[Add] Dice & Refactor private names

This commit is contained in:
2026-03-02 11:22:01 +07:00
parent 4890fa946e
commit f65976796d
36 changed files with 883 additions and 489 deletions
+19 -19
View File
@@ -10,26 +10,26 @@ namespace YachtDice.Shop
{
public class ShopModel
{
private readonly CurrencyBank currencyBank;
private readonly InventoryModel inventoryModel;
private readonly DiceCollection diceCollection;
private readonly HashSet<string> purchasedPermanentIds = new();
private readonly CurrencyBank _currencyBank;
private readonly InventoryModel _inventoryModel;
private readonly DiceCollection _diceCollection;
private readonly HashSet<string> _purchasedPermanentIds = new();
public event Action<IShopItem> OnItemPurchased;
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel, DiceCollection diceCollection)
{
this.currencyBank = currencyBank;
this.inventoryModel = inventoryModel;
this.diceCollection = diceCollection;
this._currencyBank = currencyBank;
this._inventoryModel = inventoryModel;
this._diceCollection = diceCollection;
}
public bool CanPurchase(IShopItem item)
{
if (item == null) return false;
if (!currencyBank.CanAfford(item.ShopPrice)) return false;
if (!_currencyBank.CanAfford(item.ShopPrice)) return false;
if (!item.IsRepurchasable && purchasedPermanentIds.Contains(item.Id))
if (!item.IsRepurchasable && _purchasedPermanentIds.Contains(item.Id))
return false;
return true;
@@ -39,18 +39,18 @@ namespace YachtDice.Shop
{
if (!CanPurchase(item)) return false;
if (!currencyBank.Spend(item.ShopPrice)) return false;
if (!_currencyBank.Spend(item.ShopPrice)) return false;
if (!item.IsRepurchasable)
purchasedPermanentIds.Add(item.Id);
_purchasedPermanentIds.Add(item.Id);
switch (item)
{
case ModifierDefinition modifier:
inventoryModel.AddModifier(modifier);
_inventoryModel.AddModifier(modifier);
break;
case DiceDefinition dice:
diceCollection.Add(dice);
_diceCollection.Add(dice);
break;
}
@@ -58,16 +58,16 @@ namespace YachtDice.Shop
return true;
}
public bool IsPermanentOwned(string itemId) => purchasedPermanentIds.Contains(itemId);
public bool IsPermanentOwned(string itemId) => _purchasedPermanentIds.Contains(itemId);
public ShopItemState GetItemState(IShopItem item)
{
if (item == null) return ShopItemState.TooExpensive;
if (!item.IsRepurchasable && purchasedPermanentIds.Contains(item.Id))
if (!item.IsRepurchasable && _purchasedPermanentIds.Contains(item.Id))
return ShopItemState.Owned;
if (!currencyBank.CanAfford(item.ShopPrice))
if (!_currencyBank.CanAfford(item.ShopPrice))
return ShopItemState.TooExpensive;
return item.IsRepurchasable
@@ -77,12 +77,12 @@ namespace YachtDice.Shop
public void LoadPurchasedPermanentIds(IEnumerable<string> ids)
{
purchasedPermanentIds.Clear();
_purchasedPermanentIds.Clear();
if (ids != null)
foreach (var id in ids) purchasedPermanentIds.Add(id);
foreach (var id in ids) _purchasedPermanentIds.Add(id);
}
public HashSet<string> GetPurchasedPermanentIds() => new(purchasedPermanentIds);
public HashSet<string> GetPurchasedPermanentIds() => new(_purchasedPermanentIds);
}
public enum ShopItemState