return count >= minCount;
}
#if UNITY_EDITOR
public static DiceCountCondition CreateForTest(int targetValue, int minCount)
{
var so = CreateInstance<DiceCountCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
}
#endif
}
}
@@ -0,0 +1,37 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : ConditionSO
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return false;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (context.DiceValues[i] == targetValue)
count++;
}
return count >= minCount;
}
#if UNITY_EDITOR
public static DieValueCondition CreateForTest(int targetValue, int minCount = 1)
{
var so = CreateInstance<DieValueCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
}
#endif
}
}
@@ -0,0 +1,27 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "MinScoreCondition", menuName = "YachtDice/Modifiers/Conditions/Min Score")]
public class MinScoreCondition : ConditionSO
{
[SerializeField] private int minimumBaseScore;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
return context.BaseScore >= minimumBaseScore;
}
#if UNITY_EDITOR
public static MinScoreCondition CreateForTest(int minScore)
{
var so = CreateInstance<MinScoreCondition>();
so.minimumBaseScore = minScore;
return so;
}
#endif
}
}
@@ -0,0 +1,9 @@
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Core
{
public interface ICondition
{
bool Evaluate(ModifierContext context, ModifierInstance instance);
}
}
+12
View File
@@ -0,0 +1,12 @@
using Cysharp.Threading.Tasks;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Core
{
public interface IEffect
{
ModifierPhase Phase { get; }
int Priority { get; }
UniTask Apply(ModifierContext context, ModifierInstance instance);
}
}
@@ -0,0 +1,68 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Modifiers.Core
{
public class ModifierContext
{
// Scoring data
public int BaseScore;
public int FlatBonus;
public float Multiplier = 1f;
public float PostMultiplier = 1f;
public int[] DiceValues;
public YachtCategory Category;
// Game state (read-only snapshot)
public int CurrentRoll;
public int CurrentTurn;
public int PlayerCurrency;
public IReadOnlyList<ModifierInstance> AllActiveModifiers;
// Trigger info
public TriggerType Trigger;
// Side-effect accumulators
public int CurrencyDelta;
// Debug trace (populated when tracing is enabled)
public List<string> DebugLog;
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier * PostMultiplier);
public ScoreResult ToScoreResult()
{
return new ScoreResult
{
BaseScore = BaseScore,
FlatBonus = FlatBonus,
Multiplier = Multiplier * PostMultiplier,
DiceValues = DiceValues,
Category = Category,
};
}
public static ModifierContext CreateForScoring(
int baseScore,
int[] diceValues,
YachtCategory category,
int currentRoll,
int currentTurn,
int playerCurrency,
IReadOnlyList<ModifierInstance> activeModifiers)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = diceValues,
Category = category,
CurrentRoll = currentRoll,
CurrentTurn = currentTurn,
PlayerCurrency = playerCurrency,
AllActiveModifiers = activeModifiers,
};
}
}
}
@@ -0,0 +1,12 @@
namespace YachtDice.Modifiers.Core
{
public enum ModifierPhase
{
Pre = 0,
Additive = 100,
Multiplicative = 200,
PostMultiplicative = 300,
Final = 400,
SideEffect = 500,
}
}
@@ -0,0 +1,10 @@
namespace YachtDice.Modifiers.Core
{
public enum ModifierRarity
{
Common,
Uncommon,
Rare,
Epic,
}
}
@@ -0,0 +1,18 @@
namespace YachtDice.Modifiers.Core
{
public enum TriggerType
{
OnCategoryScored,
OnTurnStart,
OnTurnEnd,
OnRollComplete,
OnDiceLocked,
OnShopOpened,
OnItemPurchased,
OnGameStart,
OnGameEnd,
OnModifierActivated,
OnModifierDeactivated,
OnCurrencyChanged,
}
}
@@ -0,0 +1,11 @@
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class ConditionSO : ScriptableObject, ICondition
{
public abstract bool Evaluate(ModifierContext context, ModifierInstance instance);
}
}
@@ -0,0 +1,23 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class EffectSO : ScriptableObject, IEffect
{
[SerializeField] private ModifierPhase phase = ModifierPhase.Additive;
[SerializeField] private int priority;
public ModifierPhase Phase => phase;
public int Priority => priority;
