[Refactor] Replace enum-driven modifier system with data-driven SO composition

Replace the entire static, enum-based modifier pipeline with a
composition-based, data-driven architecture using ScriptableObject
polymorphism. New modifiers can now be created by assembling SO building
blocks (Conditions + Effects + Behaviors) — no core code edits needed.

New architecture:
- Core/: TriggerType, ModifierPhase, ModifierContext, ICondition, IEffect
- Definition/: ModifierDefinitionSO, ModifierBehaviorSO, ConditionSO, EffectSO, ModifierCatalogSO
- Conditions/: DieValueCondition, CategoryCondition, MinScoreCondition, DiceCountCondition
- Effects/: AddFlat, AddPerDie, Multiply, MultiplyPerDie, PostMultiply, AddCurrency, ConsumeCharge
- Runtime/: ModifierInstance, ModifierRegistry (non-static service)
- Pipeline/: async ModifierPipeline with phase ordering, tracing, anti-recursion
- Editor/: ModifierDefinitionValidator with menu items
- Events/: GameEventBus (non-static typed dispatcher)
- DI/: GameLifetimeScope (VContainer composition root)

Deleted old system: ModifierData, ModifierEffect, ModifierEnums,
ModifierPipeline (static), ModifierRuntime, ModifierTarget, ShopCatalog,
ModifierAssetCreator.

