[Fix] Refactor project
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@@ -19,13 +19,13 @@ namespace YachtDice.Modifiers.Editor
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return;
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}
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int errorCount = 0;
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int warnCount = 0;
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var errorCount = 0;
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var warnCount = 0;
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var usedIds = new Dictionary<string, string>(); // id -> asset path
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for (int i = 0; i < guids.Length; i++)
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foreach (var t in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guids[i]);
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var path = AssetDatabase.GUIDToAssetPath(t);
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var def = AssetDatabase.LoadAssetAtPath<ModifierDefinition>(path);
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if (def == null)
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