[Fix] Refactor project
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+17
-23
@@ -23,22 +23,15 @@ namespace YachtDice.Dice
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private void Awake() => RebuildSet();
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private void OnValidate() => RebuildSet();
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public void Test()
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{
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if (!TryGetTopValue(out var top) || !TryGetBottomValue(out var bottom))
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return;
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Debug.Log($"Top Value: {top}, Bottom Value: {bottom}");
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AlignToTopByLocalAngles();
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}
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private void RebuildSet()
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{
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_entrySet = new HashSet<Entry>();
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if (entries == null) return;
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for (int i = 0; i < entries.Count; i++) _entrySet.Add(entries[i]);
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foreach (var t in entries)
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_entrySet.Add(t);
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}
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public bool TryGetTopValue(out int value) => TryGetExtremeValue(isTop: true, out value);
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@@ -65,8 +58,8 @@ namespace YachtDice.Dice
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if (_entrySet == null || _entrySet.Count == 0)
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return false;
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bool found = false;
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float bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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var found = false;
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var bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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int best = default;
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foreach (var e in _entrySet)
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@@ -94,22 +87,23 @@ namespace YachtDice.Dice
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if (_entrySet == null || _entrySet.Count == 0)
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throw new InvalidOperationException("Dice: коллекция пуста.");
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bool found = false;
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float bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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var found = false;
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var bestY = isTop ? float.NegativeInfinity : float.PositiveInfinity;
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Entry best = default;
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foreach (var e in _entrySet)
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{
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var p = e.Point;
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if (!p) continue;
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float y = p.position.y;
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if (!found || (isTop ? y > bestY : y < bestY))
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{
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found = true;
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bestY = y;
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best = e;
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}
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var y = p.position.y;
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if (found && (isTop ? !(y > bestY) : !(y < bestY))) continue;
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found = true;
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bestY = y;
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best = e;
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}
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if (!found)
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