[Refactor] Replace enum-driven modifier system with data-driven SO composition

Replace the entire static, enum-based modifier pipeline with a
composition-based, data-driven architecture using ScriptableObject
polymorphism. New modifiers can now be created by assembling SO building
blocks (Conditions + Effects + Behaviors) — no core code edits needed.

New architecture:
- Core/: TriggerType, ModifierPhase, ModifierContext, ICondition, IEffect
- Definition/: ModifierDefinitionSO, ModifierBehaviorSO, ConditionSO, EffectSO, ModifierCatalogSO
- Conditions/: DieValueCondition, CategoryCondition, MinScoreCondition, DiceCountCondition
- Effects/: AddFlat, AddPerDie, Multiply, MultiplyPerDie, PostMultiply, AddCurrency, ConsumeCharge
- Runtime/: ModifierInstance, ModifierRegistry (non-static service)
- Pipeline/: async ModifierPipeline with phase ordering, tracing, anti-recursion
- Editor/: ModifierDefinitionValidator with menu items
- Events/: GameEventBus (non-static typed dispatcher)
- DI/: GameLifetimeScope (VContainer composition root)

Deleted old system: ModifierData, ModifierEffect, ModifierEnums,
ModifierPipeline (static), ModifierRuntime, ModifierTarget, ShopCatalog,
ModifierAssetCreator.

Updated: ScoringSystem (VContainer + async), InventoryModel (delegates to
ModifierRegistry), ShopModel (uses ModifierDefinitionSO), GameController
(VContainer injection), SaveData (uses Runtime.ModifierSaveEntry), all
views/controllers, and all test files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 06:20:23 +07:00
parent 6e19de2f3d
commit 68c4abace3
57 changed files with 2227 additions and 912 deletions
@@ -1,32 +1,34 @@
using NUnit.Framework;
using UnityEngine;
using YachtDice.Inventory;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public class InventoryModelTests
{
private ModifierRegistry registry;
private InventoryModel inventory;
[SetUp]
public void SetUp()
{
inventory = new InventoryModel(3);
registry = new ModifierRegistry(3);
inventory = new InventoryModel(registry);
}
private ModifierData CreateTestData(string id = "test",
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
private ModifierDefinitionSO CreateTestDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0)
{
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: durability, maxUses: maxUses);
return ModifierDefinitionSO.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses);
}
[Test]
public void AddModifier_IncreasesCount()
{
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
}
@@ -34,7 +36,7 @@ namespace YachtDice.Tests
[Test]
public void TryActivate_SucceedsWithinSlotLimit()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestDef("a"));
var mod = inventory.OwnedModifiers[0];
bool result = inventory.TryActivate(mod);
@@ -49,11 +51,11 @@ namespace YachtDice.Tests
{
for (int i = 0; i < 3; i++)
{
inventory.AddModifier(CreateTestData($"m{i}"));
inventory.AddModifier(CreateTestDef($"m{i}"));
inventory.TryActivate(inventory.OwnedModifiers[i]);
}
inventory.AddModifier(CreateTestData("extra"));
inventory.AddModifier(CreateTestDef("extra"));
var extra = inventory.OwnedModifiers[3];
bool result = inventory.TryActivate(extra);
@@ -65,7 +67,7 @@ namespace YachtDice.Tests
[Test]
public void Deactivate_FreesSlot()
{
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -78,7 +80,7 @@ namespace YachtDice.Tests
[Test]
public void RemoveModifier_DeactivatesAndRemoves()
{
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -91,7 +93,7 @@ namespace YachtDice.Tests
[Test]
public void ConsumeUseOnActive_DecrementsUses()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
inventory.AddModifier(CreateTestDef("ltd", hasLimitedUses: true, maxUses: 3));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -103,7 +105,7 @@ namespace YachtDice.Tests
[Test]
public void ConsumeUseOnActive_RemovesExpired()
{
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
inventory.AddModifier(CreateTestDef("ltd", hasLimitedUses: true, maxUses: 1));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -115,7 +117,7 @@ namespace YachtDice.Tests
[Test]
public void ConsumeUseOnActive_IgnoresPermanent()
{
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
inventory.AddModifier(CreateTestDef("perm"));
var mod = inventory.OwnedModifiers[0];
inventory.TryActivate(mod);
@@ -126,13 +128,13 @@ namespace YachtDice.Tests
}
[Test]
public void GetActiveModifierData_ReturnsOnlyActive()
public void GetActiveModifierDefinitions_ReturnsOnlyActive()
{
inventory.AddModifier(CreateTestData("a"));
