[Add] Master Category
This commit is contained in:
@@ -12,9 +12,13 @@ namespace YachtDice.Categories
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public class CategoryCatalog : ScriptableObject
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{
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[SerializeField] private List<CategoryDefinition> categories = new();
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[SerializeField] private int upperBonusThreshold = 63;
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[SerializeField] private int upperBonusValue = 35;
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public IReadOnlyList<CategoryDefinition> All => categories;
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public int Count => categories.Count;
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public int UpperBonusThreshold => upperBonusThreshold;
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public int UpperBonusValue => upperBonusValue;
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public CategoryDefinition FindById(string id)
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{
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@@ -38,10 +42,12 @@ namespace YachtDice.Categories
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}
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#if UNITY_EDITOR
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public static CategoryCatalog CreateForTest(List<CategoryDefinition> defs)
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public static CategoryCatalog CreateForTest(List<CategoryDefinition> defs, int upperBonusThreshold = 63, int upperBonusValue = 35)
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{
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var catalog = CreateInstance<CategoryCatalog>();
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catalog.categories = defs ?? new List<CategoryDefinition>();
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catalog.upperBonusThreshold = upperBonusThreshold;
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catalog.upperBonusValue = upperBonusValue;
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return catalog;
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}
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#endif
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@@ -0,0 +1,46 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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[CreateAssetMenu(fileName = "MasterGroupedSetsCategory", menuName = "YachtDice/Categories/Master/Grouped Sets")]
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public class MasterGroupedSetsCategory : CategoryDefinition
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{
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[Header("Scoring")]
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[Tooltip("How many equal dice each group must contain.")]
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[SerializeField, Min(1)] private int groupSize = 2;
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[Tooltip("How many groups are required.")]
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[SerializeField, Min(1)] private int requiredGroups = 3;
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[Tooltip("Flat bonus added when the grouped pattern is valid.")]
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[SerializeField] private int flatBonus;
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public override int Calculate(IReadOnlyList<IDice> dice)
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{
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var values = DiceCheckUtility.ExtractValues(dice);
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if (!DiceCheckUtility.TryGetGroupedSetSum(values, groupSize, requiredGroups, out var groupedSum))
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return 0;
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return groupedSum + flatBonus;
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}
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#if UNITY_EDITOR
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public static MasterGroupedSetsCategory CreateForTest(
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string id,
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string displayName,
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int groupSize,
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int requiredGroups,
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int flatBonus = 0)
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{
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var so = CreateInstance<MasterGroupedSetsCategory>();
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so.SetTestData(id, displayName);
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so.groupSize = groupSize;
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so.requiredGroups = requiredGroups;
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so.flatBonus = flatBonus;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8f1f7c8d8f3a4a34bb5327f9fd0dc003
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@@ -0,0 +1,46 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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[CreateAssetMenu(fileName = "MasterKindCategory", menuName = "YachtDice/Categories/Master/N Of A Kind")]
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public class MasterKindCategory : CategoryDefinition
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{
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[Header("Scoring")]
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[Tooltip("How many matching dice are required.")]
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[SerializeField, Min(1)] private int requiredCount = 4;
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[Tooltip("Additional score equals matched value multiplied by this number.")]
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[SerializeField] private int valueBonusMultiplier = 1;
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[Tooltip("Extra flat bonus added when the category is valid.")]
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[SerializeField] private int flatBonus;
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public override int Calculate(IReadOnlyList<IDice> dice)
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{
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var values = DiceCheckUtility.ExtractValues(dice);
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if (!DiceCheckUtility.TryGetBestValueWithAtLeastCount(values, requiredCount, out var matchedValue))
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return 0;
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return (matchedValue * requiredCount) + (matchedValue * valueBonusMultiplier) + flatBonus;
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}
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#if UNITY_EDITOR
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public static MasterKindCategory CreateForTest(
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string id,
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string displayName,
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int requiredCount,
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int valueBonusMultiplier,
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int flatBonus = 0)
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{
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var so = CreateInstance<MasterKindCategory>();
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so.SetTestData(id, displayName);
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so.requiredCount = requiredCount;
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so.valueBonusMultiplier = valueBonusMultiplier;
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so.flatBonus = flatBonus;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8f1f7c8d8f3a4a34bb5327f9fd0dc004
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@@ -0,0 +1,33 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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[CreateAssetMenu(fileName = "MasterStraightCategory", menuName = "YachtDice/Categories/Master/Straight")]
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public class MasterStraightCategory : CategoryDefinition
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{
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[Header("Scoring")]
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[Tooltip("Flat bonus added to the dice sum when the straight is valid.")]
