[Refactor] Replace enum-driven modifier system with data-driven SO composition

Replace the entire static, enum-based modifier pipeline with a
composition-based, data-driven architecture using ScriptableObject
polymorphism. New modifiers can now be created by assembling SO building
blocks (Conditions + Effects + Behaviors) — no core code edits needed.

New architecture:
- Core/: TriggerType, ModifierPhase, ModifierContext, ICondition, IEffect
- Definition/: ModifierDefinitionSO, ModifierBehaviorSO, ConditionSO, EffectSO, ModifierCatalogSO
- Conditions/: DieValueCondition, CategoryCondition, MinScoreCondition, DiceCountCondition
- Effects/: AddFlat, AddPerDie, Multiply, MultiplyPerDie, PostMultiply, AddCurrency, ConsumeCharge
- Runtime/: ModifierInstance, ModifierRegistry (non-static service)
- Pipeline/: async ModifierPipeline with phase ordering, tracing, anti-recursion
- Editor/: ModifierDefinitionValidator with menu items
- Events/: GameEventBus (non-static typed dispatcher)
- DI/: GameLifetimeScope (VContainer composition root)

Deleted old system: ModifierData, ModifierEffect, ModifierEnums,
ModifierPipeline (static), ModifierRuntime, ModifierTarget, ShopCatalog,
ModifierAssetCreator.

Updated: ScoringSystem (VContainer + async), InventoryModel (delegates to
ModifierRegistry), ShopModel (uses ModifierDefinitionSO), GameController
(VContainer injection), SaveData (uses Runtime.ModifierSaveEntry), all
views/controllers, and all test files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 06:20:23 +07:00
parent 6e19de2f3d
commit 68c4abace3
57 changed files with 2227 additions and 912 deletions
+24 -23
View File
@@ -3,13 +3,15 @@ using UnityEngine;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Shop;
using YachtDice.Modifiers;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Tests
{
public sealed class ShopModelTests
{
private CurrencyBank bank;
private ModifierRegistry registry;
private InventoryModel inventory;
private ShopModel shop;
@@ -20,7 +22,8 @@ namespace YachtDice.Tests
bank = go.AddComponent<CurrencyBank>();
bank.SetBalance(500);
inventory = new InventoryModel(5);
registry = new ModifierRegistry(5);
inventory = new InventoryModel(registry);
shop = new ShopModel(bank, inventory);
}
@@ -31,11 +34,19 @@ namespace YachtDice.Tests
Object.DestroyImmediate(go.gameObject);
}
private ModifierDefinitionSO CreateDef(string id = "test",
bool hasLimitedUses = false, int maxUses = 0,
int shopPrice = 100, int sellPrice = 50)
{
return ModifierDefinitionSO.CreateForTest(id, null,
hasLimitedUses: hasLimitedUses, maxUses: maxUses,
shopPrice: shopPrice, sellPrice: sellPrice);
}
[Test]
public void TryPurchase_SucceedsWithSufficientCurrency()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
@@ -48,8 +59,7 @@ namespace YachtDice.Tests
public void TryPurchase_FailsWhenBroke()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
bool result = shop.TryPurchase(mod);
@@ -61,9 +71,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_PermanentCannotBeBoughtTwice()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
@@ -76,9 +84,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_LimitedCanBeReBought()
{
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
var mod = CreateDef("limited", hasLimitedUses: true, maxUses: 3, shopPrice: 100);
shop.TryPurchase(mod);
bool secondResult = shop.TryPurchase(mod);
@@ -91,11 +97,10 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_FiresPurchaseEvent()
{
ModifierData purchased = null;
shop.OnItemPurchased += data => purchased = data;
ModifierDefinitionSO purchased = null;
shop.OnItemPurchased += def => purchased = def;
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
shop.TryPurchase(mod);
@@ -106,8 +111,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Available_WhenCanAfford()
{
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
}
@@ -116,8 +120,7 @@ namespace YachtDice.Tests
public void GetItemState_TooExpensive_WhenCannotAfford()
{
bank.SetBalance(10);
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
var mod = CreateDef("test", shopPrice: 100);
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
}
@@ -125,9 +128,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Owned_WhenPermanentPurchased()
{
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
ModifierEffectType.AddFlatToFinalScore, 10f,
durability: ModifierDurability.Permanent, shopPrice: 100);
var mod = CreateDef("perm", shopPrice: 100);
shop.TryPurchase(mod);