[Add] Dice & Refactor private names

This commit is contained in:
2026-03-02 11:22:01 +07:00
parent 4890fa946e
commit f65976796d
36 changed files with 883 additions and 489 deletions
+88 -88
View File
@@ -28,18 +28,18 @@ namespace YachtDice.UI
private const int UpperBonusThreshold = 63;
private const int UpperBonusValue = 35;
private GameManager gameManager;
private ScoringSystem scoringSystem;
private DiceManager diceManager;
private CurrencyBank currencyBank;
private ShopController shopController;
private InventoryController inventoryController;
private ModifierRegistry modifierRegistry;
private CategoryCatalog categoryCatalog;
private ModifierCatalog modifierCatalog;
private DiceCatalog diceCatalog;
private ShopModel shopModel;
private PlayerModel playerModel;
private GameManager _gameManager;
private ScoringSystem _scoringSystem;
private DiceManager _diceManager;
private CurrencyBank _currencyBank;
private ShopController _shopController;
private InventoryController _inventoryController;
private ModifierRegistry _modifierRegistry;
private CategoryCatalog _categoryCatalog;
private ModifierCatalog _modifierCatalog;
private DiceCatalog _diceCatalog;
private ShopModel _shopModel;
private PlayerModel _playerModel;
[Inject]
public void Construct(
@@ -56,18 +56,18 @@ namespace YachtDice.UI
ShopModel shopModel,
PlayerModel playerModel)
{
this.gameManager = gameManager;
this.scoringSystem = scoringSystem;
this.diceManager = diceManager;
this.currencyBank = currencyBank;
this.shopController = shopController;
this.inventoryController = inventoryController;
this.modifierRegistry = modifierRegistry;
this.categoryCatalog = categoryCatalog;
this.modifierCatalog = modifierCatalog;
this.diceCatalog = diceCatalog;
this.shopModel = shopModel;
this.playerModel = playerModel;
this._gameManager = gameManager;
this._scoringSystem = scoringSystem;
this._diceManager = diceManager;
this._currencyBank = currencyBank;
this._shopController = shopController;
this._inventoryController = inventoryController;
this._modifierRegistry = modifierRegistry;
this._categoryCatalog = categoryCatalog;
this._modifierCatalog = modifierCatalog;
this._diceCatalog = diceCatalog;
this._shopModel = shopModel;
this._playerModel = playerModel;
}
// ── Lifecycle ──────────────────────────────────────────────
@@ -75,11 +75,11 @@ namespace YachtDice.UI
private void Start()
{
// Model → Controller
gameManager.OnTurnStarted += HandleTurnStarted;
gameManager.OnRollComplete += HandleRollComplete;
gameManager.OnScored += HandleScored;
gameManager.OnGameOver += HandleGameOver;
diceManager.OnDiceSettled += HandleDiceSettled;
_gameManager.OnTurnStarted += HandleTurnStarted;
_gameManager.OnRollComplete += HandleRollComplete;
_gameManager.OnScored += HandleScored;
_gameManager.OnGameOver += HandleGameOver;
_diceManager.OnDiceSettled += HandleDiceSettled;
// View → Controller
scoreCardView.OnCategorySelected += HandleCategorySelected;
@@ -90,25 +90,25 @@ namespace YachtDice.UI
gameInfoView.OnInventoryClicked += HandleInventoryClicked;
// Currency & Player state
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
playerModel.OnChanged += HandlePlayerChangedForSave;
_currencyBank.OnBalanceChanged += HandleCurrencyChanged;
_playerModel.OnChanged += HandlePlayerChangedForSave;
// Initialize
scoreCardView.Initialize(categoryCatalog);
scoreCardView.Initialize(_categoryCatalog);
LoadSaveData();
gameInfoView.SetCurrencyText(currencyBank.Balance);
gameInfoView.SetCurrencyText(_currencyBank.Balance);
// Start the game after all subscriptions are in place
gameManager.StartNewGame();
_gameManager.StartNewGame();
}
private void OnDestroy()
{
gameManager.OnTurnStarted -= HandleTurnStarted;
gameManager.OnRollComplete -= HandleRollComplete;