public abstract UniTask Apply(ModifierContext context, ModifierInstance instance);
#if UNITY_EDITOR
public void SetPhaseForTest(ModifierPhase p) => phase = p;
public void SetPriorityForTest(int p) => priority = p;
#endif
}
}
@@ -0,0 +1,43 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewBehavior", menuName = "YachtDice/Modifiers/Behavior")]
public class ModifierBehaviorSO : ScriptableObject
{
[SerializeField] private TriggerType trigger;
[SerializeField] private List<ConditionSO> conditions = new();
[SerializeField] private List<EffectSO> effects = new();
public TriggerType Trigger => trigger;
public IReadOnlyList<ConditionSO> Conditions => conditions;
public IReadOnlyList<EffectSO> Effects => effects;
public bool EvaluateConditions(ModifierContext context, ModifierInstance instance)
{
for (int i = 0; i < conditions.Count; i++)
{
if (conditions[i] != null && !conditions[i].Evaluate(context, instance))
return false;
}
return true;
}
#if UNITY_EDITOR
public static ModifierBehaviorSO CreateForTest(
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
{
var so = CreateInstance<ModifierBehaviorSO>();
so.trigger = trigger;
so.conditions = conditions ?? new List<ConditionSO>();
so.effects = effects ?? new List<EffectSO>();
return so;
}
#endif
}
}
@@ -0,0 +1,23 @@
using System.Collections.Generic;
using UnityEngine;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "ModifierCatalog", menuName = "YachtDice/Modifiers/Catalog")]
public class ModifierCatalogSO : ScriptableObject
{
[SerializeField] private List<ModifierDefinitionSO> modifiers = new();
public IReadOnlyList<ModifierDefinitionSO> All => modifiers;
public ModifierDefinitionSO FindById(string id)
{
for (int i = 0; i < modifiers.Count; i++)
{
if (modifiers[i] != null && modifiers[i].Id == id)
return modifiers[i];
}
return null;
}
}
}
@@ -0,0 +1,65 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Core;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifiers/Definition")]
public class ModifierDefinitionSO : ScriptableObject
{
[Header("Identity")]
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField, TextArea] private string description;
[SerializeField] private Sprite icon;
[SerializeField] private ModifierRarity rarity;
[Header("Economy")]
[SerializeField] private int shopPrice;
[SerializeField] private int sellPrice;
[Header("Durability")]
[SerializeField] private bool hasLimitedUses;
[SerializeField] private int maxUses;
[SerializeField] private int maxStacks = 1;
[Header("Behaviors")]
[SerializeField] private List<ModifierBehaviorSO> behaviors = new();
public string Id => id;
public string DisplayName => displayName;
public string Description => description;
public Sprite Icon => icon;
public ModifierRarity Rarity => rarity;
public int ShopPrice => shopPrice;
public int SellPrice => sellPrice;
public bool HasLimitedUses => hasLimitedUses;
public int MaxUses => maxUses;
public int MaxStacks => maxStacks;
public IReadOnlyList<ModifierBehaviorSO> Behaviors => behaviors;
#if UNITY_EDITOR
public static ModifierDefinitionSO CreateForTest(
string id,
List<ModifierBehaviorSO> behaviors,
bool hasLimitedUses = false,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50,
ModifierRarity rarity = ModifierRarity.Common)
{
var so = CreateInstance<ModifierDefinitionSO>();
so.id = id;
so.displayName = id;
so.description = id;
so.rarity = rarity;
so.shopPrice = shopPrice;
so.sellPrice = sellPrice;
so.hasLimitedUses = hasLimitedUses;
so.maxUses = maxUses;
so.behaviors = behaviors ?? new List<ModifierBehaviorSO>();
return so;
}
#endif
}
}
@@ -0,0 +1,224 @@
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Modifiers.Editor
{
public static class ModifierDefinitionValidator
{
[MenuItem("YachtDice/Validate All Modifier Definitions")]
public static void ValidateAll()
{
string[] guids = AssetDatabase.FindAssets("t:ModifierDefinitionSO");
if (guids.Length == 0)
{
Debug.Log("[ModifierValidator] No ModifierDefinitionSO assets found.");
return;
}
int errorCount = 0;
int warnCount = 0;
var usedIds = new Dictionary<string, string>(); // id -> asset path
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var def = AssetDatabase.LoadAssetAtPath<ModifierDefinitionSO>(path);
