[Refactor] Add folder-based namespaces to all C# scripts
Wrap all 39 scripts and 6 test files in namespaces matching their folder structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace using directives where types are referenced across modules. Set rootNamespace in both .asmdef files (YachtDice, YachtDice.Tests). Namespace mapping: - YachtDice.Dice — Dice, DiceRoller - YachtDice.Economy — CurrencyBank - YachtDice.Game — GameManager, DiceManager, DebugGameInput - YachtDice.Inventory — InventoryController/Model/SlotView/View - YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target - YachtDice.Persistence — SaveData, SaveSystem - YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory - YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View - YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView - YachtDice.Editor — ModifierAssetCreator - YachtDice.Tests — all test files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,4 +1,8 @@
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using UnityEngine;
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using YachtDice.Scoring;
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namespace YachtDice.Game
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{
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public sealed class DebugGameInput : MonoBehaviour
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{
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@@ -32,3 +36,4 @@ public sealed class DebugGameInput : MonoBehaviour
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if (Input.GetKeyDown(KeyCode.C)) gameManager.ScoreInCategory(YachtCategory.Chance);
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}
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}
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}
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@@ -1,6 +1,10 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Game
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{
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public sealed class DiceManager : MonoBehaviour
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{
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@@ -101,3 +105,4 @@ public sealed class DiceManager : MonoBehaviour
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}
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}
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}
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}
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@@ -1,5 +1,9 @@
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using System;
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using UnityEngine;
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using YachtDice.Scoring;
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namespace YachtDice.Game
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{
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public sealed class GameManager : MonoBehaviour
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{
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@@ -98,3 +102,4 @@ public sealed class GameManager : MonoBehaviour
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}
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}
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}
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}
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