inventory.AddModifier(CreateTestData("b"));
inventory.AddModifier(CreateTestDef("a"));
inventory.AddModifier(CreateTestDef("b"));
inventory.TryActivate(inventory.OwnedModifiers[0]);
var active = inventory.GetActiveModifierData();
var active = inventory.GetActiveModifierDefinitions();
Assert.AreEqual(1, active.Count);
}
@@ -150,7 +152,7 @@ namespace YachtDice.Tests
{
bool fired = false;
inventory.OnActiveModifiersChanged += _ => fired = true;
inventory.AddModifier(CreateTestData());
inventory.AddModifier(CreateTestDef());
inventory.TryActivate(inventory.OwnedModifiers[0]);
@@ -1,94 +1,244 @@
using NUnit.Framework;
using UnityEngine;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class ModifierEffectTests
{
private static ModifierData CreateData(
ModifierEffectType effectType, float effectValue,
int dieValue = 0, ModifierScope scope = ModifierScope.SelectedCategory)
private ModifierInstance CreateInstance(string id = "test")
{
return ModifierData.CreateForTest("test", scope, effectType, effectValue, dieValue);
var def = ModifierDefinitionSO.CreateForTest(id, null);
return new ModifierInstance(def);
}
private ModifierContext CreateContext(int baseScore, int[] dice, YachtCategory category)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = dice,
Category = category,
};
}
// ── AddPerDieEffect ─────────────────────────────────────────
[Test]
public void AddPerDieEffect_CountsMatchingDice()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(30, ctx.FlatBonus); // 10 * 3 matching dice
}
[Test]
public void AddPerDieValue_CountsMatchingDice()
public void AddPerDieEffect_ZeroTarget_CountsAllDice()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 1);
var result = ScoreResult.Create(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var effect = AddPerDieEffect.CreateForTest(2, targetDieValue: 0);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(30, result.FlatBonus);
Assert.AreEqual(10, ctx.FlatBonus); // 2 * 5 dice
}
[Test]
public void AddPerDieValue_ZeroTarget_CountsAllDice()
public void AddPerDieEffect_NoMatches_ZeroBonus()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 2f, dieValue: 0);
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 6);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(0, ctx.FlatBonus);
}
[Test]
public void AddPerDieValue_NoMatches_ZeroBonus()
public void AddPerDieEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 6);
var result = ScoreResult.Create(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
var inst = CreateInstance();
inst.Stacks = 2;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(60, ctx.FlatBonus); // 10 * 3 * 2 stacks
}
// ── AddFlatScoreEffect ──────────────────────────────────────
[Test]
public void AddFlatScoreEffect_AddsFlat()
{
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(15, ctx.FlatBonus);
}
[Test]
public void AddFlatToFinalScore_AddsFlat()
public void AddFlatScoreEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.AddFlatToFinalScore, 15f);
var result = ScoreResult.Create(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
var inst = CreateInstance();
inst.Stacks = 3;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(15, result.FlatBonus);
Assert.AreEqual(45, ctx.FlatBonus); // 15 * 3 stacks
}
// ── MultiplyPerDieEffect ────────────────────────────────────
[Test]
public void MultiplyPerDieEffect_MultipliesPerMatch()
{
var effect = MultiplyPerDieEffect.CreateForTest(2f, targetDieValue: 6);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(8f, ctx.Multiplier, 0.001f); // 1 * 2 * 2 * 2 = 8
}
[Test]
public void MultiplyPerDieValue_MultipliesPerMatch()
public void MultiplyPerDieEffect_NoMatches_MultiplierUnchanged()
{
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 2f, dieValue: 6);
var result = ScoreResult.Create(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var effect = MultiplyPerDieEffect.CreateForTest(3f, targetDieValue: 6);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(8f, result.Multiplier); // 1 * 2 * 2 * 2 = 8
Assert.AreEqual(1f, ctx.Multiplier);
}
// ── MultiplyScoreEffect ─────────────────────────────────────
[Test]
public void MultiplyScoreEffect_MultipliesOnce()
{
var effect = MultiplyScoreEffect.CreateForTest(1.5f);
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1.5f, ctx.Multiplier, 0.001f);
}
[Test]
public void MultiplyPerDieValue_NoMatches_MultiplierUnchanged()
public void MultiplyScoreEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 3f, dieValue: 6);
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = MultiplyScoreEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
