[Add] Universal modifier system, shop, inventory & persistence
Replace hardcoded BonusForOnes/MultiplierForSixes with data-driven modifier system supporting 2 scopes (SelectedCategory, AnyCategoryClosed), 4 effect types, durability modes (Permanent, LimitedUses), and configurable targets via ScriptableObject (ModifierData). - Modifier domain: ModifierEnums, ModifierTarget, ModifierData, ModifierRuntime, ModifierEffect (dict-based strategy), ModifierPipeline (4-pass: cat-additive → cat-multiplicative → final-additive → final-multiplicative) - ScoringSystem: replaced old modifier list with ModifierPipeline integration, added OnCategoryConfirmed event - Shop MVC: ShopCatalog (SO), ShopModel, ShopView, ShopItemView, ShopController - Inventory MVC: InventoryModel (activate/deactivate/sell/durability), InventoryView, InventorySlotView, InventoryController - CurrencyBank: editor-adjustable balance with events - Persistence: SaveData + SaveSystem (Newtonsoft JSON + PlayerPrefs) - Editor: ModifierAssetCreator menu item to generate 6 example modifiers + catalog - Tests: 6 test classes covering effects, pipeline, scoring, shop, inventory, save - GameController: wired shop/inventory/save lifecycle - GameInfoView: added currency display, shop/inventory toggle buttons Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using NUnit.Framework;
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using UnityEngine;
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public sealed class ShopModelTests
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{
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private CurrencyBank bank;
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private InventoryModel inventory;
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private ShopModel shop;
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[SetUp]
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public void SetUp()
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{
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var go = new GameObject("Bank");
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bank = go.AddComponent<CurrencyBank>();
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bank.SetBalance(500);
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inventory = new InventoryModel(5);
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shop = new ShopModel(bank, inventory);
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}
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[TearDown]
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public void TearDown()
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{
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foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
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Object.DestroyImmediate(go.gameObject);
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}
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[Test]
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public void TryPurchase_SucceedsWithSufficientCurrency()
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{
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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bool result = shop.TryPurchase(mod);
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Assert.IsTrue(result);
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Assert.AreEqual(400, bank.Balance);
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_FailsWhenBroke()
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{
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bank.SetBalance(10);
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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bool result = shop.TryPurchase(mod);
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Assert.IsFalse(result);
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Assert.AreEqual(10, bank.Balance);
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Assert.AreEqual(0, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_PermanentCannotBeBoughtTwice()
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{
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var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: ModifierDurability.Permanent, shopPrice: 100);
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shop.TryPurchase(mod);
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bool secondResult = shop.TryPurchase(mod);
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Assert.IsFalse(secondResult);
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Assert.AreEqual(400, bank.Balance);
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Assert.AreEqual(1, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_LimitedCanBeReBought()
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{
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var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
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shop.TryPurchase(mod);
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bool secondResult = shop.TryPurchase(mod);
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Assert.IsTrue(secondResult);
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Assert.AreEqual(300, bank.Balance);
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Assert.AreEqual(2, inventory.OwnedModifiers.Count);
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}
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[Test]
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public void TryPurchase_FiresPurchaseEvent()
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{
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ModifierData purchased = null;
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shop.OnItemPurchased += data => purchased = data;
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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shop.TryPurchase(mod);
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Assert.IsNotNull(purchased);
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Assert.AreEqual("test", purchased.Id);
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}
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[Test]
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public void GetItemState_Available_WhenCanAfford()
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{
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
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}
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[Test]
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public void GetItemState_TooExpensive_WhenCannotAfford()
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{
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bank.SetBalance(10);
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var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
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Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
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}
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[Test]
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public void GetItemState_Owned_WhenPermanentPurchased()
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{
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var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
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ModifierEffectType.AddFlatToFinalScore, 10f,
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durability: ModifierDurability.Permanent, shopPrice: 100);
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shop.TryPurchase(mod);
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Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
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}
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}
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