[Add] Yacht scoring system with Balatro-like modifier pipeline
Implements the core game loop for Yacht dice: 5-dice rolling with lock/unlock, 3 rolls per turn, 13 standard scoring categories, and an extensible ScriptableObject-based modifier system that applies additive then multiplicative bonuses (chips+mult pattern). Includes two test modifiers: BonusForOnes (+10 per 1) and MultiplierForSixes (x6 per 6). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class ScoreModifier : ScriptableObject
|
||||
{
|
||||
public enum ModifierPhase
|
||||
{
|
||||
Additive,
|
||||
Multiplicative
|
||||
}
|
||||
|
||||
[SerializeField] private string displayName;
|
||||
[SerializeField] [TextArea] private string description;
|
||||
|
||||
public string DisplayName => displayName;
|
||||
public string Description => description;
|
||||
|
||||
public abstract ModifierPhase Phase { get; }
|
||||
public abstract void Apply(ref ScoreResult result);
|
||||
}
|
||||
Reference in New Issue
Block a user