[Refactor] Add folder-based namespaces to all C# scripts

Wrap all 39 scripts and 6 test files in namespaces matching their folder
structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace
using directives where types are referenced across modules. Set rootNamespace
in both .asmdef files (YachtDice, YachtDice.Tests).

Namespace mapping:
- YachtDice.Dice — Dice, DiceRoller
- YachtDice.Economy — CurrencyBank
- YachtDice.Game — GameManager, DiceManager, DebugGameInput
- YachtDice.Inventory — InventoryController/Model/SlotView/View
- YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target
- YachtDice.Persistence — SaveData, SaveSystem
- YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory
- YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View
- YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView
- YachtDice.Editor — ModifierAssetCreator
- YachtDice.Tests — all test files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 19:06:57 +07:00
parent d3594f23f9
commit bee20fd1f8
41 changed files with 204 additions and 3 deletions
+4
View File
@@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
namespace YachtDice.Persistence
{
[Serializable]
public sealed class SaveData
{
@@ -16,3 +19,4 @@ public sealed class ModifierSaveEntry
public bool IsActive;
public int RemainingUses;
}
}
+4
View File
@@ -1,6 +1,9 @@
using Newtonsoft.Json;
using UnityEngine;
namespace YachtDice.Persistence
{
public static class SaveSystem
{
private const string SaveKey = "YachtDice_SaveData";
@@ -40,3 +43,4 @@ public static class SaveSystem
return PlayerPrefs.HasKey(SaveKey);
}
}
}