[Fix] Refactor project
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@@ -57,10 +57,10 @@ namespace YachtDice.UI
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public void ClearAllPreviews()
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{
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for (int i = 0; i < categoryRows.Count; i++)
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foreach (var t in categoryRows)
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{
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categoryRows[i].HidePreview();
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categoryRows[i].SetInteractable(false);
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t.HidePreview();
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t.SetInteractable(false);
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}
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}
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@@ -72,8 +72,8 @@ namespace YachtDice.UI
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public void SetAllInteractable(bool interactable)
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{
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for (int i = 0; i < categoryRows.Count; i++)
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categoryRows[i].SetInteractable(interactable);
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foreach (var t in categoryRows)
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t.SetInteractable(interactable);
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}
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public void UpdateTotalDisplay(int totalScore, int upperSum, bool hasUpperBonus)
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@@ -85,8 +85,8 @@ namespace YachtDice.UI
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public void ResetAll()
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{
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for (int i = 0; i < categoryRows.Count; i++)
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categoryRows[i].ResetRow();
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foreach (var t in categoryRows)
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t.ResetRow();
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UpdateTotalDisplay(0, 0, false);
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}
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@@ -98,8 +98,8 @@ namespace YachtDice.UI
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private void OnDestroy()
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{
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for (int i = 0; i < categoryRows.Count; i++)
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categoryRows[i].OnCategorySelected -= HandleCategorySelected;
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foreach (var t in categoryRows)
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t.OnCategorySelected -= HandleCategorySelected;
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}
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}
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}
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