using UnityEngine; namespace AllIn13DShader { [CreateAssetMenu(menuName = "AllIn13D/URP Settings")] public class URPSettings : ScriptableObject { public const string ASSET_NAME = "URPSettings"; public URPFeatureConfig[] configs; public URPFeatureConfig FindConfigByID(string id) { URPFeatureConfig res = null; for(int i = 0; i < configs.Length; i++) { if(configs[i].shaderDefine == id) { res = configs[i]; break; } } return res; } } }