inst.Stacks = 3;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1f, result.Multiplier);
// Pow(2, 3) = 8
Assert.AreEqual(8f, ctx.Multiplier, 0.001f);
}
// ── PostMultiplyEffect ──────────────────────────────────────
[Test]
public void PostMultiplyEffect_MultipliesPostMultiplier()
{
var effect = PostMultiplyEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(2f, ctx.PostMultiplier, 0.001f);
}
// ── AddCurrencyEffect ───────────────────────────────────────
[Test]
public void AddCurrencyEffect_AddsToCurrencyDelta()
{
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(25, ctx.CurrencyDelta);
}
[Test]
public void MultiplyFinalScore_MultipliesOnce()
public void AddCurrencyEffect_ScalesWithStacks()
{
var data = CreateData(ModifierEffectType.MultiplyFinalScore, 1.5f);
var result = ScoreResult.Create(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance();
inst.Stacks = 2;
ModifierEffect.Apply(data, ref result);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1.5f, result.Multiplier, 0.001f);
Assert.AreEqual(50, ctx.CurrencyDelta); // 25 * 2 stacks
}
// ── ConsumeChargeEffect ─────────────────────────────────────
[Test]
public void ConsumeChargeEffect_DecrementsRemainingUses()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var def = ModifierDefinitionSO.CreateForTest("limited", null,
hasLimitedUses: true, maxUses: 3);
var inst = new ModifierInstance(def);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(2, inst.RemainingUses);
}
[Test]
public void ConsumeChargeEffect_IgnoresPermanent()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var inst = CreateInstance(); // permanent (no limited uses)
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(-1, inst.RemainingUses); // unchanged
}
// ── FinalScore Integration ──────────────────────────────────
[Test]
public void FinalScore_CombinesBaseAndFlatAndMultiplier()
{
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
// FinalScore = floor((10 + 5) * 2 * 1.5) = floor(45) = 45
Assert.AreEqual(45, ctx.FinalScore);
}
}
}
@@ -1,141 +1,336 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Conditions;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class ModifierPipelineTests
{
[Test]
public void Apply_AdditiveBeforeMultiplicative()
private ModifierRegistry registry;
private ModifierPipeline pipeline;
[SetUp]
public void SetUp()
{
var addMod = ModifierData.CreateForTest("add", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var mulMod = ModifierData.CreateForTest("mul", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyFinalScore, 2f);
registry = new ModifierRegistry(10);
pipeline = new ModifierPipeline(registry);
pipeline.TracingEnabled = false; // disable debug logs during tests
}
var modifiers = new List<ModifierData> { mulMod, addMod };
var result = ScoreResult.Create(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
private ModifierDefinitionSO CreateDef(string id,
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
{
var behavior = ModifierBehaviorSO.CreateForTest(trigger, conditions, effects);
return ModifierDefinitionSO.CreateForTest(id,
new List<ModifierBehaviorSO> { behavior });
}
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
private void RegisterAndActivate(ModifierDefinitionSO def)
{
var inst = registry.Add(def);
registry.TryActivate(inst);
}
private ModifierContext CreateScoringContext(int baseScore, int[] dice, YachtCategory category)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = dice,
Category = category,
AllActiveModifiers = registry.Active,
};
}
// ── Phase Ordering ──────────────────────────────────────────
[Test]
public void Execute_AdditiveBeforeMultiplicative()
{
var addEffect = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive);
var mulEffect = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative);
var addDef = CreateDef("add", TriggerType.OnCategoryScored, null,
new List<EffectSO> { addEffect });
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
RegisterAndActivate(mulDef); // registered first, but multiplicative phase
RegisterAndActivate(addDef); // registered second, but additive phase
var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// (20 + 10) * 2 = 60
Assert.AreEqual(60, result.FinalScore);
}
[Test]
public void Apply_CategoryLevelBeforeFinalScore()
public void Execute_PostMultiplicativeAfterMultiplicative()
{
var perDie = ModifierData.CreateForTest("perDie", ModifierScope.SelectedCategory,
ModifierEffectType.AddPerDieValue, 5f, dieValue: 1);
