[Add] Hot Reload
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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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namespace SingularityGroup.HotReload.Localization {
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public static class Locale {
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public const string SimplifiedChinese = "zh";
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public const string English = "en";
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}
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internal static partial class Translations {
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static string loadedLocale;
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static Translations() {
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LoadDefaultLocalization();
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}
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public static void LoadDefaultLocalization() {
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LoadLocalization(PackageConst.DefaultLocale);
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}
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static void LoadLocalization(string locale) {
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if (loadedLocale == locale) {
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return;
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}
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if (locale == Locale.SimplifiedChinese) {
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LoadSimplifiedChinese();
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} else {
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LoadEnglish();
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}
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loadedLocale = locale;
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}
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public static void LoadEnglish() {
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// Load strings from subclasses
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Common.LoadEnglish();
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Dialogs.LoadEnglish();
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Errors.LoadEnglish();
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Settings.LoadEnglish();
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Logging.LoadEnglish();
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Utility.LoadSimplifiedChinese();
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}
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static void LoadSimplifiedChinese() {
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Common.LoadSimplifiedChinese();
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Dialogs.LoadSimplifiedChinese();
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Errors.LoadSimplifiedChinese();
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Settings.LoadSimplifiedChinese();
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Logging.LoadSimplifiedChinese();
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Utility.LoadSimplifiedChinese();
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}
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}
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}
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#endif
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