using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace AllIn13DShader { public class GlobalPropertiesDrawer { private List globalPropertiesIndices; private AllIn13DShaderInspectorReferences references; public GlobalPropertiesDrawer() { } public void Draw(List globalPropertiesIndices, AllIn13DShaderInspectorReferences references) { this.globalPropertiesIndices = globalPropertiesIndices; this.references = references; GUILayout.Label("Global Properties", references.bigLabelStyle); EditorGUILayout.BeginVertical(references.propertiesStyle); for (int i = 0; i < globalPropertiesIndices.Count; i++) { MaterialProperty matProperty = references.matProperties[globalPropertiesIndices[i]]; EffectPropertyDrawer.DrawProperty( materialProperty: matProperty, labelPrefix: string.Empty, displayName: matProperty.displayName, customValue: string.Empty, allowReset: true, isKeywordProperty: false, propertyType: EffectProperty.PropertyType.BASIC, references: references); } EditorGUILayout.EndVertical(); } } }