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[SerializeField] private int flatBonus;
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public override int Calculate(IReadOnlyList<IDice> dice)
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{
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var values = DiceCheckUtility.ExtractValues(dice);
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if (!DiceCheckUtility.IsExactStraightOneToSix(values))
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return 0;
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return DiceCheckUtility.Sum(values) + flatBonus;
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}
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#if UNITY_EDITOR
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public static MasterStraightCategory CreateForTest(string id, string displayName, int flatBonus = 0)
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{
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var so = CreateInstance<MasterStraightCategory>();
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so.SetTestData(id, displayName);
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so.flatBonus = flatBonus;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8f1f7c8d8f3a4a34bb5327f9fd0dc002
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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[CreateAssetMenu(fileName = "MasterValueCategory", menuName = "YachtDice/Categories/Master/Value")]
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public class MasterValueCategory : CategoryDefinition
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{
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[field: Header("Scoring")]
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[field: Tooltip("Dice face value to collect.")]
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[field: SerializeField, Range(1, 6)] public int TargetValue { get; private set; } = 1;
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[field: Tooltip("Flat bonus added when at least one matching die is present.")]
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[field: SerializeField] public int CategoryBonus { get; private set; }
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public override int Calculate(IReadOnlyList<IDice> dice)
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{
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var values = DiceCheckUtility.ExtractValues(dice);
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var sum = DiceCheckUtility.SumOfValue(values, TargetValue);
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return sum > 0 ? sum + CategoryBonus : 0;
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}
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#if UNITY_EDITOR
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public static MasterValueCategory CreateForTest(string id, string displayName, int targetValue, int categoryBonus = 0)
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{
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var so = CreateInstance<MasterValueCategory>();
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so.SetTestData(id, displayName, upperSection: true);
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so.TargetValue = targetValue;
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so.CategoryBonus = categoryBonus;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8f1f7c8d8f3a4a34bb5327f9fd0dc001
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@@ -102,5 +102,83 @@ namespace YachtDice.Categories
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return false;
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}
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public static int[] BuildCounts(int[] values)
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{
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var counts = new int[7];
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if (values == null)
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return counts;
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for (var i = 0; i < values.Length; i++)
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{
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var value = values[i];
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if (value >= 1 && value <= 6)
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counts[value]++;
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}
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return counts;
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}
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public static bool TryGetBestValueWithAtLeastCount(int[] values, int requiredCount, out int matchedValue)
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{
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var counts = BuildCounts(values);
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for (var value = 6; value >= 1; value--)
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{
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if (counts[value] >= requiredCount)
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{
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matchedValue = value;
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return true;
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}
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}
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matchedValue = 0;
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return false;
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}
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public static bool TryGetGroupedSetSum(int[] values, int groupSize, int requiredGroups, out int groupedSum)
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{
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if (groupSize <= 0 || requiredGroups <= 0)
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{
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groupedSum = 0;
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return false;
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}
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var counts = BuildCounts(values);
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var foundGroups = 0;
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groupedSum = 0;
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for (var value = 6; value >= 1; value--)
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{
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if (counts[value] < groupSize)
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continue;
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foundGroups++;
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groupedSum += value * groupSize;
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if (foundGroups >= requiredGroups)
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return true;
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}
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groupedSum = 0;
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return false;
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}