if (def == null)
{
Debug.LogError($"[ModifierValidator] Failed to load asset at {path}");
errorCount++;
continue;
}
// ── Id checks ────────────────────────────────────────
if (string.IsNullOrWhiteSpace(def.Id))
{
Debug.LogError($"[ModifierValidator] {path}: Id is empty.", def);
errorCount++;
}
else if (usedIds.TryGetValue(def.Id, out string existingPath))
{
Debug.LogError($"[ModifierValidator] {path}: Duplicate Id '{def.Id}' (also used by {existingPath}).", def);
errorCount++;
}
else
{
usedIds[def.Id] = path;
}
// ── Economy checks ───────────────────────────────────
if (def.ShopPrice < 0)
{
Debug.LogError($"[ModifierValidator] {path}: ShopPrice is negative ({def.ShopPrice}).", def);
errorCount++;
}
if (def.SellPrice < 0)
{
Debug.LogError($"[ModifierValidator] {path}: SellPrice is negative ({def.SellPrice}).", def);
errorCount++;
}
if (def.SellPrice > def.ShopPrice && def.ShopPrice > 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: SellPrice ({def.SellPrice}) > ShopPrice ({def.ShopPrice}). Infinite money exploit?", def);
warnCount++;
}
// ── Durability checks ────────────────────────────────
if (def.HasLimitedUses && def.MaxUses <= 0)
{
Debug.LogError($"[ModifierValidator] {path}: HasLimitedUses is true but MaxUses is {def.MaxUses}.", def);
errorCount++;
}
if (!def.HasLimitedUses && def.MaxUses > 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: HasLimitedUses is false but MaxUses is {def.MaxUses}. Ignored at runtime.", def);
warnCount++;
}
if (def.MaxStacks < 1)
{
Debug.LogError($"[ModifierValidator] {path}: MaxStacks must be >= 1 (is {def.MaxStacks}).", def);
errorCount++;
}
// ── Behavior checks ──────────────────────────────────
if (def.Behaviors == null || def.Behaviors.Count == 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: No behaviors assigned. Modifier will do nothing.", def);
warnCount++;
continue;
}
for (int b = 0; b < def.Behaviors.Count; b++)
{
var behavior = def.Behaviors[b];
if (behavior == null)
{
Debug.LogError($"[ModifierValidator] {path}: Behavior slot [{b}] is null.", def);
errorCount++;
continue;
}
// Check for null conditions
if (behavior.Conditions != null)
{
for (int c = 0; c < behavior.Conditions.Count; c++)
{
if (behavior.Conditions[c] == null)
{
Debug.LogWarning($"[ModifierValidator] {path}: Behavior '{behavior.name}' has null condition at slot [{c}].", behavior);
warnCount++;
}
}
}
// Check for null or empty effects
if (behavior.Effects == null || behavior.Effects.Count == 0)
{
Debug.LogWarning($"[ModifierValidator] {path}: Behavior '{behavior.name}' has no effects.", behavior);
warnCount++;
}
else
{
for (int e = 0; e < behavior.Effects.Count; e++)
{
if (behavior.Effects[e] == null)
{
Debug.LogError($"[ModifierValidator] {path}: Behavior '{behavior.name}' has null effect at slot [{e}].", behavior);
errorCount++;
}
}
}
}
// ── Display checks ───────────────────────────────────
if (string.IsNullOrWhiteSpace(def.DisplayName))
{
Debug.LogWarning($"[ModifierValidator] {path}: DisplayName is empty.", def);
warnCount++;
}
if (string.IsNullOrWhiteSpace(def.Description))
{
Debug.LogWarning($"[ModifierValidator] {path}: Description is empty.", def);
warnCount++;
}
}
string summary = $"[ModifierValidator] Validated {guids.Length} modifier(s): {errorCount} error(s), {warnCount} warning(s).";
if (errorCount > 0)
Debug.LogError(summary);
else if (warnCount > 0)
Debug.LogWarning(summary);
else
Debug.Log(summary);
}
[MenuItem("YachtDice/Validate Modifier Catalog")]
public static void ValidateCatalog()
{
string[] guids = AssetDatabase.FindAssets("t:ModifierCatalogSO");
if (guids.Length == 0)
{
Debug.LogWarning("[ModifierValidator] No ModifierCatalogSO asset found. Create one via Create > YachtDice/Modifiers/Catalog.");
return;
}
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var catalog = AssetDatabase.LoadAssetAtPath<ModifierCatalogSO>(path);
if (catalog == null)
{
Debug.LogError($"[ModifierValidator] Failed to load catalog at {path}");
continue;
}
if (catalog.All == null || catalog.All.Count == 0)
{
Debug.LogWarning($"[ModifierValidator] Catalog at {path} is empty.");
