[Add] Hot Reload
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using System.IO;
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using UnityEngine;
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namespace SingularityGroup.HotReload {
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internal static class PackageConst {
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//CI changes this property to 'true' for asset store builds.
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//Don't touch unless you know what you are doing
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public static bool IsAssetStoreBuild => true;
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public const string Version = "1.13.17";
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// Never higher than Version
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// Used for the download
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public const string ServerVersion = "1.13.17";
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public const string PackageName = "com.singularitygroup.hotreload";
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public const string DefaultLocale = Localization.Locale.English;
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// avoids unreachable code warnings from using const
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public static string DefaultLocaleField = DefaultLocale;
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public static readonly string LibraryCachePath = MultiplayerPlaymodeHelper.PathToMainProject("Library/" + PackageName);
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public const string ConfigFileName = "hot-reload-config.json";
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public static readonly string ConfigFilePath = Path.Combine(MultiplayerPlaymodeHelper.PathToMainProject(ConfigFileName));
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public const string ServerInfoFileName = "serverinfo.json";
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public static readonly string ServerInfoFilePath = Path.Combine(LibraryCachePath, ServerInfoFileName);
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}
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}
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