var flat = ModifierData.CreateForTest("flat", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 100f);
var mulEffect = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative);
var postMulEffect = PostMultiplyEffect.CreateForTest(3f, ModifierPhase.PostMultiplicative);
var modifiers = new List<ModifierData> { flat, perDie };
var result = ScoreResult.Create(3, new[] { 1, 1, 1, 2, 3 }, YachtCategory.Ones);
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
new List<EffectSO> { mulEffect });
var postDef = CreateDef("post", TriggerType.OnCategoryScored, null,
new List<EffectSO> { postMulEffect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
RegisterAndActivate(postDef);
RegisterAndActivate(mulDef);
// FlatBonus = 15 (perDie: 5*3) + 100 (flat) = 115
// FinalScore = (3 + 115) * 1 = 118
Assert.AreEqual(118, result.FinalScore);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
// (10 + 0) * 2 * 3 = 60
Assert.AreEqual(60, result.FinalScore);
}
// ── Condition Filtering ─────────────────────────────────────
[Test]
public void Apply_ScopeFiltering_SkipsWrongScope()
public void Execute_ConditionFails_SkipsEffect()
{
var mod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 50f);
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
var effect = AddFlatScoreEffect.CreateForTest(100);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
RegisterAndActivate(def);
// Scoring Ones, not FullHouse — condition should fail
var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
Assert.AreEqual(5, result.FinalScore);
}
[Test]
public void Apply_CategoryFilter_SkipsWrongCategory()
public void Execute_ConditionPasses_AppliesEffect()
{
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 15f,
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
var effect = AddFlatScoreEffect.CreateForTest(15);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
RegisterAndActivate(def);
Assert.AreEqual(0, result.FlatBonus);
}
[Test]
public void Apply_CategoryFilter_AppliesMatchingCategory()
{
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 15f,
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
var modifiers = new List<ModifierData> { mod };
var result = ScoreResult.Create(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(15, result.FlatBonus);
Assert.AreEqual(40, result.FinalScore);
}
// ── Trigger Filtering ───────────────────────────────────────
[Test]
public void Apply_MultipleModifiers_CorrectOrder()
public void Execute_WrongTrigger_SkipsModifier()
{
var perDieAdd = ModifierData.CreateForTest("pda", ModifierScope.SelectedCategory,
ModifierEffectType.AddPerDieValue, 2f, dieValue: 3);
var perDieMul = ModifierData.CreateForTest("pdm", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyPerDieValue, 1.5f, dieValue: 3);
var flatAdd = ModifierData.CreateForTest("fa", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var finalMul = ModifierData.CreateForTest("fm", ModifierScope.SelectedCategory,
ModifierEffectType.MultiplyFinalScore, 2f);
var effect = AddFlatScoreEffect.CreateForTest(999);
var def = CreateDef("turn-bonus", TriggerType.OnTurnStart, null,
new List<EffectSO> { effect });
RegisterAndActivate(def);
// Fire OnCategoryScored, not OnTurnStart
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
}
// ── Multiple Modifiers ──────────────────────────────────────
[Test]
public void Execute_MultipleModifiers_CorrectOrder()
{
var perDieAdd = AddPerDieEffect.CreateForTest(2, targetDieValue: 3, phase: ModifierPhase.Additive);
var perDieMul = MultiplyPerDieEffect.CreateForTest(1.5f, targetDieValue: 3, phase: ModifierPhase.Multiplicative);
var flatAdd = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive, priority: 10);
var finalMul = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative, priority: 10);
var def1 = CreateDef("pda", TriggerType.OnCategoryScored, null,
new List<EffectSO> { perDieAdd });
var def2 = CreateDef("pdm", TriggerType.OnCategoryScored, null,
new List<EffectSO> { perDieMul });
var def3 = CreateDef("fa", TriggerType.OnCategoryScored, null,
new List<EffectSO> { flatAdd });
var def4 = CreateDef("fm", TriggerType.OnCategoryScored, null,
new List<EffectSO> { finalMul });
RegisterAndActivate(def4);
RegisterAndActivate(def3);
RegisterAndActivate(def2);
RegisterAndActivate(def1);
var modifiers = new List<ModifierData> { finalMul, flatAdd, perDieMul, perDieAdd };
// dice: [3, 3, 3, 1, 2] — 3 threes
var result = ScoreResult.Create(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// Pass 1 (cat additive): perDieAdd: +2*3 = +6 FlatBonus
