[Add] Dice & Refactor private names

This commit is contained in:
2026-03-02 11:22:01 +07:00
parent 4890fa946e
commit f65976796d
36 changed files with 883 additions and 489 deletions
+8 -8
View File
@@ -14,7 +14,7 @@ namespace YachtDice.Inventory
[SerializeField] private TMP_Text slotCountText;
[SerializeField] private Button closeButton;
private readonly List<InventorySlotView> spawnedSlots = new();
private readonly List<InventorySlotView> _spawnedSlots = new();
public event Action<ModifierInstance> OnActivateClicked;
public event Action<ModifierInstance> OnDeactivateClicked;
@@ -52,7 +52,7 @@ namespace YachtDice.Inventory
slot.OnActivateClicked += HandleActivate;
slot.OnDeactivateClicked += HandleDeactivate;
slot.OnSellClicked += HandleSell;
spawnedSlots.Add(slot);
_spawnedSlots.Add(slot);
}
if (slotCountText != null)
@@ -61,14 +61,14 @@ namespace YachtDice.Inventory
private void ClearSlots()
{
for (int i = 0; i < spawnedSlots.Count; i++)
for (int i = 0; i < _spawnedSlots.Count; i++)
{
spawnedSlots[i].OnActivateClicked -= HandleActivate;
spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
spawnedSlots[i].OnSellClicked -= HandleSell;
Destroy(spawnedSlots[i].gameObject);
_spawnedSlots[i].OnActivateClicked -= HandleActivate;
_spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
_spawnedSlots[i].OnSellClicked -= HandleSell;
Destroy(_spawnedSlots[i].gameObject);
}
spawnedSlots.Clear();
_spawnedSlots.Clear();
}
private void HandleActivate(ModifierInstance inst) => OnActivateClicked?.Invoke(inst);