continue;
}
int nullCount = 0;
var catalogIds = new HashSet<string>();
for (int j = 0; j < catalog.All.Count; j++)
{
if (catalog.All[j] == null)
{
nullCount++;
Debug.LogError($"[ModifierValidator] Catalog {path}: Null entry at index [{j}].", catalog);
continue;
}
string id = catalog.All[j].Id;
if (!catalogIds.Add(id))
{
Debug.LogError($"[ModifierValidator] Catalog {path}: Duplicate modifier Id '{id}' in catalog.", catalog);
}
}
Debug.Log($"[ModifierValidator] Catalog {path}: {catalog.All.Count} entries, {nullCount} null.");
}
}
}
}
#endif
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
public class AddCurrencyEffect : EffectSO
{
[SerializeField] private int amount;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.CurrencyDelta += amount * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddCurrencyEffect CreateForTest(int amount,
ModifierPhase phase = ModifierPhase.SideEffect, int priority = 0)
{
var so = CreateInstance<AddCurrencyEffect>();
so.amount = amount;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,31 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddFlatScoreEffect", menuName = "YachtDice/Modifiers/Effects/Add Flat Score")]
public class AddFlatScoreEffect : EffectSO
{
[SerializeField] private int value;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.FlatBonus += value * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddFlatScoreEffect CreateForTest(int value, ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddFlatScoreEffect>();
so.value = value;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,46 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : EffectSO
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
count++;
}
context.FlatBonus += valuePerDie * count * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddPerDieEffect CreateForTest(int valuePerDie, int targetDieValue = 0,
ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddPerDieEffect>();
so.valuePerDie = valuePerDie;
so.targetDieValue = targetDieValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
public class ConsumeChargeEffect : EffectSO
{
[SerializeField] private int charges = 1;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
instance.ConsumeCharge(charges);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static ConsumeChargeEffect CreateForTest(int charges = 1,
ModifierPhase phase = ModifierPhase.SideEffect, int priority = 100)
{
var so = CreateInstance<ConsumeChargeEffect>();
so.charges = charges;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,44 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : EffectSO
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
context.Multiplier *= multiplierPerDie;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDieEffect CreateForTest(float multiplierPerDie, int targetDieValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDieEffect>();
so.multiplierPerDie = multiplierPerDie;
so.targetDieValue = targetDieValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyScoreEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Score")]
public class MultiplyScoreEffect : EffectSO
{
[SerializeField] private float multiplier = 1f;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.Multiplier *= Mathf.Pow(multiplier, instance.Stacks);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyScoreEffect CreateForTest(float multiplier,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyScoreEffect>();
so.multiplier = multiplier;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -0,0 +1,32 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "PostMultiplyEffect", menuName = "YachtDice/Modifiers/Effects/Post Multiply")]
public class PostMultiplyEffect : EffectSO
{
[SerializeField] private float postMultiplier = 1f;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.PostMultiplier *= Mathf.Pow(postMultiplier, instance.Stacks);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static PostMultiplyEffect CreateForTest(float postMultiplier,
ModifierPhase phase = ModifierPhase.PostMultiplicative, int priority = 0)
{
var so = CreateInstance<PostMultiplyEffect>();
