[Fix] Naming
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@@ -21,12 +21,12 @@ namespace YachtDice.UI
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[SerializeField] private Color previewPositiveColor = new Color(0.85f, 1f, 0.85f, 1f);
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[SerializeField] private Color previewZeroColor = new Color(1f, 0.88f, 0.88f, 1f);
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private CategoryDefinitionSO category;
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private CategoryDefinition category;
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private bool isUsed;
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public event Action<CategoryDefinitionSO> OnCategorySelected;
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public event Action<CategoryDefinition> OnCategorySelected;
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public void Initialize(CategoryDefinitionSO categoryDef)
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public void Initialize(CategoryDefinition categoryDef)
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{
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category = categoryDef;
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isUsed = false;
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@@ -39,12 +39,12 @@ namespace YachtDice.UI
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private const int UpperBonusValue = 35;
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private ModifierRegistry modifierRegistry;
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private CategoryCatalogSO categoryCatalog;
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private CategoryCatalog categoryCatalog;
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private InventoryModel inventoryModel;
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private ShopModel shopModel;
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[Inject]
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public void Construct(ModifierRegistry modifierRegistry, CategoryCatalogSO categoryCatalog)
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public void Construct(ModifierRegistry modifierRegistry, CategoryCatalog categoryCatalog)
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{
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this.modifierRegistry = modifierRegistry;
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this.categoryCatalog = categoryCatalog;
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@@ -217,7 +217,7 @@ namespace YachtDice.UI
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dicePanelView.SetDieValue(index, value);
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}
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private void HandleScored(CategoryDefinitionSO category, int finalScore)
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private void HandleScored(CategoryDefinition category, int finalScore)
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{
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scoreCardView.SetCategoryScored(category, finalScore);
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UpdateTotalDisplay();
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@@ -259,7 +259,7 @@ namespace YachtDice.UI
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dicePanelView.SetDieLocked(index, isLocked);
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}
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private void HandleCategorySelected(CategoryDefinitionSO category)
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private void HandleCategorySelected(CategoryDefinition category)
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{
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if (!gameManager.CanScore) return;
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if (scoringSystem.IsCategoryUsed(category)) return;
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@@ -317,7 +317,7 @@ namespace YachtDice.UI
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private void UpdatePreviewScores()
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{
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var dice = diceManager.GetDice();
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var previews = new Dictionary<CategoryDefinitionSO, int>();
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var previews = new Dictionary<CategoryDefinition, int>();
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var allCategories = categoryCatalog.All;
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for (int i = 0; i < allCategories.Count; i++)
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@@ -16,19 +16,19 @@ namespace YachtDice.UI
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[SerializeField] private TMP_Text upperBonusText;
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[SerializeField] private TMP_Text totalScoreText;
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public event Action<CategoryDefinitionSO> OnCategorySelected;
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public event Action<CategoryDefinition> OnCategorySelected;
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private CategoryCatalogSO catalog;
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private Dictionary<CategoryDefinitionSO, int> categoryToRowIndex;
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private CategoryCatalog catalog;
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private Dictionary<CategoryDefinition, int> categoryToRowIndex;
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/// <summary>
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/// Инициализирует скоркарту из каталога категорий.
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/// Вызывается из GameController после DI.
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/// </summary>
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public void Initialize(CategoryCatalogSO categoryCatalog)
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public void Initialize(CategoryCatalog categoryCatalog)
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{
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catalog = categoryCatalog;
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categoryToRowIndex = new Dictionary<CategoryDefinitionSO, int>();
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categoryToRowIndex = new Dictionary<CategoryDefinition, int>();
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var all = catalog.All;
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int count = Mathf.Min(categoryRows.Count, all.Count);
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@@ -43,7 +43,7 @@ namespace YachtDice.UI
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UpdateTotalDisplay(0, 0, false);
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}
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public void UpdatePreviews(Dictionary<CategoryDefinitionSO, int> previews)
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public void UpdatePreviews(Dictionary<CategoryDefinition, int> previews)
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{
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foreach (var kvp in previews)
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{
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@@ -64,7 +64,7 @@ namespace YachtDice.UI
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}
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}
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public void SetCategoryScored(CategoryDefinitionSO category, int score)
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public void SetCategoryScored(CategoryDefinition category, int score)
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{
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if (categoryToRowIndex.TryGetValue(category, out int index))
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categoryRows[index].SetRecordedScore(score);
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@@ -91,7 +91,7 @@ namespace YachtDice.UI
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UpdateTotalDisplay(0, 0, false);
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}
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private void HandleCategorySelected(CategoryDefinitionSO category)
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private void HandleCategorySelected(CategoryDefinition category)
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{
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OnCategorySelected?.Invoke(category);
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}
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