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public static bool IsExactStraightOneToSix(int[] values)
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{
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if (values == null || values.Length != 6)
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return false;
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var counts = BuildCounts(values);
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for (var value = 1; value <= 6; value++)
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{
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if (counts[value] != 1)
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,153 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using YachtDice.Categories;
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using YachtDice.Dice;
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using YachtDice.Scoring;
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using YachtDice.UI.Presentation;
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namespace YachtDice.Tests
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{
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public class MasterCategoryTests
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{
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private readonly List<Object> _createdAssets = new();
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private DiceDefinition _standardDice;
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[SetUp]
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public void SetUp()
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{
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_standardDice = DiceDefinition.CreateForTest<StandardDice>("d6", "d6");
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_createdAssets.Add(_standardDice);
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}
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[TearDown]
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public void TearDown()
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{
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foreach (var scoring in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
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Object.DestroyImmediate(scoring.gameObject);
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for (var i = 0; i < _createdAssets.Count; i++)
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{
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if (_createdAssets[i] != null)
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Object.DestroyImmediate(_createdAssets[i]);
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}
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_createdAssets.Clear();
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}
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private IReadOnlyList<IDice> CreateDice(params int[] values)
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{
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var dice = new DiceInstance[values.Length];
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for (var i = 0; i < values.Length; i++)
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dice[i] = new DiceInstance(_standardDice, values[i]);
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return dice;
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}
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[Test]
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public void MasterValueCategory_AddsConfiguredBonus_AndKeepsDefaultZero()
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{
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var withBonus = MasterValueCategory.CreateForTest("ones_bonus", "Единицы", 1, categoryBonus: 1);
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var noBonus = MasterValueCategory.CreateForTest("ones_plain", "Единицы", 1);
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_createdAssets.Add(withBonus);
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_createdAssets.Add(noBonus);
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Assert.AreEqual(5, withBonus.Calculate(CreateDice(1, 1, 1, 2, 3, 4)));
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Assert.AreEqual(4, noBonus.Calculate(CreateDice(1, 1, 1, 1, 5, 6)));
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Assert.AreEqual(0, withBonus.Calculate(CreateDice(2, 2, 3, 4, 5, 6)));
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}
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[Test]
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public void MasterStraightCategory_RequiresExactOneToSix()
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{
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var category = MasterStraightCategory.CreateForTest("straight", "Стрит", flatBonus: 20);
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_createdAssets.Add(category);
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Assert.AreEqual(41, category.Calculate(CreateDice(1, 2, 3, 4, 5, 6)));
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Assert.AreEqual(0, category.Calculate(CreateDice(1, 2, 3, 4, 5, 5)));
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Assert.AreEqual(0, category.Calculate(CreateDice(1, 2, 3, 4, 5, 6, 6)));
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}
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[Test]
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public void MasterGroupedSetsCategory_SmallFullScoresThreePairs()
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{
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var category = MasterGroupedSetsCategory.CreateForTest("small_full", "Малый фул", 2, 3, flatBonus: 10);
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_createdAssets.Add(category);
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Assert.AreEqual(40, category.Calculate(CreateDice(4, 4, 5, 5, 6, 6)));
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Assert.AreEqual(28, category.Calculate(CreateDice(1, 1, 3, 3, 5, 5)));
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Assert.AreEqual(0, category.Calculate(CreateDice(1, 1, 1, 3, 3, 5)));
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}
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[Test]
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public void MasterGroupedSetsCategory_BigFullScoresTwoTriples()
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{
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var category = MasterGroupedSetsCategory.CreateForTest("big_full", "Большой фул", 3, 2, flatBonus: 10);
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_createdAssets.Add(category);
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Assert.AreEqual(43, category.Calculate(CreateDice(5, 5, 5, 6, 6, 6)));
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Assert.AreEqual(34, category.Calculate(CreateDice(3, 3, 3, 4, 4, 4)));
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Assert.AreEqual(0, category.Calculate(CreateDice(5, 5, 5, 6, 6, 1)));
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}
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[Test]