gameManager.OnScored -= HandleScored;
gameManager.OnGameOver -= HandleGameOver;
diceManager.OnDiceSettled -= HandleDiceSettled;
_gameManager.OnTurnStarted -= HandleTurnStarted;
_gameManager.OnRollComplete -= HandleRollComplete;
_gameManager.OnScored -= HandleScored;
_gameManager.OnGameOver -= HandleGameOver;
_diceManager.OnDiceSettled -= HandleDiceSettled;
scoreCardView.OnCategorySelected -= HandleCategorySelected;
dicePanelView.OnRollClicked -= HandleRollClicked;
@@ -117,10 +117,10 @@ namespace YachtDice.UI
gameInfoView.OnShopClicked -= HandleShopClicked;
gameInfoView.OnInventoryClicked -= HandleInventoryClicked;
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
_currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
if (playerModel != null)
playerModel.OnChanged -= HandlePlayerChangedForSave;
if (_playerModel != null)
_playerModel.OnChanged -= HandlePlayerChangedForSave;
}
// ── Save / Load ─────────────────────────────────────────
@@ -129,51 +129,51 @@ namespace YachtDice.UI
{
SaveData save = SaveSystem.Load();
if (save.Currency > 0)
currencyBank.SetBalance(save.Currency);
if (save.currency > 0)
_currencyBank.SetBalance(save.currency);
if (modifierCatalog != null && save.OwnedModifiers.Count > 0)
if (_modifierCatalog != null && save.ownedModifiers.Count > 0)
{
var entries = new List<ModifierSaveEntry>();
var permanentIds = new HashSet<string>();
for (int i = 0; i < save.OwnedModifiers.Count; i++)
for (int i = 0; i < save.ownedModifiers.Count; i++)
{
var oldEntry = save.OwnedModifiers[i];
var def = modifierCatalog.FindById(oldEntry.ModifierId);
var oldEntry = save.ownedModifiers[i];
var def = _modifierCatalog.FindById(oldEntry.modifierId);
if (def == null)
{
Debug.LogWarning($"Modifier '{oldEntry.ModifierId}' not found in catalog, skipping.");
Debug.LogWarning($"Modifier '{oldEntry.modifierId}' not found in catalog, skipping.");
continue;
}
entries.Add(new ModifierSaveEntry
{
ModifierId = oldEntry.ModifierId,
IsActive = oldEntry.IsActive,
RemainingUses = oldEntry.RemainingUses,
Stacks = oldEntry.Stacks,
CustomState = oldEntry.CustomState,
modifierId = oldEntry.modifierId,
isActive = oldEntry.isActive,
remainingUses = oldEntry.remainingUses,
stacks = oldEntry.stacks,
customState = oldEntry.customState,
});
if (!def.HasLimitedUses)
permanentIds.Add(def.Id);
}
modifierRegistry.LoadSaveData(entries, modifierCatalog);
shopModel.LoadPurchasedPermanentIds(permanentIds);
_modifierRegistry.LoadSaveData(entries, _modifierCatalog);
_shopModel.LoadPurchasedPermanentIds(permanentIds);
}
if (diceCatalog != null && save.OwnedDiceIds != null && save.OwnedDiceIds.Count > 0)
if (_diceCatalog != null && save.ownedDiceIds != null && save.ownedDiceIds.Count > 0)
{
playerModel.Dice.LoadSaveData(save.OwnedDiceIds, diceCatalog);
_playerModel.Dice.LoadSaveData(save.ownedDiceIds, _diceCatalog);
var dicePermIds = new HashSet<string>(save.OwnedDiceIds);
var existingIds = shopModel.GetPurchasedPermanentIds();
var dicePermIds = new HashSet<string>(save.ownedDiceIds);
var existingIds = _shopModel.GetPurchasedPermanentIds();
foreach (var id in dicePermIds)
existingIds.Add(id);
shopModel.LoadPurchasedPermanentIds(existingIds);
_shopModel.LoadPurchasedPermanentIds(existingIds);
}
}
@@ -181,14 +181,14 @@ namespace YachtDice.UI
{
var save = new SaveData
{
Currency = currencyBank.Balance,
OwnedDiceIds = playerModel.Dice.GetSaveData(),
currency = _currencyBank.Balance,
ownedDiceIds = _playerModel.Dice.GetSaveData(),
};
var entries = modifierRegistry.GetSaveData();
var entries = _modifierRegistry.GetSaveData();
for (int i = 0; i < entries.Count; i++)
{
save.OwnedModifiers.Add(entries[i]);
save.ownedModifiers.Add(entries[i]);
}
SaveSystem.Save(save);
@@ -198,7 +198,7 @@ namespace YachtDice.UI