so.postMultiplier = postMultiplier;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
-92
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@@ -1,92 +0,0 @@
using UnityEngine;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifier Data")]
public sealed class ModifierData : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] [TextArea] private string description;
[SerializeField] private ModifierRarity rarity;
[SerializeField] private int shopPrice;
[SerializeField] private int sellPrice;
[SerializeField] private Sprite icon;
[Header("Effect")]
[SerializeField] private ModifierScope scope;
[SerializeField] private ModifierEffectType effectType;
[SerializeField] private ModifierTarget target;
[SerializeField] private float effectValue;
[Header("Durability")]
[SerializeField] private ModifierDurability durability;
[SerializeField] private int maxUses;
public string Id => id;
public string DisplayName => displayName;
public string Description => description;
public ModifierRarity Rarity => rarity;
public int ShopPrice => shopPrice;
public int SellPrice => sellPrice;
public Sprite Icon => icon;
public ModifierScope Scope => scope;
public ModifierEffectType EffectType => effectType;
public ModifierTarget Target => target;
public float EffectValue => effectValue;
public ModifierDurability Durability => durability;
public int MaxUses => maxUses;
public bool IsAdditive =>
effectType == ModifierEffectType.AddPerDieValue ||
effectType == ModifierEffectType.AddFlatToFinalScore;
public bool IsMultiplicative =>
effectType == ModifierEffectType.MultiplyPerDieValue ||
effectType == ModifierEffectType.MultiplyFinalScore;
public bool IsCategoryLevel =>
effectType == ModifierEffectType.AddPerDieValue ||
effectType == ModifierEffectType.MultiplyPerDieValue;
public bool IsFinalScoreLevel =>
effectType == ModifierEffectType.AddFlatToFinalScore ||
effectType == ModifierEffectType.MultiplyFinalScore;
#if UNITY_EDITOR
public static ModifierData CreateForTest(
string id,
ModifierScope scope,
ModifierEffectType effectType,
float effectValue,
int dieValue = 0,
YachtCategory targetCategory = YachtCategory.Ones,
bool hasCategoryFilter = false,
ModifierDurability durability = ModifierDurability.Permanent,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50)
{
var data = CreateInstance<ModifierData>();
data.id = id;
data.displayName = id;
data.description = id;
data.scope = scope;
data.effectType = effectType;
data.effectValue = effectValue;
data.target = new ModifierTarget
{
DieValue = dieValue,
TargetCategory = targetCategory,
HasCategoryFilter = hasCategoryFilter
};
data.durability = durability;
data.maxUses = maxUses;
data.shopPrice = shopPrice;
data.sellPrice = sellPrice;
return data;
}
#endif
}
}
@@ -1,59 +0,0 @@
using System.Collections.Generic;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
public static class ModifierEffect
{
private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
{
{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
};
public static void Apply(ModifierData data, ref ScoreResult result)
{
if (Handlers.TryGetValue(data.EffectType, out var handler))
handler(data, ref result);
}
private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
{
int targetValue = data.Target.DieValue;
int count = 0;
for (int i = 0; i < result.DiceValues.Length; i++)
{
if (targetValue == 0 || result.DiceValues[i] == targetValue)
count++;
}
result.FlatBonus += (int)(data.EffectValue * count);
}
private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
{
result.FlatBonus += (int)data.EffectValue;
}
private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
{
int targetValue = data.Target.DieValue;
for (int i = 0; i < result.DiceValues.Length; i++)
{
if (targetValue == 0 || result.DiceValues[i] == targetValue)
result.Multiplier *= data.EffectValue;
}
}
private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
{
result.Multiplier *= data.EffectValue;
}
}
}
-30
View File
@@ -1,30 +0,0 @@
namespace YachtDice.Modifiers
{
public enum ModifierScope
{
SelectedCategory,
AnyCategoryClosed
}
public enum ModifierEffectType
{
AddPerDieValue,
AddFlatToFinalScore,