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public void MasterKindCategory_UsesOnlyRequiredGroup()
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{
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var kare = MasterKindCategory.CreateForTest("kare", "Каре", 4, valueBonusMultiplier: 1);
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var poker = MasterKindCategory.CreateForTest("poker", "Покер", 5, valueBonusMultiplier: 2);
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var master = MasterKindCategory.CreateForTest("master", "Мастер", 6, valueBonusMultiplier: 3);
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_createdAssets.Add(kare);
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_createdAssets.Add(poker);
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_createdAssets.Add(master);
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Assert.AreEqual(30, kare.Calculate(CreateDice(6, 6, 6, 6, 2, 1)));
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Assert.AreEqual(42, poker.Calculate(CreateDice(6, 6, 6, 6, 6, 1)));
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Assert.AreEqual(54, master.Calculate(CreateDice(6, 6, 6, 6, 6, 6)));
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}
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[Test]
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public void MasterKindCategory_ScalesToMoreDice_AndPicksBestAvailableGroup()
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{
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var category = MasterKindCategory.CreateForTest("kare", "Каре", 4, valueBonusMultiplier: 1, flatBonus: 3);
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_createdAssets.Add(category);
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Assert.AreEqual(33, category.Calculate(CreateDice(6, 6, 6, 6, 6, 2, 1, 1)));
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Assert.AreEqual(0, category.Calculate(CreateDice(2, 2, 2, 3, 3, 3, 4, 5)));
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}
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[Test]
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public void ChanceCategory_RemainsUnchanged_WithSixDice()
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{
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var chance = SumAllCategory.CreateForTest("chance", "Шанс");
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_createdAssets.Add(chance);
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Assert.AreEqual(21, chance.Calculate(CreateDice(1, 2, 3, 4, 5, 6)));
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}
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[Test]
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public void ScoreSummaryService_UsesCatalogConfiguredUpperBonus()
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{
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var ones = MasterValueCategory.CreateForTest("ones", "Единицы", 1, categoryBonus: 1);
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var twos = MasterValueCategory.CreateForTest("twos", "Двойки", 2, categoryBonus: 2);
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var catalog = CategoryCatalog.CreateForTest(new List<CategoryDefinition> { ones, twos }, upperBonusThreshold: 15, upperBonusValue: 50);
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_createdAssets.Add(ones);
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_createdAssets.Add(twos);
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_createdAssets.Add(catalog);
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var go = new GameObject("ScoringSystem");
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var scoringSystem = go.AddComponent<ScoringSystem>();
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scoringSystem.Construct(null, null, catalog, null);
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scoringSystem.ScoreCategory(CreateDice(1, 1, 1, 1, 2, 3), ones);
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scoringSystem.ScoreCategory(CreateDice(2, 2, 2, 2, 5, 6), twos);
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var summaryService = new ScoreSummaryService(scoringSystem, catalog);
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var summary = summaryService.Calculate();
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Assert.AreEqual(16, summary.UpperSum);
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Assert.IsTrue(summary.HasUpperBonus);
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Assert.AreEqual(66, summary.DisplayTotal);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8f1f7c8d8f3a4a34bb5327f9fd0dc101
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@@ -5,9 +5,6 @@ namespace YachtDice.UI.Presentation
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{
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public sealed class ScoreSummaryService : IScoreSummaryService
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{
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private const int UpperBonusThreshold = 63;
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private const int UpperBonusValue = 35;
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private readonly ScoringSystem _scoringSystem;
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private readonly CategoryCatalog _categoryCatalog;
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@@ -20,11 +17,11 @@ namespace YachtDice.UI.Presentation
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public ScoreSummary Calculate()
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{
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var upperSum = CalculateUpperSum();
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var hasUpperBonus = upperSum >= UpperBonusThreshold;
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var hasUpperBonus = upperSum >= _categoryCatalog.UpperBonusThreshold;
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var total = _scoringSystem.TotalScore;
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if (hasUpperBonus)
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total += UpperBonusValue;
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total += _categoryCatalog.UpperBonusValue;
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return new ScoreSummary(total, upperSum, hasUpperBonus);
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}
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@@ -78,9 +78,12 @@ namespace YachtDice.UI
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public void UpdateTotalDisplay(int totalScore, int upperSum, bool hasUpperBonus)
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{
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var threshold = _catalog != null ? _catalog.UpperBonusThreshold : 63;
|
||||
var bonusValue = _catalog != null ? _catalog.UpperBonusValue : 35;
|
||||
|
||||
totalScoreText.text = totalScore.ToString();
|
||||
upperSumText.text = $"{upperSum} / 63";
|
||||
upperBonusText.text = hasUpperBonus ? "+35" : "---";
|
||||
upperSumText.text = $"{upperSum} / {threshold}";
|
||||
upperBonusText.text = hasUpperBonus ? $"+{bonusValue}" : "---";
|
||||
}
|
||||
|
||||
public void ResetAll()
|
||||
|
||||
Reference in New Issue
Block a user