[Add] Yacht scoring system with Balatro-like modifier pipeline
Implements the core game loop for Yacht dice: 5-dice rolling with lock/unlock, 3 rolls per turn, 13 standard scoring categories, and an extensible ScriptableObject-based modifier system that applies additive then multiplicative bonuses (chips+mult pattern). Includes two test modifiers: BonusForOnes (+10 per 1) and MultiplierForSixes (x6 per 6). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using UnityEngine;
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[CreateAssetMenu(fileName = "MultiplierForSixes", menuName = "YachtDice/Modifiers/Multiplier For Sixes")]
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public sealed class MultiplierForSixes : ScoreModifier
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{
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[SerializeField] private float multiplierPerSix = 6f;
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public override ModifierPhase Phase => ModifierPhase.Multiplicative;
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public override void Apply(ref ScoreResult result)
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{
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for (int i = 0; i < result.DiceValues.Length; i++)
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if (result.DiceValues[i] == 6)
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result.Multiplier *= multiplierPerSix;
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}
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}
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