MultiplyPerDieValue,
MultiplyFinalScore
}
public enum ModifierDurability
{
Permanent,
LimitedUses
}
public enum ModifierRarity
{
Common,
Uncommon,
Rare,
Epic
}
}
@@ -1,66 +0,0 @@
using System.Collections.Generic;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
public static class ModifierPipeline
{
// Application order (explicit):
// 1. Category-level additive (AddPerDieValue)
// 2. Category-level multiplicative (MultiplyPerDieValue)
// 3. Final-score additive (AddFlatToFinalScore)
// 4. Final-score multiplicative (MultiplyFinalScore)
public static void Apply(
IReadOnlyList<ModifierData> activeModifiers,
ref ScoreResult result,
ModifierScope currentScope)
{
if (activeModifiers == null) return;
// Pass 1: Category-level additive
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsCategoryLevel && mod.IsAdditive)
ModifierEffect.Apply(mod, ref result);
}
// Pass 2: Category-level multiplicative
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsCategoryLevel && mod.IsMultiplicative)
ModifierEffect.Apply(mod, ref result);
}
// Pass 3: Final-score additive
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsFinalScoreLevel && mod.IsAdditive)
ModifierEffect.Apply(mod, ref result);
}
// Pass 4: Final-score multiplicative
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsFinalScoreLevel && mod.IsMultiplicative)
ModifierEffect.Apply(mod, ref result);
}
}
private static bool ShouldApply(ModifierData mod, ref ScoreResult result, ModifierScope currentScope)
{
if (mod == null) return false;
if (mod.Scope != currentScope) return false;
if (mod.Target.HasCategoryFilter && mod.Target.TargetCategory != result.Category) return false;
return true;
}
}
}
@@ -1,37 +0,0 @@
using System;
namespace YachtDice.Modifiers
{
[Serializable]
public class ModifierRuntime
{
public string ModifierId;
public bool IsActive;
public int RemainingUses;
[NonSerialized] public ModifierData Data;
public bool IsExpired => Data != null &&
Data.Durability == ModifierDurability.LimitedUses &&
RemainingUses <= 0;
public void ConsumeUse()
{
if (Data == null) return;
if (Data.Durability != ModifierDurability.LimitedUses) return;
RemainingUses--;
}
public static ModifierRuntime Create(ModifierData data)
{
return new ModifierRuntime
{
ModifierId = data.Id,
IsActive = false,
RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
Data = data
};
}
}
}
@@ -1,20 +0,0 @@
using System;
using UnityEngine;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
[Serializable]
public struct ModifierTarget
{
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
[Range(0, 6)]
public int DieValue;
[Tooltip("Category this modifier targets.")]
public YachtCategory TargetCategory;
[Tooltip("If true, TargetCategory is used as a filter.")]
public bool HasCategoryFilter;
}
}
@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Pipeline
{
public struct EffectEntry
{
public EffectSO Effect;
public ModifierInstance Instance;
}
public class ModifierComparer : IComparer<EffectEntry>
{
public static readonly ModifierComparer Default = new();
public int Compare(EffectEntry a, EffectEntry b)
{
int cmp = a.Effect.Phase.CompareTo(b.Effect.Phase);
if (cmp != 0) return cmp;
cmp = a.Effect.Priority.CompareTo(b.Effect.Priority);
if (cmp != 0) return cmp;
return string.Compare(a.Instance.Definition.Id, b.Instance.Definition.Id, StringComparison.Ordinal);
}
}
}
@@ -0,0 +1,131 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Pipeline
{
public class ModifierPipeline
{
private readonly ModifierRegistry registry;
private readonly List<EffectEntry> effectBuffer = new();
private bool isExecuting;
private readonly Queue<(TriggerType trigger, ModifierContext context)> deferredQueue = new();
private const int MaxRecursionDepth = 1;
private int currentDepth;
public bool TracingEnabled { get; set; }
#if UNITY_EDITOR || DEVELOPMENT_BUILD
= true;
#endif
public ModifierPipeline(ModifierRegistry registry)
{
this.registry = registry;
}
public async UniTask<ModifierContext> Execute(TriggerType trigger, ModifierContext context)
{
if (isExecuting)
{
if (currentDepth >= MaxRecursionDepth)
{
