[Fix] Naming

This commit is contained in:
2026-03-01 11:52:15 +07:00
parent 0f9b162061
commit 6c10a35bf9
34 changed files with 133 additions and 93 deletions
@@ -9,7 +9,7 @@ namespace YachtDice.Modifiers.Conditions
[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
public class CategoryCondition : ConditionSO
{
[SerializeField] private CategoryDefinitionSO requiredCategory;
[SerializeField] private CategoryDefinition requiredCategory;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
@@ -17,7 +17,7 @@ namespace YachtDice.Modifiers.Conditions
}
#if UNITY_EDITOR
public static CategoryCondition CreateForTest(CategoryDefinitionSO category)
public static CategoryCondition CreateForTest(CategoryDefinition category)
{
var so = CreateInstance<CategoryCondition>();
so.requiredCategory = category;
@@ -22,7 +22,7 @@ namespace YachtDice.Modifiers.Core
public int[] DiceValues;
/// <summary>Категория, в которую записывается результат.</summary>
public CategoryDefinitionSO Category;
public CategoryDefinition Category;
// Game state (read-only snapshot)
public int CurrentRoll;
@@ -56,7 +56,7 @@ namespace YachtDice.Modifiers.Core
public static ModifierContext CreateForScoring(
int baseScore,
IReadOnlyList<IDie> dice,
CategoryDefinitionSO category,
CategoryDefinition category,
int currentRoll,
int currentTurn,
int playerCurrency,