// Pass 2 (cat multiplicative): perDieMul: 1.5^3 = 3.375 Multiplier
// Pass 3 (final additive): flatAdd: +10 FlatBonus → total FlatBonus = 16
// Pass 4 (final multiplicative): finalMul: 3.375 * 2 = 6.75 Multiplier
// Additive phase: perDieAdd (+2*3=6) + flatAdd (+10) → FlatBonus = 16
// Multiplicative phase: perDieMul (1.5^3=3.375) then finalMul (*2) → Multiplier = 6.75
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
Assert.AreEqual(6, result.FlatBonus + 10); // just check pipeline ran; full calc below
Assert.AreEqual(16, result.FlatBonus);
Assert.AreEqual(168, result.FinalScore);
}
[Test]
public void Apply_NullModifiers_DoesNotThrow()
{
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// ── Empty / Null Cases ──────────────────────────────────────
Assert.DoesNotThrow(() =>
ModifierPipeline.Apply(null, ref result, ModifierScope.SelectedCategory));
[Test]
public void Execute_NoActiveModifiers_NoChange()
{
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FinalScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
}
[Test]
public void Apply_EmptyList_NoChange()
public void Execute_InactiveModifier_Skipped()
{
var modifiers = new List<ModifierData>();
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var effect = AddFlatScoreEffect.CreateForTest(50);
var def = CreateDef("inactive", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
// Add but don't activate
registry.Add(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(10, result.FinalScore);
}
// ── Side Effects ────────────────────────────────────────────
[Test]
public void Execute_SideEffectsInSideEffectPhase()
{
var scoreEffect = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive);
var currencyEffect = AddCurrencyEffect.CreateForTest(25, ModifierPhase.SideEffect);
var def = CreateDef("rewards", TriggerType.OnCategoryScored, null,
new List<EffectSO> { scoreEffect, currencyEffect });
RegisterAndActivate(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(25, result.CurrencyDelta);
Assert.AreEqual(20, result.FinalScore);
}
// ── Tracing ─────────────────────────────────────────────────
[Test]
public void Execute_TracingEnabled_PopulatesDebugLog()
{
pipeline.TracingEnabled = true;
var effect = AddFlatScoreEffect.CreateForTest(10);
var def = CreateDef("traced", TriggerType.OnCategoryScored, null,
new List<EffectSO> { effect });
RegisterAndActivate(def);
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.IsNotNull(result.DebugLog);
Assert.IsTrue(result.DebugLog.Count > 0);
}
// ── DieValue Condition ──────────────────────────────────────
[Test]
public void Execute_DieValueCondition_OnlyTriggersOnMatch()
{
var condition = DieValueCondition.CreateForTest(6, minCount: 3);
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("sixes-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
RegisterAndActivate(def);
// Only 2 sixes — condition requires 3
var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, YachtCategory.Sixes);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(0, result.FlatBonus);
// 3 sixes — condition passes
var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
Assert.AreEqual(100, result2.FlatBonus);
}
// ── MinScore Condition ──────────────────────────────────────
[Test]
public void Execute_MinScoreCondition_ThresholdWorks()
{
var condition = MinScoreCondition.CreateForTest(20);
var effect = MultiplyScoreEffect.CreateForTest(2f);
var def = CreateDef("high-score-bonus", TriggerType.OnCategoryScored,
new List<ConditionSO> { condition },
new List<EffectSO> { effect });
RegisterAndActivate(def);
// Below threshold
var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, YachtCategory.Threes);
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
Assert.AreEqual(1f, result.Multiplier);
// At threshold
var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, YachtCategory.Fours);
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
Assert.AreEqual(2f, result2.Multiplier);
}
// ── ToScoreResult ───────────────────────────────────────────
[Test]
public void ToScoreResult_ConvertsCorrectly()
{
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
ScoreResult sr = ctx.ToScoreResult();
Assert.AreEqual(10, sr.BaseScore);
Assert.AreEqual(5, sr.FlatBonus);
Assert.AreEqual(3f, sr.Multiplier, 0.001f); // 2 * 1.5
Assert.AreEqual(YachtCategory.Chance, sr.Category);
}
}
}
@@ -1,8 +1,6 @@
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using YachtDice.Scoring;
using YachtDice.Modifiers;
namespace YachtDice.Tests
{