Debug.LogWarning($"[ModifierPipeline] Max recursion depth reached for trigger {trigger}. Dropping.");
return context;
}
currentDepth++;
}
isExecuting = true;
context.Trigger = trigger;
PipelineTrace trace = null;
if (TracingEnabled)
{
trace = new PipelineTrace { Trigger = trigger };
context.DebugLog ??= new List<string>();
}
effectBuffer.Clear();
// Snapshot active modifiers to avoid modification during iteration
var activeSnapshot = registry.Active;
// Gather eligible effects
for (int i = 0; i < activeSnapshot.Count; i++)
{
var inst = activeSnapshot[i];
var behaviors = inst.Definition.Behaviors;
for (int b = 0; b < behaviors.Count; b++)
{
var behavior = behaviors[b];
if (behavior == null) continue;
if (behavior.Trigger != trigger) continue;
// Evaluate conditions with tracing
bool passed = true;
string failedCondition = null;
var conditions = behavior.Conditions;
for (int c = 0; c < conditions.Count; c++)
{
if (conditions[c] == null) continue;
if (!conditions[c].Evaluate(context, inst))
{
passed = false;
failedCondition = conditions[c].name;
break;
}
}
if (trace != null)
trace.AddConditionResult(inst.Definition.Id, behavior.name, passed, failedCondition);
if (!passed) continue;
// Collect effects
var effects = behavior.Effects;
for (int e = 0; e < effects.Count; e++)
{
if (effects[e] == null) continue;
effectBuffer.Add(new EffectEntry
{
Effect = effects[e],
Instance = inst,
});
}
}
}
// Sort by Phase -> Priority -> Id
effectBuffer.Sort(ModifierComparer.Default);
// Execute sequentially
for (int i = 0; i < effectBuffer.Count; i++)
{
var entry = effectBuffer[i];
await entry.Effect.Apply(context, entry.Instance);
if (trace != null)
trace.AddEffectApplied(entry.Instance.Definition.Id, entry.Effect.name, entry.Effect.Phase);
}
if (trace != null)
{
string traceStr = trace.ToString();
context.DebugLog.Add(traceStr);
Debug.Log(traceStr);
}
isExecuting = false;
currentDepth = 0;
return context;
}
}
}
@@ -0,0 +1,67 @@
using System.Collections.Generic;
using System.Text;
using YachtDice.Modifiers.Core;
namespace YachtDice.Modifiers.Pipeline
{
public class PipelineTrace
{
public TriggerType Trigger;
public readonly List<TraceEntry> Entries = new();
public struct TraceEntry
{
public string ModifierId;
public string BehaviorName;
public bool ConditionsPassed;
public string FailedCondition;
public string EffectApplied;
public ModifierPhase Phase;
}
public void AddConditionResult(string modifierId, string behaviorName, bool passed, string failedCondition = null)
{
Entries.Add(new TraceEntry
{
ModifierId = modifierId,
BehaviorName = behaviorName,
ConditionsPassed = passed,
FailedCondition = failedCondition,
});
}
public void AddEffectApplied(string modifierId, string effectName, ModifierPhase phase)
{
Entries.Add(new TraceEntry
{
ModifierId = modifierId,
EffectApplied = effectName,
Phase = phase,
ConditionsPassed = true,
});
}
public override string ToString()
{
var sb = new StringBuilder();
sb.AppendLine($"[ModifierPipeline] Trigger: {Trigger}");
for (int i = 0; i < Entries.Count; i++)
{
var e = Entries[i];
if (e.EffectApplied != null)
{
sb.AppendLine($" EFFECT [{e.Phase}] {e.ModifierId} -> {e.EffectApplied}");
}
else if (e.ConditionsPassed)
{
sb.AppendLine($" PASS {e.ModifierId} / {e.BehaviorName}");
}
else
{
sb.AppendLine($" FAIL {e.ModifierId} / {e.BehaviorName} (failed: {e.FailedCondition})");
}
}
return sb.ToString();
}
}
}
@@ -0,0 +1,29 @@
using System.Collections.Generic;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Modifiers.Runtime
{
public class ModifierInstance
{
public ModifierDefinitionSO Definition { get; }
public bool IsActive { get; set; }
public int RemainingUses { get; set; }
public int Stacks { get; set; } = 1;
public Dictionary<string, float> CustomState { get; } = new();
public bool IsExpired => Definition.HasLimitedUses && RemainingUses <= 0;
public ModifierInstance(ModifierDefinitionSO definition)
{
Definition = definition;
RemainingUses = definition.HasLimitedUses ? definition.MaxUses : -1;
}
public void ConsumeCharge(int amount = 1)
{
if (!Definition.HasLimitedUses) return;
RemainingUses -= amount;
if (RemainingUses < 0) RemainingUses = 0;
}
}
}