Updated: ScoringSystem (VContainer + async), InventoryModel (delegates to
ModifierRegistry), ShopModel (uses ModifierDefinitionSO), GameController
(VContainer injection), SaveData (uses Runtime.ModifierSaveEntry), all
views/controllers, and all test files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 06:20:23 +07:00
parent 6e19de2f3d
commit 68c4abace3
57 changed files with 2227 additions and 912 deletions
-24
View File
@@ -1,24 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Modifiers;
namespace YachtDice.Shop
{
[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop Catalog")]
public sealed class ShopCatalog : ScriptableObject
{
[SerializeField] private List<ModifierData> availableModifiers = new();
public IReadOnlyList<ModifierData> AvailableModifiers => availableModifiers;
public ModifierData FindById(string id)
{
for (int i = 0; i < availableModifiers.Count; i++)
{
if (availableModifiers[i] != null && availableModifiers[i].Id == id)
return availableModifiers[i];
}
return null;
}
}
}
+9 -9
View File
@@ -1,18 +1,18 @@
using UnityEngine;
using YachtDice.Economy;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
public class ShopController : MonoBehaviour
{
[SerializeField] private ShopCatalog catalog;
[SerializeField] private ModifierCatalogSO catalog;
[SerializeField] private ShopView shopView;
[SerializeField] private CurrencyBank currencyBank;
private ShopModel model;
public ShopCatalog Catalog => catalog;
public ModifierCatalogSO Catalog => catalog;
public void Initialize(ShopModel shopModel)
{
@@ -25,7 +25,7 @@ namespace YachtDice.Shop
model.OnItemPurchased += HandleItemPurchased;
shopView.Populate(catalog.AvailableModifiers, model);
shopView.Populate(catalog.All, model);
shopView.UpdateCurrencyDisplay(currencyBank != null ? currencyBank.Balance : 0);
}
@@ -41,20 +41,20 @@ namespace YachtDice.Shop
model.OnItemPurchased -= HandleItemPurchased;
}
private void HandleBuyClicked(ModifierData data)
private void HandleBuyClicked(ModifierDefinitionSO def)
{
model.TryPurchase(data);
model.TryPurchase(def);
}
private void HandleCurrencyChanged(int newBalance)
{
shopView.UpdateCurrencyDisplay(newBalance);
shopView.RefreshStates(catalog.AvailableModifiers, model);
shopView.RefreshStates(catalog.All, model);
}
private void HandleItemPurchased(ModifierData data)
private void HandleItemPurchased(ModifierDefinitionSO def)
{
shopView.RefreshStates(catalog.AvailableModifiers, model);
shopView.RefreshStates(catalog.All, model);
}
}
}
+6 -5
View File
@@ -2,7 +2,8 @@ using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
@@ -23,9 +24,9 @@ namespace YachtDice.Shop
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
private ModifierData data;
private ModifierDefinitionSO data;
public event Action<ModifierData> OnBuyClicked;
public event Action<ModifierDefinitionSO> OnBuyClicked;
private void Awake()
{
@@ -33,9 +34,9 @@ namespace YachtDice.Shop
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(data));
}
public void Setup(ModifierData modifierData, ShopItemState state)
public void Setup(ModifierDefinitionSO modifierDef, ShopItemState state)
{
data = modifierData;
data = modifierDef;
if (nameText != null) nameText.text = data.DisplayName;
if (descriptionText != null) descriptionText.text = data.Description;
+10 -12
View File
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
@@ -12,7 +12,7 @@ namespace YachtDice.Shop
private readonly InventoryModel inventoryModel;
private readonly HashSet<string> purchasedPermanentIds = new();
public event Action<ModifierData> OnItemPurchased;
public event Action<ModifierDefinitionSO> OnItemPurchased;
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
{
@@ -20,25 +20,24 @@ namespace YachtDice.Shop
this.inventoryModel = inventoryModel;
}
public bool CanPurchase(ModifierData modifier)
public bool CanPurchase(ModifierDefinitionSO modifier)
{
if (modifier == null) return false;
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
if (modifier.Durability == ModifierDurability.Permanent &&
purchasedPermanentIds.Contains(modifier.Id))
if (!modifier.HasLimitedUses && purchasedPermanentIds.Contains(modifier.Id))
return false;
return true;
}
public bool TryPurchase(ModifierData modifier)
public bool TryPurchase(ModifierDefinitionSO modifier)
{
if (!CanPurchase(modifier)) return false;
if (!currencyBank.Spend(modifier.ShopPrice)) return false;
if (modifier.Durability == ModifierDurability.Permanent)
if (!modifier.HasLimitedUses)
purchasedPermanentIds.Add(modifier.Id);
inventoryModel.AddModifier(modifier);
@@ -48,18 +47,17 @@ namespace YachtDice.Shop
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
public ShopItemState GetItemState(ModifierData modifier)
public ShopItemState GetItemState(ModifierDefinitionSO modifier)
{
if (modifier == null) return ShopItemState.TooExpensive;
if (modifier.Durability == ModifierDurability.Permanent &&
purchasedPermanentIds.Contains(modifier.Id))
if (!modifier.HasLimitedUses && purchasedPermanentIds.Contains(modifier.Id))
return ShopItemState.Owned;
if (!currencyBank.CanAfford(modifier.ShopPrice))
return ShopItemState.TooExpensive;
return modifier.Durability == ModifierDurability.LimitedUses
return modifier.HasLimitedUses
? ShopItemState.RepurchaseAvailable
: ShopItemState.Available;
}
@@ -79,6 +77,6 @@ namespace YachtDice.Shop
Available,
TooExpensive,
Owned,
RepurchaseAvailable
RepurchaseAvailable,
}
}
+9 -9
View File
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
@@ -16,7 +16,7 @@ namespace YachtDice.Shop
private readonly List<ShopItemView> spawnedItems = new();
public event Action<ModifierData> OnBuyClicked;
public event Action<ModifierDefinitionSO> OnBuyClicked;
private void Awake()
{
@@ -34,24 +34,24 @@ namespace YachtDice.Shop
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
public void Populate(IReadOnlyList<ModifierDefinitionSO> catalog, ShopModel model)
{
ClearItems();
for (int i = 0; i < catalog.Count; i++)
{
var data = catalog[i];
if (data == null) continue;
var def = catalog[i];
if (def == null) continue;
var item = Instantiate(itemPrefab, itemContainer);
var state = model.GetItemState(data);
item.Setup(data, state);
var state = model.GetItemState(def);
item.Setup(def, state);
item.OnBuyClicked += HandleBuy;
spawnedItems.Add(item);
}
}
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
public void RefreshStates(IReadOnlyList<ModifierDefinitionSO> catalog, ShopModel model)
{
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
{
@@ -76,6 +76,6 @@ namespace YachtDice.Shop
spawnedItems.Clear();
}
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
private void HandleBuy(ModifierDefinitionSO def) => OnBuyClicked?.Invoke(def);
}
}