[Refactor] Replace enum-driven modifier system with data-driven SO composition
Replace the entire static, enum-based modifier pipeline with a composition-based, data-driven architecture using ScriptableObject polymorphism. New modifiers can now be created by assembling SO building blocks (Conditions + Effects + Behaviors) — no core code edits needed. New architecture: - Core/: TriggerType, ModifierPhase, ModifierContext, ICondition, IEffect - Definition/: ModifierDefinitionSO, ModifierBehaviorSO, ConditionSO, EffectSO, ModifierCatalogSO - Conditions/: DieValueCondition, CategoryCondition, MinScoreCondition, DiceCountCondition - Effects/: AddFlat, AddPerDie, Multiply, MultiplyPerDie, PostMultiply, AddCurrency, ConsumeCharge - Runtime/: ModifierInstance, ModifierRegistry (non-static service) - Pipeline/: async ModifierPipeline with phase ordering, tracing, anti-recursion - Editor/: ModifierDefinitionValidator with menu items - Events/: GameEventBus (non-static typed dispatcher) - DI/: GameLifetimeScope (VContainer composition root) Deleted old system: ModifierData, ModifierEffect, ModifierEnums, ModifierPipeline (static), ModifierRuntime, ModifierTarget, ShopCatalog, ModifierAssetCreator. Updated: ScoringSystem (VContainer + async), InventoryModel (delegates to ModifierRegistry), ShopModel (uses ModifierDefinitionSO), GameController (VContainer injection), SaveData (uses Runtime.ModifierSaveEntry), all views/controllers, and all test files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,32 +1,34 @@
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using NUnit.Framework;
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using UnityEngine;
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using YachtDice.Inventory;
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using YachtDice.Modifiers;
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using YachtDice.Modifiers.Definition;
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using YachtDice.Modifiers.Runtime;
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namespace YachtDice.Tests
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{
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public class InventoryModelTests
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{
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private ModifierRegistry registry;
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private InventoryModel inventory;
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[SetUp]
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public void SetUp()
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{
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inventory = new InventoryModel(3);
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registry = new ModifierRegistry(3);
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inventory = new InventoryModel(registry);
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}
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private ModifierData CreateTestData(string id = "test",
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ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
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private ModifierDefinitionSO CreateTestDef(string id = "test",
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bool hasLimitedUses = false, int maxUses = 0)
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{
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return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: durability, maxUses: maxUses);
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return ModifierDefinitionSO.CreateForTest(id, null,
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hasLimitedUses: hasLimitedUses, maxUses: maxUses);
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}
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[Test]
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public void AddModifier_IncreasesCount()
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{
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inventory.AddModifier(CreateTestData());
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inventory.AddModifier(CreateTestDef());
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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}
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@@ -34,7 +36,7 @@ namespace YachtDice.Tests
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[Test]
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public void TryActivate_SucceedsWithinSlotLimit()
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{
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inventory.AddModifier(CreateTestData("a"));
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inventory.AddModifier(CreateTestDef("a"));
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var mod = inventory.OwnedModifiers[0];
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bool result = inventory.TryActivate(mod);
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@@ -49,11 +51,11 @@ namespace YachtDice.Tests
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{
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for (int i = 0; i < 3; i++)
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{
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inventory.AddModifier(CreateTestData($"m{i}"));
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inventory.AddModifier(CreateTestDef($"m{i}"));
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inventory.TryActivate(inventory.OwnedModifiers[i]);
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}
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inventory.AddModifier(CreateTestData("extra"));
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inventory.AddModifier(CreateTestDef("extra"));
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var extra = inventory.OwnedModifiers[3];
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bool result = inventory.TryActivate(extra);
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@@ -65,7 +67,7 @@ namespace YachtDice.Tests
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[Test]
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public void Deactivate_FreesSlot()
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{
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inventory.AddModifier(CreateTestData());
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inventory.AddModifier(CreateTestDef());
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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@@ -78,7 +80,7 @@ namespace YachtDice.Tests
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[Test]
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public void RemoveModifier_DeactivatesAndRemoves()
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{
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inventory.AddModifier(CreateTestData());
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inventory.AddModifier(CreateTestDef());
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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@@ -91,7 +93,7 @@ namespace YachtDice.Tests
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[Test]
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public void ConsumeUseOnActive_DecrementsUses()
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{
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inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
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inventory.AddModifier(CreateTestDef("ltd", hasLimitedUses: true, maxUses: 3));
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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@@ -103,7 +105,7 @@ namespace YachtDice.Tests
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[Test]
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public void ConsumeUseOnActive_RemovesExpired()
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{
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inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
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inventory.AddModifier(CreateTestDef("ltd", hasLimitedUses: true, maxUses: 1));
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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@@ -115,7 +117,7 @@ namespace YachtDice.Tests
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[Test]
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public void ConsumeUseOnActive_IgnoresPermanent()
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{
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inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
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inventory.AddModifier(CreateTestDef("perm"));
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var mod = inventory.OwnedModifiers[0];
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inventory.TryActivate(mod);
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@@ -126,13 +128,13 @@ namespace YachtDice.Tests
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}
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[Test]
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public void GetActiveModifierData_ReturnsOnlyActive()
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public void GetActiveModifierDefinitions_ReturnsOnlyActive()
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{
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inventory.AddModifier(CreateTestData("a"));
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inventory.AddModifier(CreateTestData("b"));
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inventory.AddModifier(CreateTestDef("a"));
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inventory.AddModifier(CreateTestDef("b"));
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inventory.TryActivate(inventory.OwnedModifiers[0]);
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var active = inventory.GetActiveModifierData();
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var active = inventory.GetActiveModifierDefinitions();
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Assert.AreEqual(1, active.Count);
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}
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@@ -150,7 +152,7 @@ namespace YachtDice.Tests
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{
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bool fired = false;
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inventory.OnActiveModifiersChanged += _ => fired = true;
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inventory.AddModifier(CreateTestData());
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inventory.AddModifier(CreateTestDef());
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inventory.TryActivate(inventory.OwnedModifiers[0]);
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