[Add] MVC UI for Yacht Dice scorecard

View layer: CategoryRowView (reusable x13 row with preview/recorded
score display), ScoreCardView (full scorecard panel with Russian
category names, upper bonus tracking), DicePanelView (5 dice buttons
with lock toggle + roll counter), GameInfoView (turn display + game
over overlay).

Controller layer: GameController bridges Model and View — subscribes
to model events in Awake() to catch GameManager.Start(), routes UI
clicks to game logic, computes preview scores for all unfilled
categories after each roll, handles upper section bonus (63+ = +35).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-27 03:44:37 +07:00
parent f49cda7cdc
commit d06ad78645
5 changed files with 536 additions and 0 deletions
+85
View File
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using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public sealed class CategoryRowView : MonoBehaviour
{
[Header("UI Elements")]
[SerializeField] private TMP_Text categoryNameText;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private Button selectButton;
[SerializeField] private Image background;
[Header("Colors")]
[SerializeField] private Color normalColor = new Color(0.95f, 0.95f, 0.95f, 1f);
[SerializeField] private Color usedColor = new Color(0.75f, 0.75f, 0.75f, 1f);
[SerializeField] private Color previewPositiveColor = new Color(0.85f, 1f, 0.85f, 1f);
[SerializeField] private Color previewZeroColor = new Color(1f, 0.88f, 0.88f, 1f);
private YachtCategory category;
private bool isUsed;
public event Action<YachtCategory> OnCategorySelected;
public void Initialize(YachtCategory cat, string displayName)
{
category = cat;
isUsed = false;
categoryNameText.text = displayName;
scoreText.text = "";
selectButton.onClick.AddListener(HandleClick);
SetInteractable(false);
background.color = normalColor;
}
public void ShowPreview(int previewScore)
{
if (isUsed) return;
scoreText.text = previewScore.ToString();
background.color = previewScore > 0 ? previewPositiveColor : previewZeroColor;
}
public void HidePreview()
{
if (isUsed) return;
scoreText.text = "";
background.color = normalColor;
}
public void SetRecordedScore(int score)
{
isUsed = true;
scoreText.text = score.ToString();
SetInteractable(false);
background.color = usedColor;
}
public void SetInteractable(bool interactable)
{
if (isUsed)
{
selectButton.interactable = false;
return;
}
selectButton.interactable = interactable;
}
public void ResetRow()
{
isUsed = false;
scoreText.text = "";
SetInteractable(false);
background.color = normalColor;
}
private void HandleClick()
{
OnCategorySelected?.Invoke(category);
}
private void OnDestroy()
{
selectButton.onClick.RemoveListener(HandleClick);
}
}