private void HandleTurnStarted(int turn)
{
int totalCategoryCount = categoryCatalog.Count;
int totalCategoryCount = _categoryCatalog.Count;
gameInfoView.SetTurnText(turn, totalCategoryCount);
dicePanelView.ResetForNewTurn();
dicePanelView.SetRollButtonState(true, 0, maxRollsPerTurn);
@@ -207,11 +207,11 @@ namespace YachtDice.UI
private void HandleRollComplete(int rollNumber)
{
bool canRollAgain = gameManager.CanRoll;
bool canRollAgain = _gameManager.CanRoll;
dicePanelView.SetRollButtonState(canRollAgain, rollNumber, maxRollsPerTurn);
dicePanelView.SetDiceInteractable(true);
int[] values = diceManager.GetCurrentValues();
int[] values = _diceManager.GetCurrentValues();
dicePanelView.SetAllDiceValues(values);
UpdatePreviewScores();
@@ -244,32 +244,32 @@ namespace YachtDice.UI
private void HandleRollClicked()
{
if (!gameManager.CanRoll) return;
if (!_gameManager.CanRoll) return;
dicePanelView.SetRollButtonState(false, gameManager.CurrentRoll, maxRollsPerTurn);
dicePanelView.SetRollButtonState(false, _gameManager.CurrentRoll, maxRollsPerTurn);
dicePanelView.SetDiceInteractable(false);
scoreCardView.SetAllInteractable(false);
gameManager.Roll();
_gameManager.Roll();
}
private void HandleDiceToggled(int index)
{
if (gameManager.CurrentRoll == 0) return;
if (diceManager.IsAnyRolling) return;
if (_gameManager.CurrentRoll == 0) return;
if (_diceManager.IsAnyRolling) return;
gameManager.ToggleDiceLock(index);
_gameManager.ToggleDiceLock(index);
bool isLocked = diceManager.IsLocked(index);
bool isLocked = _diceManager.IsLocked(index);
dicePanelView.SetDiceLocked(index, isLocked);
}
private void HandleCategorySelected(CategoryDefinition category)
{
if (!gameManager.CanScore) return;
if (scoringSystem.IsCategoryUsed(category)) return;
if (!_gameManager.CanScore) return;
if (_scoringSystem.IsCategoryUsed(category)) return;
gameManager.ScoreInCategory(category);
_gameManager.ScoreInCategory(category);
}
private void HandleNewGameClicked()
@@ -277,17 +277,17 @@ namespace YachtDice.UI
gameInfoView.HideGameOver();
scoreCardView.ResetAll();
dicePanelView.ResetForNewGame();
gameManager.StartNewGame();
_gameManager.StartNewGame();
}
private void HandleShopClicked()
{
shopController.ToggleVisibility();
_shopController.ToggleVisibility();
}
private void HandleInventoryClicked()
{
inventoryController.ToggleVisibility();
_inventoryController.ToggleVisibility();
}
private void HandleCurrencyChanged(int newBalance)
@@ -304,16 +304,16 @@ namespace YachtDice.UI
private void UpdatePreviewScores()
{
var dice = diceManager.GetDice();
var dice = _diceManager.GetDice();
var previews = new Dictionary<CategoryDefinition, int>();
var allCategories = categoryCatalog.All;
var allCategories = _categoryCatalog.All;
for (int i = 0; i < allCategories.Count; i++)
{
var cat = allCategories[i];
if (scoringSystem.IsCategoryUsed(cat)) continue;
if (_scoringSystem.IsCategoryUsed(cat)) continue;
ScoreResult result = scoringSystem.PreviewScore(dice, cat);
ScoreResult result = _scoringSystem.PreviewScore(dice, cat);
previews[cat] = result.FinalScore;
}
@@ -332,13 +332,13 @@ namespace YachtDice.UI
private int CalculateUpperSum()
{
int upperSum = 0;
var allCategories = categoryCatalog.All;
var allCategories = _categoryCatalog.All;
for (int i = 0; i < allCategories.Count; i++)
{
if (!allCategories[i].IsUpperSection) continue;
int catScore = scoringSystem.GetCategoryScore(allCategories[i]);
int catScore = _scoringSystem.GetCategoryScore(allCategories[i]);
if (catScore >= 0) upperSum += catScore;
}
@@ -347,7 +347,7 @@ namespace YachtDice.UI
private int CalculateDisplayTotal()
{
int total = scoringSystem.TotalScore;
int total = _scoringSystem.TotalScore;
int upperSum = CalculateUpperSum();
if (upperSum >= UpperBonusThreshold)