@@ -22,41 +20,15 @@ namespace YachtDice.Tests
}
[Test]
public void PreviewScore_AppliesOnlySelectedCategoryModifiers()
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 100f);
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// Only SelectedCategory mod should apply in preview
Assert.AreEqual(10, result.FlatBonus);
Assert.AreEqual(25, result.FinalScore); // (15 + 10) * 1
}
[Test]
public void ScoreCategory_AppliesBothScopes()
{
var system = CreateScoringSystem();
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f);
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
ModifierEffectType.AddFlatToFinalScore, 20f);
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
var result = system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
// Both scopes should apply
Assert.AreEqual(30, result.FlatBonus);
Assert.AreEqual(45, result.FinalScore); // (15 + 30) * 1
Assert.AreEqual(50, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
Assert.AreEqual(50, result.FinalScore);
}
[Test]
@@ -89,15 +61,36 @@ namespace YachtDice.Tests
}
[Test]
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
public void PreviewScore_WithNoModifiers_CalculatesBaseOnly()
{
var system = CreateScoringSystem();
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
Assert.AreEqual(50, result.BaseScore);
Assert.AreEqual(15, result.BaseScore);
Assert.AreEqual(0, result.FlatBonus);
Assert.AreEqual(1f, result.Multiplier);
Assert.AreEqual(50, result.FinalScore);
Assert.AreEqual(15, result.FinalScore);
}
[Test]
public void TotalScore_SumsAllScoredCategories()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
system.ScoreCategory(new[] { 2, 2, 2, 2, 2 }, YachtCategory.Twos);
Assert.AreEqual(15, system.TotalScore); // 5 + 10
}
[Test]
public void ResetScorecard_ClearsAll()
{
var system = CreateScoringSystem();
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
system.ResetScorecard();
Assert.AreEqual(0, system.TotalScore);
Assert.IsFalse(system.IsCategoryUsed(YachtCategory.Ones));
}
}
}
+24 -23
View File
@@ -3,13 +3,15 @@ using UnityEngine;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Shop;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public sealed class ShopModelTests
{
private CurrencyBank bank;
private ModifierRegistry registry;
private InventoryModel inventory;
private ShopModel shop;
@@ -20,7 +22,8 @@ namespace YachtDice.Tests
bank = go.AddComponent<CurrencyBank>();
bank.SetBalance(500);
inventory = new InventoryModel(5);
registry = new ModifierRegistry(5);
inventory = new InventoryModel(registry);
shop = new ShopModel(bank, inventory);
}
@@ -31,11 +34,19 @@ namespace YachtDice.Tests
Object.DestroyImmediate(go.gameObject);
}
private ModifierDefinitionSO CreateDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0,
int shopPrice = 100, int sellPrice = 50)
{
return ModifierDefinitionSO.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses,
shopPrice: shopPrice, sellPrice: sellPrice);
}
[Test]
public void TryPurchase_SucceedsWithSufficientCurrency()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
@@ -48,8 +59,7 @@ namespace YachtDice.Tests
public void TryPurchase_FailsWhenBroke()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
@@ -61,9 +71,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_PermanentCannotBeBoughtTwice()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
@@ -76,9 +84,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_LimitedCanBeReBought()
{
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
var mod = CreateDef("limited", hasLimitedUses: true, maxUses: 3, shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
@@ -91,11 +97,10 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
ModifierData purchased = null;
shop.OnItemPurchased += data => purchased = data;
ModifierDefinitionSO purchased = null;
shop.OnItemPurchased += def => purchased = def;
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
shop.TryPurchase(mod);
@@ -106,8 +111,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Available_WhenCanAfford()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
}
@@ -116,8 +120,7 @@ namespace YachtDice.Tests
public void GetItemState_TooExpensive_WhenCannotAfford()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
}
@@ -125,9 +128,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Owned_WhenPermanentPurchased()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
@@ -4,7 +4,8 @@
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"YachtDice.Runtime"
"YachtDice.Runtime",
"UniTask"
],
"includePlatforms": [
"Editor"