@@ -0,0 +1,211 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Modifiers.Runtime
{
public class ModifierRegistry
{
private readonly List<ModifierInstance> instances = new();
private readonly List<ModifierInstance> activeCache = new();
private int maxActiveSlots;
private bool activeCacheDirty = true;
public event Action OnChanged;
public event Action<IReadOnlyList<ModifierInstance>> OnActiveModifiersChanged;
public IReadOnlyList<ModifierInstance> All => instances;
public int MaxActiveSlots => maxActiveSlots;
public ModifierRegistry(int maxActiveSlots = 5)
{
this.maxActiveSlots = maxActiveSlots;
}
public IReadOnlyList<ModifierInstance> Active
{
get
{
if (activeCacheDirty)
RebuildActiveCache();
return activeCache;
}
}
public int ActiveCount
{
get
{
int count = 0;
for (int i = 0; i < instances.Count; i++)
if (instances[i].IsActive) count++;
return count;
}
}
public void SetMaxActiveSlots(int slots)
{
maxActiveSlots = slots;
}
public ModifierInstance Add(ModifierDefinitionSO definition)
{
var instance = new ModifierInstance(definition);
instances.Add(instance);
activeCacheDirty = true;
OnChanged?.Invoke();
return instance;
}
public void Remove(ModifierInstance instance)
{
if (!instances.Contains(instance)) return;
bool wasActive = instance.IsActive;
instance.IsActive = false;
instances.Remove(instance);
activeCacheDirty = true;
if (wasActive)
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
public bool TryActivate(ModifierInstance instance)
{
if (instance.IsActive) return false;
if (!instances.Contains(instance)) return false;
if (ActiveCount >= maxActiveSlots) return false;
instance.IsActive = true;
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
return true;
}
public void Deactivate(ModifierInstance instance)
{
if (!instance.IsActive) return;
instance.IsActive = false;
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
public void ConsumeChargesOnActive()
{
bool changed = false;
for (int i = instances.Count - 1; i >= 0; i--)
{
var inst = instances[i];
if (!inst.IsActive) continue;
if (!inst.Definition.HasLimitedUses) continue;
inst.ConsumeCharge();
if (inst.IsExpired)
{
instances.RemoveAt(i);
changed = true;
}
}
if (changed)
{
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
}
public List<ModifierSaveEntry> GetSaveData()
{
var entries = new List<ModifierSaveEntry>();
for (int i = 0; i < instances.Count; i++)
{
var inst = instances[i];
var entry = new ModifierSaveEntry
{
ModifierId = inst.Definition.Id,
IsActive = inst.IsActive,
RemainingUses = inst.RemainingUses,
Stacks = inst.Stacks,
};
foreach (var kvp in inst.CustomState)
{
entry.CustomState.Add(new CustomStateEntry
{
Key = kvp.Key,
Value = kvp.Value,
});
}
entries.Add(entry);
}
return entries;
}
public void LoadSaveData(List<ModifierSaveEntry> entries, ModifierCatalogSO catalog)
{
instances.Clear();
activeCacheDirty = true;
if (entries == null) return;
for (int i = 0; i < entries.Count; i++)
{
var entry = entries[i];
var definition = catalog.FindById(entry.ModifierId);
if (definition == null)
{
Debug.LogWarning($"Modifier '{entry.ModifierId}' not found in catalog, skipping.");
continue;
}
var instance = new ModifierInstance(definition)
{
IsActive = entry.IsActive,
RemainingUses = entry.RemainingUses,
Stacks = entry.Stacks,
};
if (entry.CustomState != null)
{
foreach (var cs in entry.CustomState)
instance.CustomState[cs.Key] = cs.Value;
}
instances.Add(instance);
}
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
public void Clear()
{
instances.Clear();
activeCacheDirty = true;
OnActiveModifiersChanged?.Invoke(Active);
OnChanged?.Invoke();
}
private void RebuildActiveCache()
{
activeCache.Clear();
for (int i = 0; i < instances.Count; i++)
{
if (instances[i].IsActive)
activeCache.Add(instances[i]);
}
activeCacheDirty = false;
}
}
}
@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
namespace YachtDice.Modifiers.Runtime
{
[Serializable]
public class ModifierSaveEntry
{
public string ModifierId;
public bool IsActive;
public int RemainingUses;
public int Stacks;
public List<CustomStateEntry> CustomState = new();
}
[Serializable]
public class CustomStateEntry
{
public string Key;
public float Value;
}
}